This article presents a C++/CLI class StringConvertor
which can be used to make conversions between System::String
and native types like a char*
, BSTR
etc. The class keeps track of allocated unmanaged memory handles and frees them automatically, so the caller needn't worry about freeing up unmanaged resources.
The class has several constructor overloads that accept various native types (as well as managed types) like char*
, __wchar_t*
etc and internally maintains a System::String
object that can be extracted using the String
operator or the ToString
override. There are also various properties each exposing a native type like char*
, BSTR
etc which can be used to convert the string to your preferred unmanaged type.
The class reference follows with suitable examples. Make sure you read the Class usage tips section at the end though.
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Class Reference : StringUtilities::StringConvertor
Namespace
The StringConvertor
class is declared in the StringUtilities
namespace.
Constructors
StringConvertor(String^ s)
|
Initializes a new instance of the StringConvertor class using the specified System::String object. Throws an exception if a nullptr is passed to it.String^ str1 = "Hello world";
StringConvertor sc1(str1); |
StringConvertor(const char* s)
|
Initializes a new instance of the StringConvertor class using the specified const char* . Throws an exception if a nullptr (equates to null for native objects) is passed to it.const char* str2 = "Apples and oranges";
StringConvertor sc2(str2); |
StringConvertor(const __wchar_t* s)
|
Initializes a new instance of the StringConvertor class using the specified const __wchar_t* . Throws an exception if a nullptr (equates to null for native objects) is passed to it.const __wchar_t* str3 = L"Apples and oranges";
StringConvertor sc3(str3); |
StringConvertor(array<Char>^ s)
|
Initializes a new instance of the StringConvertor class using the specified CLI array of type Char . Throws an exception if a nullptr is passed to it.array<Char>^ str4 = {'H', 'e', 'y', '.'};
StringConvertor sc4(str4); |
StringConvertor(BSTR s)
|
Initializes a new instance of the StringConvertor class using the specified BSTR . Throws an exception if a nullptr (equates to null for native objects) is passed to it.BSTR str5 = SysAllocString(L"Interesting");
StringConvertor sc5(str5);
SysFreeString(str5); |
StringConvertor(std::string s)
|
Initializes a new instance of the StringConvertor class using the specified std::string . No exception(s) thrown.std::string str6 = "STL is kinda handy";
StringConvertor sc6(str6); |
StringConvertor(std::wstring s)
|
Initializes a new instance of the StringConvertor class using the specified std::wstring . No exception(s) thrown.std::wstring str7 = L"STL is kinda handy";
StringConvertor sc7(str7); |
Methods
virtual String^ ToString() override
|
Override that converts the StringConvertor to a System::String (returns the underlying String object).StringConvertor sc1(str1);
int len = sc1.ToString()->Length;
Console::WriteLine(len); |
Operators
operator String^()
|
Operator overload that converts the StringConvertor to a System::String (returns the underlying String object).StringConvertor sc1(str1);
Console::WriteLine(sc1); |
Properties
All properties in the class are read-only.
interior_ptr<const Char> InteriorConstCharPtr
|
Returns an interior pointer to the underlying string. The pointer is of type const Char so you can only read through it.interior_ptr<const Char> p1 = sc1.InteriorConstCharPtr;
for(interior_ptr<const Char> tmp=p1; *tmp; tmp++)
Console::Write(*tmp); |
interior_ptr<Char> InteriorCharPtr
|
Returns an interior pointer to the underlying string that can be written to. Use with extreme care, as you are directly editing the System::String 's internal character buffer.interior_ptr<Char> p2 = sc2.InteriorCharPtr;
for(interior_ptr<Char> tmp=p2; *tmp; tmp++)
if(Char::IsLower(*tmp))
*tmp = Char::ToUpper(*tmp);
else
*tmp = Char::ToLower(*tmp);
Console::WriteLine(sc2);
|
char* NativeCharPtr
|
Returns a char* (allocated on the native heap). The class handles cleaning up of this memory.char* p3 = sc1.NativeCharPtr;
printf("%s \r\n", p3); |
__wchar_t* NativeWideCharPtr
|
Returns a __wchar_t* (allocated on the native heap). The class handles cleaning up of this memory.__wchar_t* p4 = sc1.NativeWideCharPtr;
printf("%S \r\n", p4);
Note - I've included a generic text mapping, NativeTCharPtr , for these two properties so you can use it with an LPTSTR . Since it's a #define , intellisense will not detect it. NativeTCharPtr maps to NativeWideCharPtr if _UNICODE is defined, else to NativeCharPtr . LPTSTR p5 = sc1.NativeTCharPtr;
_tprintf(_T("%s \r\n"),p5); |
array<Char>^ CharArray
|
Returns a CLI array of Chars.array<Char>^ arr1 = sc5.CharArray;
for each(Char c in arr1)
Console::Write(c); |
BSTR BSTRCopy
|
Returns a BSTR allocated natively (unmanaged heap). The class handles cleaning up of this memory.BSTR b1 = sc5.BSTRCopy;
printf("BSTR contains %S \r\n", b1);
Each call creates a new BSTR , and if you change the contents of the returned BSTR s, newly returned BSTR s will contain the original string; for example, in the below snippet, b1 and b2 are not the same string any longer. BSTR b1 = sc5.BSTRCopy;
b1[0] = L'X';
BSTR b2 = sc5.BSTRCopy;
If for any reason, you want to change the string represented by the StringConvertor , use the InteriorCharPtr property. |
std::string STLAnsiString
|
Returns an std::string object.std::string s1 = sc5.STLAnsiString;
printf("%s \r\n", s1.c_str()); |
std::wstring STLWideString
|
Returns an std::wstring object.std::wstring s2 = sc5.STLWideString;
printf("%S \r\n", s2.c_str()); |
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Two of the primary purposes of the class are (1) to make it easy to convert from System::String
to unmanaged types and vice-versa and (2) to free the user from the responsibility of freeing up the unmanaged memory allocations. The various properties and constructors handle the first role and the destructor handles the second one. When I say destructor, I mean destructor (not the finalizer), which means the destructor needs to get called as soon as the object goes out of scope or has served its purpose. For that, it's recommended that you either use the auto-variable non-handle declaration format or explicitly call delete
on the StringConvertor
object after use.
