Introduction
Properties are entities that behave like fields but are internally handled by
getter and setter accessor functions. They can be scalar properties (where they
behave like a field) or indexed properties (where they behave like an array). In
the old syntax, we had to specify the getter and setter methods directly in our
code to implement properties - wasn't all that well received as you might guess.
In C++/CLI, the syntax is more C#-ish (purely coincidental I am sure) and is
easier to write and understand. This article goes through the syntax for both
scalar and indexed properties with examples where suitable.
Scalar properties
private:
int _StudRank = 0;
public:
property int StudRank
{
int get()
{
return _StudRank;
}
void set(int x)
{
_StudRank = x;
}
}
The get
method is called when the property is read and the set
method is
called when the property is written into, thereby giving us an option for
data-hiding within the class. The compiler emits methods get_StudRank
and set_StudRank
as the getter and setter methods - but it won't
let you access these functions directly - you'll have to use the property name
(just like you'd use a field). You can optionally omit either the get
method (in
which case you have a write-only property) or the set
method (a read-only
property).
Trivial properties
For trivial properties, the compiler emits the getter and setter methods for
you :-
property String^ TrivialString;
A private field of the same type as the property is generated in the IL
called '<backing_store>TrivialString'
- note how quotes are used,
so that there's no great risk of any CLI language allowing a variable of the
same name thereby causing a collision. Bare-minimum getter and setter methods
are generated - the getter simply returns this private field and the setter sets
the passed in value to the private field. Trivial properties are useful when
you have a situation where you might need to customize a field's accessor
functions in future, but at present you have no specific customization to do.
Using trivial properties eliminates the need to use a public field for now and
having to later convert it to a property - this could cause problems as it
changes the very signature of the class - for example reflection treats fields
and properties separately.
Properties and inheritance
Properties can be virtual (which results in virtual getter and setter
methods) though the derived class needs to have a property with the same name
and the same type. Below sample should make it clear :-
ref class Base
{
public:
ref struct SBaseData
{
public:
SBaseData()
{
x = 0;
}
SBaseData(int n)
{
x = n;
}
int x;
};
private:
SBaseData^ _bd;
public:
Base()
{
_bd = gcnew SBaseData();
}
virtual property SBaseData^ Data
{
SBaseData^ get()
{
return _bd;
}
void set(SBaseData^ val)
{
_bd->x = val->x;
}
}
};
Notice the property definition in the above code (bolded out for your
convenience). Now here's the derived class :-
ref class Derived : Base
{
public:
ref struct SDerivedData : Base::SBaseData
{
public:
SDerivedData(int n1, int n2) : SBaseData(n1)
{
y = n2;
}
SDerivedData() : SBaseData()
{
y = 0;
}
int y;
};
private:
SDerivedData^ _bd;
public:
Derived()
{
_bd = gcnew SDerivedData();
}
virtual property SBaseData^ Data
{
SBaseData^ get() override = Base::Data::get
{
return _bd;
}
void set(SBaseData^ val) override = Base::Data::set
{
try
{
_bd->x = val->x;
_bd->y = safe_cast<SDerivedData^>(val)->y;
}
catch(InvalidCastException ^)
{
}
}
}
};
Notice how we've explicitly used the override
keyword for both
the get and the set (if we don't then new
is assumed). Also note
the use of the safe_cast
(chances are low that this method gets
called for a non-Derived
object and if at all so, it'll be due to a programming
error).
Static properties
private:
static int _InstanceCount = 0;
public:
static property int InstanceCount
{
int get()
{
return _InstanceCount;
}
}
Properties can be static (in which case the generated accessor methods are
static too). Off-topic perhaps, but note how static fields can be directly
initialized (pretty handy).
What if I have a get_
or set_
method matching the
name of a property?
You'll get a C3675 error :-)
It's very strict about this, in fact it won't even let you have a method with
different return type and arguments.
char get_InstanceCount(char) { return 0; }
Indexed properties
Indexed properties allow array like access on an object and there's also
support for a default indexed property - essentially a nameless property which
lets you directly use []
on the object. Below example features both named
and default index properties. I believe C#ers call indexed properties as
indexors so perhaps you might see these two words used interchangeably.
ref class R
{
private:
Hashtable^ h;
public:
R()
{
h = gcnew Hashtable();
}
property int Age[String^]
{
protected:
int get(String^ s)
{
if(h->ContainsKey(s))
{
for each(DictionaryEntry de in h)
{
if(s->CompareTo(de.Key) == 0)
return (int)de.Value;
}
}
return 0;
}
void set(String^ s, int age)
{
h->Add(s,age);
}
}
property int default[String^]
{
int get(String^ s)
{
return Age[s];
}
void set(String^ s, int age)
{
Age[s] = age;
}
}
};
Notice how I've specified the named property accessor methods as
protected
. In fact you can have different access levels for get
and set
methods if you want to. For the default property, specify
default
as the name of the property. The default property gets compiled
to a property called Item
in the resulting IL and the class is
given the custom attribute System::Reflection::DefaultMemberAttribute
as follows - System::Reflection::DefaultMemberAttribute("Item")
.
You can use it like :-
R^ r = gcnew R();
r["Nish"] = 27;
r["Smitha"] = 15;
r["Chris"] = 21;
r["Don"] = 87;
Console::WriteLine(r["Nish"]);
Console::WriteLine(r["George"]);
Console::WriteLine(r["Smitha"]);
Console::WriteLine(r["Don"]);
Console::WriteLine(r["Bert"]);
Conclusion
While properties are basically syntactic sugar for accessor functions, the
new syntax is definitely a far improved one over the old syntax. I personally
wish that they hadn't decided to compile default indexed properties into a
property called Item
- this prevents you from using Item
as a named indexed property - they could easily have generated a GUID or something as
the name for the default indexed property and allowed us to use Item
for our own purposes. Considering that MSIL uses the DefaultMemberAttribute
attribute to identify the default indexed
property, I am pretty sure they were forced to do it this way to be as
compatible with C# as possible. Feedback is appreciated including heavily
critical ones.