Introduction
This is my attempt to create a simple toolbar
class that allows to set a bitmap in the background of a toolbar
. It is not as successful as the BCGControl
lib but that's a beginning...
Some improvements could be made; for example, a hot image is not used. The process also flickers a little when clicking a button. The class should also be modified to Load the background only once to update only the buttons rect.
To Use
- Create the
toolbar
as usual:
if (!myToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC,
DB_BITMAP_TAHITI, IDB_BITMAP_TOOLBAR, 9, false) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1;
}
DB_BITMAP_TAHITI
= id of the background bitmap
IDB_BITMAP_TOOLBAR
= id of the toolbar bitmap
9
is the number of buttons of the bitmap
false
is a boolean that defines if the background bitmap must be stretched if its size is different from the toolbar.
Note that TBSTYLE_FLAT
will create flat format buttons... else, standard 3D buttons will be added.
- Set the style of the process,
IM_STRECH
or IM_TRANSPARENT
. IM_TRANSPARENT
will take the toolbar
image as it is and remove the background color. IM_STRECH
stretches the bitmap to the size of the button.
m_wndToolBar.ImageStyle = IM_TRANSPARENT;
m_wndToolBar.MaskColor = RGB(198, 195, 198);
- Define if the bitmap must be applied on the complete control frame or only on the
toolbar
. m_wndToolBar.all_frame = true
;
- You can modify the type of button with the
DrawEdge
function's options.
License
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