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STUN Client

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20 Apr 2007 1  
STUN client C# implementation with sample application
Screenshot - stun.jpg

Introduction

STUN - Simple Traversal of User Datagram Protocol (UDP) through Network Address Translators (NATs). In few words, it just helps you to map your local computer IP:port to public IP:port.

STUN working idea is pretty simple. The client just sends a UDP packet out to the STUN server and the server answers back with IP:port you connected. STUN does three tests to detect the NAT type.

In test I, the client sends a STUN Binding Request to a server, 
without any flags set in the CHANGE-REQUEST attribute, 
and without the RESPONSE-ADDRESS attribute. This causes the server 
to send the response back to the address and port that the request came from.
           
In test II, the client sends a Binding Request with both the 
"change IP" and "change port" flags from the CHANGE-REQUEST attribute set.  
              
In test III, the client sends a Binding Request with only the "change port" flag set.
                          
                                    +--------+
                                    |  Test  |
                                    |   I    |
                                    +--------+
                                         |
                                         |
                                         V
                                        /\              /\
                                     N /  \ Y          /  \ Y             +--------+
                      UDP     <-------/Resp\--------->/ IP \------------->|  Test  |
                      Blocked         \ ?  /          \Same/              |   II   |
                                       \  /            \? /               +--------+
                                        \/              \/                    |
                                                         | N                  |
                                                         |                    V
                                                         V                    /\
                                                     +--------+  Sym.      N /  \
                                                     |  Test  |  UDP    <---/Resp\
                                                     |   II   |  Firewall   \ ?  /
                                                     +--------+              \  /
                                                         |                    \/
                                                         V                     |Y
                              /\                         /\                    |
               Symmetric  N  /  \       +--------+   N  /  \                   V
                  NAT  <--- / IP \<-----|  Test  |<--- /Resp\               Open
                            \Same/      |   I    |     \ ?  /               Internet
                             \? /       +--------+      \  /
                              \/                         \/
                              |                           |Y
                              |                           |
                              |                           V
                              |                           Full
                              |                           Cone
                              V              /\
                          +--------+        /  \ Y
                          |  Test  |------>/Resp\---->Restricted
                          |   III  |       \ ?  /
                          +--------+        \  /
                                             \/
                                              |N
                                              |       Port
                                              +------>Restricted

/// <summary>
/// UDP is always blocked.
/// </summary>
UdpBlocked,

/// <summary>
/// No NAT, public IP, no firewall.
/// </summary>
OpenInternet,

/// <summary>
/// No NAT, public IP, but symmetric UDP firewall.
/// </summary>
SymmetricUdpFirewall,

/// <summary>
/// A full cone NAT is one where all requests from the same internal 
/// IP address and port are mapped to the same external IP address and port.
/// Furthermore, any external host can send a packet to the internal host, 
/// by sending a packet to the mapped external address.
/// </summary>
FullCone,

/// <summary>
/// A restricted cone NAT is one where all requests from the same
/// internal IP address and port are mapped to the same external IP address and port.
///  Unlike a full cone NAT, an external host (with IP address X) 
/// can send a packet to the internal host only if the internal host 
/// had previously sent a packet to IP address X.
/// </summary>
RestrictedCone,

/// <summary>
/// A port restricted cone NAT is like a restricted cone NAT, but the restriction 
/// includes port numbers. Specifically, an external host can send a packet, 
/// with source IP address X and source port P, to the internal host only if 
/// the internal host had previously sent a packet to IP address X and port P.
/// </summary>
PortRestrictedCone,

/// <summary>
/// A symmetric NAT is one where all requests 
/// from the same internal IP address and port, 
/// to a specific destination IP address and port, are mapped to the same external 
/// IP address and port.  If the same host sends a packet with the same source address 
/// and port, but to a different destination, a different mapping is used. 
/// Furthermore, only the external host that
/// receives a packet can send a UDP packet back to the internal host.
/// </summary>
Symmetric

Using the Code

// Create new socket for STUN client.
Socket socket = new Socket
    (AddressFamily.InterNetwork,SocketType.Dgram,ProtocolType.Udp);
socket.Bind(new IPEndPoint(IPAddress.Any,0));

// Query STUN server
STUN_Result result = STUN_Client.Query("stunserver.org",3478,socket);
if(result.NetType != STUN_NetType.UdpBlocked){
    // UDP blocked or !!!! bad STUN server
}
else{
    IPEndPoint publicEP = result.PublicEndPoint;
    // Do your stuff
}

History

  • 20.04.2007 - Initial version

License

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