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WPF Tutorial - Part 2 : Writing a custom animation class

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12 Apr 2007 1  
This article covers how animations can be applied on properties that do not have an associated animation class

Introduction

When we (Christian and Nish) started our WPF series last July, we didn't exactly plan to have a 9 month gap between parts 1 and 2. We were both busy with various projects and we kept procrastinating writing the next part. Well, now we are ready with the 2nd part of our WPF series and as they say - better late than never. In this article, we will talk about how animations can be applied on properties that do not have an associated animation class, and we will specifically focus on animating the GridLength property with respect to a Grid control's columns and rows.

Trouble with animating a Grid's columns and rows

Before we get into animating the GridLength, we'll look at why it's different from animating a property such as Width or Opacity. And while we expect you to have a basic understanding of how animations work in WPF, let's briefly look at how regular animations work, where by regular we mean animating properties that have associated animation classes.

How do regular animations work?

Typical usages of animations involve changing a property (usually a dependency property) over a specific duration via linear interpolation. As an example, the following Xaml shows how a button's opacity can be animated from fully opaque to fully transparent.

<Button Name="button1">
One
<Button.Triggers>
  <EventTrigger RoutedEvent="Button.Click">
    <BeginStoryboard>
      <Storyboard>
        <DoubleAnimation
          Storyboard.TargetName="button2"
          Storyboard.TargetProperty="Opacity"
          From="1" To="0" Duration="0:0:2" />
      </Storyboard>
    </BeginStoryboard>
  </EventTrigger>
</Button.Triggers>
</Button>

We could specify double values 1 and 0 as start and stop values for the Opacity property. The DoubleAnimation class that we used is specialized to work with properties of type double (and Opacity, Width, Length etc. are all of type double). If you look at the System.Windows.Media.Animation namespace, you'll see that there are other specialized animation classes for handling values of other common types such as Boolean, Char, Byte, Color, Point etc. Next lets look at why the Grid's column and row dimensions cannot be animated this way.

Why can't regular animations work with a Grid?

The ColumnDefinition and RowDefinition classes have Width and Height properties (respectively) of type GridLength. The GridLength is a struct whose purpose is to support Star-based units in addition to pixel-based units. Star-units specify a dimension as a weighted proportion of the total available space. So if you have two columns, where the first has a width {*} and the second has a width of {3*}, the first column will take up 25% of the total width of the containing panel, while the second column will take up the remaining 75% of space. This offers us a lot of flexibility when using grids and we don't need to specify hard coded values - which has the added advantage that it's easier to add rows and columns in future.

The side-effect of the fact that the Grid uses GridLength for dimensions is that we cannot use any of the library's built-in animation classes with it since none of them were intended to support GridLength. But that does not mean there's nothing we can do about it. We can (and will) write an animation class specifically for handling units of type GridLength.

Writing a custom animation class for GridLength

Our aim is write a GridLengthAnimation class that will support animations based on the GridLength property. To keep the example simple and to the point, we will only support the From and To properties, and will not support properties such as By, which are supported by other classes such as DoubleAnimation. It would be trivial to add a By property and this is left as an exercise for the reader (shouldn't take you more than a few minutes).

We derive a class from AnimationTimeline which represents a time line over which values are produced (in our case we'll produce GridLength values between the From and To range).

namespace GridAnimationDemo
{
    internal class GridLengthAnimation : AnimationTimeline
    {

We have to override the TargetPropertyType property which is abstract in AnimationTimeline. This is a get-only property that returns the type of the property that will be animated across a range of supported values. Our implementation is simple and returns the type of the GridLength object.

public override Type TargetPropertyType
{
    get 
    {
        return typeof(GridLength);
    }
}

AnimationTimeLine has a protected constructor, and thus any animation object that derives from it has to be created indirectly. Animation classes indirectly derive from Freezable , which defines objects that have two states - mutable(unfrozen) and immutable(frozen). Such classes need to implement (override) a CreateInstanceCore method which will be used to construct the animation (freezable) object. CreateInstanceCore will be called by GetCurrentValueAsFrozenCore to return a freezable clone of the current object (which may or may not be in a frozen state at that moment). Again our implementation is very simple.

protected override System.Windows.Freezable CreateInstanceCore()
{
    return new GridLengthAnimation();
}

Next, we'll add two dependency properties to handle From and To properties. For an excellent write-up on dependency properties outside of MSDN, read WPF guru and MVP Josh Smith's blog entry on this topic : Dependency Properties by Josh Smith. The implementation is straightforward and there's nothing special to be done here.

static GridLengthAnimation()
{
    FromProperty = DependencyProperty.Register("From", typeof(GridLength),
        typeof(GridLengthAnimation));

