Introduction
Well, in this article I'll illustrate some of the C# 3.0 new language and compiler features and I'll illustrate the rest of the features in the second part. First of all, let's define all the new features:
- Implicitly Typed Local Variables and Arrays
- Object Initializers
- Collection Initializers
- Extension Methods
- Anonymous Types
- Lambda Expressions
- Query Keywords
- Auto-Implemented Properties
- Partial Method Definitions
In this article, I will define the first four features with code samples to make it clear.
Instead of using the explicit type, now we can use the inferred type which means declaring any local variable as var
and the type will be inferred by the compiler from the expression on the right side of the initialization statement.
This inferred type could be:
- Built-in type
- Anonymous type (will be discussed later)
- User-defined type
- Type defined in the .NET Framework class library
Now let's see how local variables can be declared with var
:
var int_variable = 6;
var string_variable = "Mony";
var int_array = new[] { 0, 1, 2 };
var Query =
from c in customers
where c.Name == "Mony"
select c;
var anonymous_variable = new { Name =
var list = new List"Mony", Job = "Web Developer" };
var int_array = new[] { 1, 10, 100, 1000 };
var string_array = new[] { "hello", null, "world" };
Restrictions when using implicitly-typed variables are as follows :
var
can only be used when you are to declare and initialize the local variable in the same statement.
- The variable cannot be initialized to
null
.
var
cannot be used on fields at class scope.
- Variables declared by using
var
cannot be used in the initialization expression. In other words, var i = i++;
produces a compile-time error.
- Multiple implicitly-typed variables cannot be initialized in the same statement.
- If a type named
var
is in scope, then you will get a compile-time error if you try to initialize a local variable with the var
keyword.
Sometimes you spend a lot of time writing a lot of redundant code to declare constructors that do the same job. Object initializers can be used to initialize types without writing explicit constructors.
Code Example 1
private class Person
{
public int Age { get; set; }
public string Name { get; set; }
}
static void Test()
{
Person per = new Person { Age = 22, Name = "Mony" };
}
Code Example 2
class Point
{
int x, y;
public int X
{
get { return x; }
set { x = value; }
}
public int Y
{
get { return y; }
set { y = value; }
}
}
When you instantiate this class, you normally write the following code:
Point p = new Point();
p.X = 10;
p.Y = 20;
Instead, you can create and initialize a Point
object like this:
Point p = new Point { X = 10, Y = 20 };
Or even like this:
var p = new Point { X = 10, Y = 20 };
With complex fields, such as a square or a rectangle whose corners are located at the points p1
and p2
, you can create the Rectangle
class as follows:
public class Rectangle
{
Point p1;
Point p2;
public Point ULcorner { get { return p1; } set { p1 = value; } }
public Point LRcorner { get { return p2; } set { p2 = value; } }
}
You can create and initialize the Rectangle
object like this:
var rectangle = new Rectangle { ULcorner = new Point { X = 0, Y = 0 },
LRcorner = new Point { X = 10, Y = 20 } };
Enables initialization of collections with an initialization list rather than specific calls to Add
or another method. This initialization has the same effect as using the Add
method with each collection element.
public class Person
{
string _Name;
List _Intersets = new List();
public string Name { get { return _Name; } set { _Name =value; } }
public List Interests { get { return _Intersets; } }
}
class Test
{
static void Main(string[] args)
{
List PersonList = new List();
Person p1 = new Person();
p1.Name = "Mony Hamza";
p1.Interests.Add("Reading");
p1.Interests.Add("Running");
PersonList.Add(p1);
Person p2 = new Person();
p2.Name = "John Luke";
p2.Interests.Add("Swimming");
PersonList.Add(p2);
}
}
In C# 3.0, you can write less code to express the same concept:
static void Main(string[] args)
{
var PersonList = new List{
new Person{ Name = "Mony Hamza", Interests = { "Reading", "Running" } },
new Person { Name = "John Luke", Interests = { "Swimming"} };
}
Extension methods enable you to "add" methods to existing types without creating a new derived type, recompiling, or otherwise modifying the original type.
To create an extension method, declare it as a static
method in a static
class. The first parameter of an extension method must be the keyword this
.
The following is an example of an extension method to convert the temperature from Fahrenheit to Celsius.
namespace MyNameSpace
{
public static class MyClass
{
public static double ConvertToCelsius(this double fahrenheit)
{
return ((fahrenheit � 32) / 1.8); }
}
}
}
Now it is possible to invoke the extension method, ConvertToCelsius
, as if it is an instance method:
double fahrenheit = 98.7;
double Celsius = fahrenheit.ConvertToCelsius();
So it adds a method called ConvertToCelisius
to an existing type which is double
here.
Hope this simple article makes the C# 3.0 new language features quite clear. In the next article, I'll discuss the other five features.
Waiting for your feedback.