void SomeFunc(...)
{
StringConvertor s1(...);
}
or
StringConvertor^ s1 = gcnew StringConvertor(...);
delete s1;
Try to avoid making a StringConvertor
a member of a long-living class (or better still, never make it a class-member). Always try and limit the scope and life-time of StringConvertor
objects. While, a finalizer has been provided (for unanticipated circumstances), ideally, the finalizer should never need to be called. To help you with avoiding this, in debug builds, an exception gets thrown if the finalizer is ever called and in release builds, Trace::WriteLine
is used to write a warning message to any active trace listeners.
When you have functions returning unmanaged strings (like a char*
), you need to make sure that the pointer you return is allocated by you separately (since the pointer returned by StringConvertor
will be freed when the StringConvertor
goes out of scope. The snippets below show two functions, one returning a BSTR
and the other returning a char*
.
BSTR ReturnBSTR(String^ s)
{
return SysAllocString(StringConvertor(s).BSTRCopy);
}
char* ReturnCharPointer(String^ s)
{
StringConvertor sc(s);
char* str = new char[sc.ToString()->Length + 1];
strcpy(str, sc.NativeCharPtr);
return str;
}
And when you've done using the strings returned by these functions, you need to free the pointers manually.
BSTR s = ReturnBSTR(gcnew String("Hello there"));
printf("%S \r\n",s);
SysFreeString(s);
char* str = ReturnCharPointer(gcnew String("Hello again"));
printf("%s \r\n",str);
delete[] str;
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Most of the data conversions make use of the Marshal
class from the System::Runtime::InteropServices
namespace. Now most of these functions allocate memory in the native heap and the class uses two vector<>
objects to keep track of all allocated memory handles. One vector<>
stores all the pointers that need to be freed using Marshal::FreeHGlobal
while the other one stores all the BSTR
pointers that need to be freed using Marshal::FreeBSTR
. The initialization and clean-up of these vector
s is done by the StringConvertorBase
class which is an abstract
ref
class that's the base class for the StringConvertor
class.
Initially, I had designed the class so that the unmanaged pointers are cached, so that multiple calls to any of the properties that returned pointers to the native heap always returned the cached pointer. But I soon saw that this meant that, if the caller modifies data using one of these pointers, it dirties the internal state of the StringConvertor
object which was obviously something that should not be allowed. Considering that, managed-unmanaged transitions should not be over-used and that in most frequent situations, the required life-time of the unmanaged data is very small, usually for making a function call, I assumed that any user of this class with any level of adequacy as a programmer would never abuse the class to such an extent that there'd be lots of unmanaged memory lying un-freed. So the vector
s and the unmanaged pointers/handles they contain are freed up in the class destructor (as well as in the finalizer as a safety measure).
As earlier mentioned, if for any reason, you want to change the internal string of the StringConvertor
object, use the InteriorCharPtr
property and write to the buffer directly - but be very careful how you use it.
Why I left CString
out?
Conversions to CString
and from CString
are so trivial, that it didn't make sense to add them to this class.
CString str("Hello");
String^ s = gcnew String(str);
CString strnew(s);
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I believe I've covered all the basic data types and that these types can be used to create any other more complex data types. For example, the BSTR
can be used to make a CComBSTR
or a _bstr_t
, while the char*
(or __wchar_t*
) can be used to make a CString
.
Suggestions and feedback are welcome.
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- May 15, 2005 : Class completed and article first published on The Code Project
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