    ToProperty = DependencyProperty.Register("To", typeof(GridLength), 
        typeof(GridLengthAnimation));
}
public static readonly DependencyProperty FromProperty;
public GridLength From
{
    get
    {
        return (GridLength)GetValue(GridLengthAnimation.FromProperty);
    }
    set
    {
        SetValue(GridLengthAnimation.FromProperty, value);
    }
}
public static readonly DependencyProperty ToProperty;
public GridLength To
{
    get
    {
        return (GridLength)GetValue(GridLengthAnimation.ToProperty);
    }
    set
    {
        SetValue(GridLengthAnimation.ToProperty, value);
    }
}

Now all that's left is to override GetCurrentValue and return the current animated value of the property that's being animated.

public override object GetCurrentValue(object defaultOriginValue, 
    object defaultDestinationValue, AnimationClock animationClock)
{
    double fromVal = ((GridLength)GetValue(GridLengthAnimation.FromProperty)).Value;
    double toVal = ((GridLength)GetValue(GridLengthAnimation.ToProperty)).Value;

    if (fromVal > toVal)
    {
        return new GridLength((1 - animationClock.CurrentProgress.Value) *
            (fromVal - toVal) + toVal, GridUnitType.Star);
    }
    else
    {
        return new GridLength(animationClock.CurrentProgress.Value *
            (toVal - fromVal) + fromVal, GridUnitType.Star);
    }
}

What we do is calculate and return a gradated value based on the current value of the AnimationClock object - which will be between 0 and 1. We create a GridLength object by using the constructor that accepts a GridUnitType as the second argument for which we specify Star. That's it - our GridLengthAnimation class is ready, and we'll now see how it can be put to use.

Class usage

Let's look at how the class can be used from both procedural code and from Xaml.

The sample app

The sample project has a grid with three rows and two columns and each cell has an image. Note that all six photos shown in the screen shot and available in the project zip were taken by Nish, and those images are royalty free and may be reused in whatever legitimate way the reader needs to. You can click on any of the six images and that cell will animate to fill the window, while the other cells will diminish in size till they vanish. And if you click on the maximized image, the reverse animation occurs - where the current image sizes back to its original dimensions, and the other cells will obviously increase at the same time, until they return to their starting positions. The GridLengthAnimation class is used from procedural code in the demo project as shown below.

void image_MouseDown(object sender, MouseButtonEventArgs e)
{
    Image image = sender as Image;
    if (image != null)
    {                
        int col = Grid.GetColumn(image);
        int row = Grid.GetRow(image);

        for (int indexRow = 0; indexRow < mainGrid.RowDefinitions.Count; 
            indexRow++)
        {
            if (indexRow != row)
            {
                GridLengthAnimation gla = new GridLengthAnimation();
                gla.From = new GridLength(bSingleImageMode 
                    ? 0 : 1, GridUnitType.Star);
                gla.To = new GridLength(bSingleImageMode 
                    ? 1 : 0, GridUnitType.Star); ;
                gla.Duration = new TimeSpan(0, 0, 2);
                mainGrid.RowDefinitions[indexRow].BeginAnimation(
                    RowDefinition.HeightProperty, gla);
            }      

        }

        for (int indexCol = 0; 
            indexCol < mainGrid.ColumnDefinitions.Count; indexCol++)
        {
            if (indexCol != col)
            {
                GridLengthAnimation gla = new GridLengthAnimation();
                gla.From = new GridLength(bSingleImageMode 
                    ? 0 : 1, GridUnitType.Star);
                gla.To = new GridLength(bSingleImageMode 
                    ? 1 : 0, GridUnitType.Star);
                gla.Duration = new TimeSpan(0, 0, 2);
                mainGrid.ColumnDefinitions[indexCol].BeginAnimation(
                    ColumnDefinition.WidthProperty, gla);
            }                  
        }
    }
    bSingleImageMode = !bSingleImageMode;
}

Note that while the demo uses procedural code (since it needs to dynamically apply the animation to the clicked on image cell), you can use it from Xaml too just as you would use any other animation class. Also note how in the sample code, we've iterated through the rows and columns and run animations one after the other. For a more complicated scenario, you would want to create a StoryBoard and have all the animations run in parallel, instead of one after the other as we've done above.

Using from Xaml

Here's some sample Xaml that shows how the GridLengthAnimation class can be used from Xaml to animate a grid's column width.

<Grid>
  <Grid.ColumnDefinitions>
    <ColumnDefinition Name="Col0" Width="*"/>
    <ColumnDefinition Name="Col1" Width="*"/>
  </Grid.ColumnDefinitions>

  <Button Name="button1">
    One
    <Button.Triggers>
      <EventTrigger RoutedEvent="Button.Click">
        <BeginStoryboard>
          <Storyboard>
            <proj:GridLengthAnimation
              Storyboard.TargetName="Col1"
              Storyboard.TargetProperty="Width"
              From="*" To="2*" Duration="0:0:2" />
          </Storyboard>
        </BeginStoryboard>
      </EventTrigger>
    </Button.Triggers>
  </Button>
  
  <Button Name="button2" Grid.Column="1">Two</Button>
</Grid>

History

  • Apr 12, 2007 - Article first published on The Code Project

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