Introduction
One big complaint I have about Visual Studio .NET is that it does not support
a GUI designer tool for Managed C++. Its not going to be easy to design a
heavily-GUI oriented program in Managed C++. But then we can always try.
In this article I'll try and give an introduction to using Windows Forms in your
Managed C++ applications.
Lets jump straight into our first program. Use the App Wizard to generate a
basic Managed C++ application for you. I used the name sample01 for my project
and so my main file is sample01.cpp. In your case this filename will depend on
the name you chose for your project. Make the required changes to your cpp
source so that you have a file looking like the listing below.
Program 1
#include "stdafx.h"
#using <mscorlib.dll>
#using <System.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::ComponentModel;
using namespace System::Drawing;
using namespace System::Windows::Forms;
__gc class MyForm : public Form
{
};
int __stdcall WinMain()
{
Application::Run(new MyForm());
return 0;
}
Well, as you can see, I have made several changes to the App wizard generated
code. First I have added all those dll references and their corresponding
namespace references. I have added a new managed class called MyForm
which is derived from System::Windows::Forms::Form
.
I have replaced wmain
with WinMain
so that we won't have to see that ugly
console window behind our beautiful Form. I have prefixed it with __stdcall
otherwise you'll see a warning. That's how the Win 32 API has defined WinMain()
.
Then we have used the static function Run
of the Application
class. This will start the standard application message loop.
Well, go ahead. Build and run it. You'll see your first Windows Form. Use Ctrl-F5
to run it. If you click on the play button the program will run in debug mode
which is considerably slower.
Program 2
#include "stdafx.h"
#using <mscorlib.dll>
#using <System.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::ComponentModel;
using namespace System::Drawing;
using namespace System::Windows::Forms;
__gc class MyForm : public Form
{
public:
MyForm();
Label *m_label;
};
int __stdcall WinMain()
{
Application::Run(new MyForm());
return 0;
}
MyForm ::MyForm()
{
this->Text = "Elmer Fudd";
this->FormBorderStyle=FormBorderStyle::Fixed3D;
this->MaximizeBox=false;
this->ClientSize=System::Drawing::Size(400,300);
m_label=new Label();
m_label->Text="Keep wewy wewy quiet. I am huntin wabbit";
m_label->Size=System::Drawing::Size(300,50);
m_label->Location=Point(5,5);
this->Controls->Add(m_label);
}
Well, now we have made several changes more. We have added a Label
member to
our Form
derived class and also a constructor. In the constructor we set some
properties and fields of our form. We give it a title. We fix its border and
make it non-sizable. We disable the maximize box. And also set its size.
We then create our Label
object and set its text, size and location. Then we
add the label to the form by adding it to the form's controls collection. Build
and run it. You should see a more lively window now that, it has a title and some
text on it.
Program 3
#include "stdafx.h"
#using <mscorlib.dll>
#using <System.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::ComponentModel;
using namespace System::Drawing;
using namespace System::Windows::Forms;
__gc class MyForm : public Form
{
public:
MyForm();
Label *m_label;
Button *btn;
TextBox *txt1;
void btn_Click(Object *sender, System::EventArgs* e);
};
int __stdcall WinMain()
{
Application::Run(new MyForm());
return 0;
}
MyForm ::MyForm()
{
this->Text = "Elmer Fudd";
this->FormBorderStyle=FormBorderStyle::Fixed3D;
this->MaximizeBox=false;
this->ClientSize=System::Drawing::Size(400,300);
m_label=new Label();
m_label->Text="Keep wewy wewy quiet. I am huntin wabbit";
m_label->Size=System::Drawing::Size(300,50);
m_label->Location=Point(5,5);
this->Controls->Add(m_label);
btn=new Button();
btn->Text="Click me dude!";
btn->Location=Point(5,90);
btn->Size=System::Drawing::Size(100,22);
btn->add_Click(new EventHandler(this,&MyForm::btn_Click));
this->Controls->Add(btn);
txt1=new TextBox();
txt1->ReadOnly=true;
txt1->Size=System::Drawing::Size(200,22);
txt1->Location=Point(130,90);
this->Controls->Add(txt1);
}
void MyForm::btn_Click(Object *sender, System::EventArgs *e)
{
DateTime dt=System::DateTime::Now;
txt1->Text=dt.ToString();
}
Well, now we have added a button, a text box and an event handler for the
button. We have written our btn_Click
member function using the expected
parameters of the delegate that is associated with the click event. We use
add_Click
to add our event handler to the list of functions that get notified of
the event. And as you can see, in the handler we have written code to put the
current date and time into the text box.
Build and run the program. You'll see that each time you click the button,
the text box gets updated with the current date and time. Easy, huh?
Conclusion
You can build more complex programs but the basic idea is the same. Event
handling is done via virtual functions which you can override. But I still have
a faint hope that when Microsoft finally releases the next version of VS.NET, they'll have a CodeDOM
like gadget for Managed C++.
Thank You