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Managed C++ and Windows Forms - Image Viewer

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26 Oct 2001 1  
Demonstrates adding menus, showing open-dialog boxes, showing images, scrolling.

Introduction

This is a sort of continuation of my introductory article on using Windows Forms from Managed C++ programs. In this article I'll show how you can add a menu to your form and how you can add menu handlers. I'll also show how you can show a file-open dialog box and we'll use that to select an image file [a jpeg in this case]. Then we'll draw it on the form and I'll show how you can get your form to scroll with just two lines of code. 

The full source-listing is given below. To build the program, you must first use App Wizard to generate a generic Managed C++ application for you. Then replace the contents of your main .cpp file with the program I have listed down below. The screenshot below depicts what you are supposed to get once you've run the program and have opened a .jpg file.

Screenshot

Adding a menu

We make use of the MainMenu class for creating our menu. This class is derived from the more generic Menu class. We use the property called MenuItems which returns a pointer to a Menu.MenuItemCollection object. 

Creating our menu is very easy.

MainMenu *mmenu=new MainMenu();

Adding a top-level menu item is also pretty easy. We use the property MenuItems and call the Add function of the returned Menu.MenuItemCollection object to add our item.

MenuItem *item = mmenu->MenuItems->Add("File");

Adding sub-items is also a piece of cake. We have the MenuItem pointer for the major item we just added. We use it's MenuItems property and add our sub-menu item. We use an overload of Add() that takes the address of the event handler as the second parameter. Thus we are instructing the CLR or whatever to call our event handler every time a click is made on this sub-menu-item.

item->MenuItems->Add("Open...",new EventHandler(this,&NForm::OnOpen));

Likewise we add more menu items, sub-items, sub-items of sub-items, whatever... and finally we set our Form's Menu to this menu we just created.

this->Menu = mmenu;

Selecting an image file using a file-open dialog

We use the OpenFileDialog class to show the file-open Common dialog box.

OpenFileDialog *opfdlg=new OpenFileDialog ();

We can use the Filter property to set our file type filter. In our case we only want .jpg files.

opfdlg->Filter="JPEG files (*.jpg;*.jpeg)|*.jpg;*.jpeg";

We show our file-open dialog box using

opfdlg->ShowDialog()

We can check ShowDialog's return value to see what the user clicked. If the return value is DialogResult::OK then we know that the user clicked on the OK button.

Showing an image

The Bitmap class encapsulates a GDI+ bitmap. Here we use it to hold our .jpg file.

String *s=opfdlg->FileName; 
m_bitmap=new Bitmap(s);

If the image is too big for our form we'll need to have scrolling ability. We set the form's AutoScroll property to true. We then use the AutoScrollMinSize property to set the size of the screen allocated to the automatic scroll bars. Just two lines of code and we have scrolling up and ready.

this->AutoScroll=true; 
this->AutoScrollMinSize=m_bitmap->Size;

Now we call Invalidate which invalidates the form and forces a re-paint. Thus the OnPaint handler gets called which we have overridden.

Invalidate();

Now take a look at our OnPaint handler.

Graphics *g=e->Graphics;

First we get a pointer to the Graphics object associated with our form's device context. The Graphics class encapsulates a GDI+ drawing surface. Once we have the Graphics object pointer we can call DrawImage to paint our .jpg on the form.

g->DrawImage(m_bitmap,this->AutoScrollPosition.X,
    this->AutoScrollPosition.Y,
    m_bitmap->Width,m_bitmap->Height);

Full Program Listing


#include "stdafx.h"


#using <mscorlib.dll>
#using <System.dll>
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>

using namespace System;
using namespace System::ComponentModel;
using namespace System::Drawing;
using namespace System::Windows::Forms;

__gc class NForm : public Form
{
public:
    NForm();
protected:    
    void OnPaint(PaintEventArgs *e);
private:
    //event handlers for menu item clicks

    void OnExit (Object* sender, EventArgs *e);
    void OnAbout (Object* sender, EventArgs *e);
    void OnOpen (Object* sender, EventArgs *e);

    //our member variable for the image

    Bitmap *m_bitmap;
};

int __stdcall WinMain()
{   
    Application::Run(new NForm());
    return 0;
}

NForm::NForm()
{
    //set form title

    Text = "More stuff with Windows Forms";

    //create our menu

    MainMenu *mmenu=new MainMenu();    

    //add File as a major item

    MenuItem *item = mmenu->MenuItems->Add("File");

    //Now add the sub-items and set their event handlers

    item->MenuItems->Add("Open...",new EventHandler(this,&NForm::OnOpen));
    item->MenuItems->Add("Exit",new EventHandler(this,&NForm::OnExit));

    //Add another major item and it's sub-item

    item = mmenu->MenuItems->Add("Help");    
    item->MenuItems->Add("About...",new EventHandler(this,&NForm::OnAbout));    

    //set the forms menu to the menu we just created

    this->Menu=mmenu;    
}

void NForm::OnExit(Object *sender, EventArgs *e)
{
    //exit

    this->Close();
}

void NForm::OnAbout(Object *sender, EventArgs *e)
{
    //show an about box

    MessageBox::Show("Well, this is the about box.","About this prog");
}
void NForm::OnOpen(Object *sender, EventArgs *e)
{
    //we use OpenFileDialog to show a file-open dialog box

    OpenFileDialog *opfdlg=new OpenFileDialog ();

    //we only want jpg files

    opfdlg->Filter="JPEG files (*.jpg;*.jpeg)|*.jpg;*.jpeg";

    //if user has clicked on the OK button

    if(opfdlg->ShowDialog()==DialogResult::OK)
    {
        //we get the selected jpg and assign it to our Bitmap member

        String *s=opfdlg->FileName;
        m_bitmap=new Bitmap(s);

        //we need to scroll if the image is too big

        this->AutoScroll=true;
        this->AutoScrollMinSize=m_bitmap->Size;

        //we do this to force a re-paint

        Invalidate();
    }
}

void NForm::OnPaint(PaintEventArgs *e)
{
    if(m_bitmap)//chk and see if it is valid

    {
        //get the Graphics object associated with our form's device context

        Graphics *g=e->Graphics;

        //use the DrawImage function to show the image

        g->DrawImage(m_bitmap,this->AutoScrollPosition.X,
            this->AutoScrollPosition.Y,
            m_bitmap->Width,m_bitmap->Height);
        
    }
}

License

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