Introduction
Visual Studio 2005 shipped with a very nice feature called debugger visualizers. In accordance with their names, debugger visualizers allow you to visually view useful information about objects during debug. Try placing a breakpoint in an application with a DataSet
object and hover your mouse over its variable. You get a tooltip with various information and a little icon with a magnifying glass. Click that icon and you get a form showing the underlying data of the DataSet
object.
It turns out that the Visual Studio team has made it really easy to add this functionality to other data types. In this article, I will show how to create a debugger visualizer to view Image
objects.
This visualizer is extremely helpful for anyone writing an application that manipulates images. You can place a breakpoint at any place in your algorithm and see what the image looks like at that time.
Using the code
Below, you can see the entire code for my image debugger visualizer:
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.VisualStudio.DebuggerVisualizers;
using System.Windows.Forms;
using System.Drawing;
[assembly: System.Diagnostics.DebuggerVisualizer(
typeof(ImageVisualizer.DebuggerSide),
typeof(VisualizerObjectSource),
Target = typeof(System.Drawing.Image),
Description = "Image Visualizer")]
namespace ImageVisualizer
{
public class DebuggerSide : DialogDebuggerVisualizer
{
override protected void Show(IDialogVisualizerService windowService,
IVisualizerObjectProvider objectProvider)
{
Image image = (Image)objectProvider.GetObject();
Form form = new Form();
form.Text = string.Format("Width: {0}, Height: {1}",
image.Width, image.Height);
form.ClientSize = new Size(image.Width, image.Height);
form.FormBorderStyle = FormBorderStyle.FixedToolWindow;
PictureBox pictureBox = new PictureBox();
pictureBox.Image = image;
pictureBox.Parent = form;
pictureBox.Dock = DockStyle.Fill;
windowService.ShowDialog(form);
}
}
}
Let's explain what we have here.
I created a class library project, added a new class and inherited it from DialogDebuggerVisualizer
(placed in the Microsoft.VisualStudio.DebuggerVisualizers
namespace). I added the DebuggerVisualizer
attribute to the assembly so that the Visual Studio IDE will know how to use this visualizer. The customizable parameters are Target
(the type to show the visualizer for) and Description
.
Next, I overrode the protected
method Show
. This method gives us two parameters: objectProvider
holds a serialized copy of the debugged object we wish to view, windowService
allows us to show a dialog under the context of the IDE. In this method, I dynamically created a form with a picture box and loaded the image into it. Of course, you can add a form class to the project and create the form in design time, but for simplicity, I chose the dynamic way. As you can see, 10 lines of code is all it took (excluding attributes and boiler plate code).
Deploying the Assembly
In order for Visual Studio to use our debugger visualizer, we must drop the DLL in <Visual Studio Install Dir>\Common7\Packages\Debugger\Visualizers.
Points of Interest
The type handled by the debugger visualizer must be serializable. This is necessary because the objectProvider
parameter gives you a serializable copy of the object.
It is possible to have your debugger visualizer manipulate its copy and save the changes to the debugged object. Look into the ReplaceData
and ReplaceObject
methods in the objectProvider
parameter.
You can create multiple debugger visualizers for a single type. You choose the visualizer you want by expanding the dropdown menu beside the magnifying glass icon.
There is another way to specify which debugger visualizer will be used with a type. Just add the DebuggerVisualizer
attribute to the class you want to show in the visualizer and pass the visualizer type as parameter. This way you don't have to specify at the visualizer level all the classes that it will handle. However, this means that you must be the one coding the class handled by the visualizer, and that is clearly not the case with the Image
class.
You can experiment with the Debugger Visualizer template that appears in the Add New Item dialog. With this, you can quickly have a class with the necessary using
statements, inheritance, and overrides.