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Interpolation of BezierSplines and Cubic Splines

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5 Jan 2008 1  
Algorithms to compute the Y - Value at an X - Position of a curve, constructed by some support-points

Introduction

It's easy to draw a BezierSpline with GDI+ (call Graphics.DrawCurve(Points)), but how to get any arbitrary Point on that drawn curve?

What I'm Talking About

Please take a look at what the screenshot shows:
A Bezier-Splines-Curve (brown), constructed by 7 support-points, which subdivide the BezierSplines into 6 Bezier-Segments.
The 19 construction-points, which model the curve (orange).
The "Curve-Pointer" (red). It can be moved along the BezierSplines and its location is displayed, computed by interpolating the BezierSplines.

How BezierSplines is Constructed

Each segment between two supportpoints is constructed as BezierCurve with 4 construction-points:
The two support-points themselves and two additional, which take care, that the grade of the bezier arriving at the support-point is the same as the grade of the Bezier, which leaves the support-point.

Now Interpolate It

To get the Y-value of an X-position, I interpolate the BezierSplines in two steps:
First, I search the Bezier-Segment, which contains the X-position. This is quickly done by a binary search:

Dim Indx = _Points.BinarySearch(New PointF(X, 0), Function(P1, P2) P1.X.CompareTo(P2.X))

(The comparison of this search only compares the Point.X-Values.)
Indx will be the bit-complement of the index of the first point with point.X > X.

This data I pass to the second step, to InterpolateSegment():

Protected Overrides Function InterpolateSegment( _
      ByVal X As Single, ByVal Indx As Integer) As PointF
   'Since for Beziers there's no Y = f(X) function available, I approximate X
   'by binary try and error.
   'note: Indx references the support-point *after* X
   Indx = Indx * 3 'now Indx references the last *construction-point* of the 
   '                   BezierSegment in Me.DrawPath, which is to interpolate
   Dim Pts = Me.DrawPath.PathPoints
   Dim BezierSegment = New PointF() { _
      Pts(Indx - 3), Pts(Indx - 2), Pts(Indx - 1), Pts(Indx)}
   'binary approximation
   Dim Range = New Single() {0, 0, 1}  'elsewhere known as: Bottom, Mid, Top
   Dim Dlt = -2.0F
   Dim Pt As PointF
   Do
      Range(If(Dlt < 0, 0, 2)) = Range(1)          'set Bottom or Top to Mid
      Range(1) = (Range(0) + Range(2)) / 2                    'recompute Mid
      Pt = PointOfFraction(Range(1), BezierSegment)                     'try
      Dlt = Pt.X - X        'for drawing an "error" smaller 0.5 is tolerable
   Loop Until Math.Abs(Dlt) < 0.5
   Return Pt
End Function

Ups! Didn't I mention DrawPath? Its a GraphicsPath, which stores all the construction-points of the BezierSplines, I'd like to get drawn. Very useful! The construction-points are stored in the ".PathPoints" - property.

Now we come to the Casteljau-algorithm, which computes a point on a Bezier.
I'm lucky: The commentation is sufficient, so I can do without to make still more words.

Private Shared Function PointOfFraction( _
         ByVal Fraction As Single, ByVal ptBeziers() As PointF) As PointF
   'Calculating a point on a BezierCurve bases on a given *Fraction* of the curve (half, 
   'third, else). For each two construction-points the proportionate between-point is 
   'computed, and is taken as new construction-point.
   'So in each loop there will be found one point less, until there's only one left
   'Strongly recommended: search "Casteljau" on Wikipedia. Surve to "Bezier-curve" and to
   '"Casteljau-algorithm" (which is implemented here)
   Dim Pts(ptBeziers.Length - 2) As PointF
   For I = 0 To ptBeziers.Length - 2   'first loop copies the points to a temporary array
      Pts(I) = PointBetween(ptBeziers(I), ptBeziers(I + 1), Fraction)
   Next
   For UBord = Pts.Length - 2 To 0 Step -1           'following loops overwrite the array
      For I = 0 To UBord
         Pts(I) = PointBetween(Pts(I), Pts(I + 1), Fraction)
      Next
   Next
   Return Pts(0)
End Function
    
Private Shared Function PointBetween( _
         ByVal Pt1 As PointF, ByVal Pt2 As PointF, ByVal Fraction As Single) As PointF
   'compute the to Fraction proportionate between-point between Pt1 and Pt2 
   Return Pt1.Add(Pt2.Subtract(Pt1).Mult(Fraction))      'Pt1 + (Pt2 - Pt1) * Fraction
End Function 

Reduction

To interpolate Bezier-Spline-Segments as an Y = f(X) - function is mathematically incorrect.
Although I keep the support-points ordered "from left to right", a Segment can take forms, where it shows more than one Y-Value on certain X-positions.
My "interpolation" ignores such, and simply returns the first found Y-Value.
The failure lets itself be seen by some parts of the curve, which cannot be reached by interpolation.

Mathematically correct is to interpolate CubicSplines.
They are mathematically undefined only if two support-points set on the same X-position (as vertical line).

Polygons, Cubic Splines

While interpolating Polygons is trivial, the same on CubicSplines is - ah - untrivial. There's no GDI+ - Function which draws it for you, so you need to deal with linear algebra to solve linear equation-systems - brrr! - I've done that without real understanding. For that:

Credits

  • Marco Roello as my exercises on CubicSplines are based on his article

Implementation-Details

The project deals with several ownerdraw-requirements:
move- and highlight-able points, polygons, bezier-splines, cubic-splines, and a caption

I collected them into a little hierarchy of classes:

               ControlCaption
              / 
DrawObjectBase --DrawPoint
              \
               \         BezierSpline
                \       /
                 Polygon
                        \
                         CubicSpline

You see: programmatically, I consider a spline as a polygon with different ways to draw and interpolate the line between two support-points. And if there are only two support-points - they actually display the same straight line.

History

  • 30/12/2007: Submitted article, sample-solution in VB2008 prof, beta
  • 1/5/2008: VB2005-version to zip-file added

License

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