This is what I came up with. Maybe I had a clue after all. :)
<pre>Public Class Form1
#Region "Variables"
Private P1, P2, P3 As Integer
Private R1, R2, R3 As Integer
Private Rand As New Random
Private SW1, SW2, SW3 As New Stopwatch
Private Cash As Integer = 100
Private Chance As Integer
#End Region
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
ImageList1.Images.Add(My.Resources.Penny)
ImageList1.Images.Add(My.Resources.Nickle)
ImageList1.Images.Add(My.Resources.Dime)
ImageList1.Images.Add(My.Resources.Quarter)
ImageList1.Images.Add(My.Resources.Half_Dollar)
ImageList1.Images.Add(My.Resources.Dollar)
P1 = Rand.Next(0, 6)
P2 = Rand.Next(0, 6)
P3 = Rand.Next(0, 6)
PictureBox1.Image = ImageList1.Images(P1)
PictureBox2.Image = ImageList1.Images(P2)
PictureBox3.Image = ImageList1.Images(P3)
ScoreLbl.Text = "$" & Cash.ToString
End Sub
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
Label1.Text = ""
Cash -= 1
ScoreLbl.Text = "$" & Cash.ToString
Chance = Rand.Next(0, 101)
R1 = Rand.Next(1500, 2000)
R2 = Rand.Next(2000, 2500)
R3 = Rand.Next(2500, 3000)
Timer1.Interval = 100
Timer1.Start()
Timer2.Interval = 100
Timer2.Start()
Timer3.Interval = 100
Timer3.Start()
Timer4.Start()
SW1.Start()
SW2.Start()
SW3.Start()
Button1.Enabled = False
End Sub
#Region "Timers"
Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick
P1 += 1
If P1 > 5 Then
P1 = 0
End If
PictureBox1.Image = ImageList1.Images(P1)
PictureBox1.Image.Tag = P1
Timer1.Interval += 10
If SW1.ElapsedMilliseconds >= R1 Then
SW1.Stop()
SW1.Reset()
Timer1.Stop()
End If
End Sub
Private Sub Timer2_Tick(sender As Object, e As EventArgs) Handles Timer2.Tick
P2 += 1
If P2 > 5 Then
P2 = 0
End If
PictureBox2.Image = ImageList1.Images(P2)
PictureBox2.Image.Tag = P2
Timer2.Interval += 10
If SW2.ElapsedMilliseconds >= R2 Then
If P2 = P1 Then
Select Case P1
Case 0
Allow2()
Case 1
If Chance < 80 Then
Allow2()
Else
R2 += 100
Exit Select
End If
Case 2
If Chance < 60 Then
Allow2()
Else
R2 += 100
Exit Select
End If
Case 3
If Chance < 40 Then
Allow2()
Else
R2 += 100
Exit Select
End If
Case 4
If Chance < 20 Then
Allow2()
Else
R2 += 100
Exit Select
End If
Case 5
If Chance < 10 Then
Allow2()
Else
R2 += 100
Exit Select
End If
End Select
Else
Allow2()
End If
End If
End Sub
Private Sub Allow2()
SW2.Stop()
SW2.Reset()
Timer2.Stop()
End Sub
Private Sub Timer3_Tick(sender As Object, e As EventArgs) Handles Timer3.Tick
P3 += 1
If P3 > 5 Then
P3 = 0
End If
PictureBox3.Image = ImageList1.Images(P3)
PictureBox3.Image.Tag = P3
Timer3.Interval += 10
If SW3.ElapsedMilliseconds >= R3 Then
If P3 = P2 Then
Select Case P2
Case 0
Allow3()
Case 1
If Chance < 80 Then
Allow3()
Else
R3 += 100
Exit Select
End If
Case 2
If Chance < 60 Then
Allow3()
Else
R3 += 100
Exit Select
End If
Case 3
If Chance < 40 Then
Allow3()
Else
R3 += 100
Exit Select
End If
Case 4
If Chance < 20 Then
Allow3()
Else
R3 += 100
Exit Select
End If
Case 5
If Chance < 10 Then
Allow3()
Else
R3 += 100
Exit Select
End If
End Select
Else
Allow3()
End If
End If
End Sub
Private Sub Allow3()
SW3.Stop()
SW3.Reset()
Timer3.Stop()
End Sub
Private Sub Timer4_Tick(sender As Object, e As EventArgs) Handles Timer4.Tick
If SW1.IsRunning = False AndAlso SW2.IsRunning = False AndAlso SW3.IsRunning = False Then
Timer1.Stop()
Timer1.Enabled = False
Timer2.Stop()
Timer2.Enabled = False
Timer3.Stop()
Timer3.Enabled = False
Timer4.Stop()
Timer4.Enabled = False
Score()
Button1.Enabled = True
End If
End Sub
#End Region
Private Sub Score()
Select Case True
Case P1 = 0 And P2 = 0 And P3 = 0
Label1.ForeColor = Color.Green
Label1.Text = "You won $10!"
Cash += 10
Case P1 = 0 And P2 = 0 Or P2 = 0 And P3 = 0
Label1.ForeColor = Color.Green
Label1.Text = "You won $1!"
Cash += 1
Case P1 = 1 And P2 = 1 And P3 = 1
Label1.ForeColor = Color.Green
Label1.Text = "You won $20!"
Cash += 20
Case P1 = 1 And P2 = 1 Or P2 = 1 And P3 = 1
Label1.ForeColor = Color.Green
Label1.Text = "You won $2!"
Cash += 2
Case P1 = 2 And P2 = 2 And P3 = 2
Label1.ForeColor = Color.Green
Label1.Text = "You won $40!"
Cash += 40
Case P1 = 2 And P2 = 2 Or P2 = 2 And P3 = 2
Label1.ForeColor = Color.Green
Label1.Text = "You won $4!"
Cash += 4
Case P1 = 3 And P2 = 3 And P3 = 3
Label1.ForeColor = Color.Green
Label1.Text = "You won $80!"
Cash += 80
Case P1 = 3 And P2 = 3 Or P2 = 3 And P3 = 3
Label1.ForeColor = Color.Green
Label1.Text = "You won $8!"
Cash += 8
Case P1 = 4 And P2 = 4 And P3 = 4
Label1.ForeColor = Color.Green
Label1.Text = "You won $160!"
Cash += 160
Case P1 = 4 And P2 = 4 Or P2 = 4 And P3 = 4
Label1.ForeColor = Color.Green
Label1.Text = "You won $16!"
Cash += 16
Case P1 = 5 And P2 = 5 And P3 = 5
Label1.ForeColor = Color.Green
Label1.Text = "Jackpot! You won $10,000!"
Cash += 10000
Case P1 = 5 And P2 = 5 Or P2 = 5 And P3 = 5
Label1.ForeColor = Color.Green
Label1.Text = "You won $1000!"
Cash += 1000
Case Else
Label1.ForeColor = Color.Red
Label1.Text = "You lose!"
End Select
ScoreLbl.Text = "$" & Cash.ToString
End Sub
End Class