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Extended Vertical Label Control in C# .NET

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26 Sep 2007 1  
A custom vertical label user control in C#.NET with support for transparent backgrounds.

Screenshot - trans_vertical.png

Introduction

This article describes how to create a custom vertical label user control in C# .NET. The user control provides text draw from top or from bottom. This article is a derivation of Raman Tayal's Vertical Label Control in VB.NET. I just translated his work to C# and added the functionality of drawing text starting from bottom to top. Also, an updated version now supports transparent backgrounds.

Background

On one of my projects, I needed a label control that can display text vertically. I encountered Raman Tayal's Vertical Label Control in VB.NET and translated it to C#. But, I needed additional functionality of drawing text starting from the top, so I just added the functionality. This control has been useful to me, and I hope others would find it useful too.

Using the Code

The code provided is a class that creates a DLL that can be added as an item in the Toolbox of the Windows Forms designer. The class uses the following namespaces:

using System;
using System.ComponentModel;
using System.Drawing;

Code

The part of the code that really does the job is the override for the OnPaint event.

protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
    float vlblControlWidth;
    float vlblControlHeight;
    float vlblTransformX;
    float vlblTransformY;

    Color controlBackColor = BackColor;
    Pen labelBorderPen;
    SolidBrush labelBackColorBrush;

    if (_transparentBG)
    {
        labelBorderPen = new Pen(Color.Empty, 0);
        labelBackColorBrush = new SolidBrush(Color.Empty);
    }
    else
    {
        labelBorderPen = new Pen(controlBackColor, 0);
        labelBackColorBrush = new SolidBrush(controlBackColor);
    }
    
    SolidBrush labelForeColorBrush = new SolidBrush(base.ForeColor);
    base.OnPaint(e);
    vlblControlWidth = this.Size.Width;
    vlblControlHeight = this.Size.Height;
    e.Graphics.DrawRectangle(labelBorderPen, 0, 0, 
                             vlblControlWidth, vlblControlHeight);
    e.Graphics.FillRectangle(labelBackColorBrush, 0, 0, 
                             vlblControlWidth, vlblControlHeight);
    e.Graphics.TextRenderingHint = this._renderMode;
    e.Graphics.SmoothingMode = 
               System.Drawing.Drawing2D.SmoothingMode.HighQuality;
    
    if (this.TextDrawMode == DrawMode.BottomUp)
    {
        vlblTransformX = 0;
        vlblTransformY = vlblControlHeight;
        e.Graphics.TranslateTransform(vlblTransformX, vlblTransformY);
        e.Graphics.RotateTransform(270);
        e.Graphics.DrawString(labelText, Font, labelForeColorBrush, 0, 0);
    }
    else
    {
        vlblTransformX = vlblControlWidth;
        vlblTransformY = vlblControlHeight;
        e.Graphics.TranslateTransform(vlblControlWidth, 0);
        e.Graphics.RotateTransform(90);
        e.Graphics.DrawString(labelText, Font, labelForeColorBrush, 0, 0, 
                              StringFormat.GenericTypographic);
    }            
}

As you can see, I have an if condition in if (this.TextDrawMode == DrawMode.BottomUp). This tells us where the control decides whether to draw the text from bottom up or from top to bottom depending on the value of the property TextDrawMode.

When the value of TextDrawMode is BottomUp, you will notice that TranslateTransform accepts values zero for the X component of the translation and the height of the control as value for Y of the translation. This tells GDI to start drawing from the bottom left of the rectangle occupied by the control.

When the value of TextDrawMode is TopBottom, you will see that TranslateTransform accepts the control's width as the X component of the translation and zero as the Y component of the translation. This tells GDI to start drawing from top right of the rectangle occupied by the control.

The TextDrawMode property is an additional property that can be set during design time and also during runtime.

In this update, please notice that I am checking for the value of the _transparentBG variable which gets its value from a public boolean property TransparentBackground. If this is set to true, notice that the Brush color is set to Color.Empty; otherwise, it uses the control's assigned Color.

Also, I made the modifications on the constructor of the VerticalLabel control to include the following line:

SetStyle(System.Windows.Forms.ControlStyles.Opaque, true);

And finally, to enable transparency, the following override was added:

protected override CreateParams CreateParams
{
    get
    {
        CreateParams cp = base.CreateParams;
        cp.ExStyle |= 0x20;  // Turn on WS_EX_TRANSPARENT
        return cp;
    }
}

On the screenshot that I have provided, the horizontally-aligned text uses a WinForms Label control. The three vertical labels were displayed in different orientation (Bottom-Up | Top-Bottom) and also with different transparency (BackgroundTransparent = true|false) settings.

Points of Interest

Since this is my first time writing a program using GDI+, I tried to do it using trial and error, but it was frustrating at first, until I found a nice article on how to use Graphics.RotateTransform.

History

  • July 27, 2007: Initial version.
  • September 27: Updated with support for transparent background.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here