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The MFC unclickable button ported to Managed C++

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23 May 2002 1  
This article presents a port of the MFC Trick button to .NET using Managed C++ and Windows Forms

Introduction

This article presents a port of the MFC unclickable button to .NET using Managed C++ and Windows Forms. Nish did the original 1:1 port of the original MFC control to Managed C++ to demonstrate how easy it was to port. Chris then took this, rounded off some of the corners and wrapped the control up in an assembly in order to demonstrate the class in use in a C# application.

Porting to .NET

The MCTrickButton class is a fully managed Windows Form class derived from System::Windows::Forms::Button.. Moving from MFC to Windows Forms was relatively painless - and in some cases positively sweet. There were a couple of issues though

As in the original we override the OnMouseMove method. Initially an attempt was made to override OnSetFocus as well, but the .NET OnSetFocus won't tell you what the previous control was which had the focus. Thus WndProc has been overridden and WM_SETFOCUS has been handled directly. The source code is commented and mostly self-explanatory.

There were also small changes such as having the desktop window be a Screen object instead of a Control (the analogy to Win32 being that the desktop is just another HWND) meant a minor change to the code but apart from that it was smooth sailing

The control has been compiled to an assembly "CodeProject.WinForms" (CodeProject.WinForms.dll)

Issues

Our Managed C++ WinForms control does not work inside the VS.NET Forms designer. I'm not sure if that's simply a case of C++ not having RAD support or if it's merely a problem with our code. Suggestions welcome.

TrickButton Source listing

Header

// MCTrickButton.h


#pragma once

using namespace System::Windows::Forms;

namespace CodeProject
{
    namespace WinForms
    {
        public __gc class MCTrickButton : public Button
        {
            // Constructor

        public:
            MCTrickButton();

            // Properties

        public:
            __property int get_JumpDistance()            
                                    { return m_nJumpDistance; }
            __property void set_JumpDistance(int value) 
                                    { m_nJumpDistance = value; }
        
            // Member variables

        protected:
            int m_nJumpDistance; // Pixels to jump


        protected:
            virtual void OnMouseMove(MouseEventArgs* e);
            virtual void WndProc(Message *pmsg);
        };
    }
}

Implementation

#include "StdAfx.h"


using namespace System;
using namespace System::ComponentModel;
using namespace System::Drawing;
using namespace System::Windows::Forms;
using namespace System::Runtime::InteropServices;

#include "MCTrickButton.h"


using namespace CodeProject::WinForms;


MCTrickButton::MCTrickButton()
{
     m_nJumpDistance = 5;
     TabStop = false;
}

// Called when the mouse moves over the button

void MCTrickButton::OnMouseMove(MouseEventArgs* e)
{
    // Get the current mouse position from the MouseEventArgs

    // object and convert to screen coords    

    Point point(e->X,e->Y);
    point = PointToScreen(point);

    // All pixels are used in parent client coordinates

    // So convert screen coords parent relative coords 

    Control *pParent = Parent;
    if (pParent != NULL)
        point = pParent->PointToClient(point);

    // Get the client area of the parent (so we know the bounds

    // of movement for the button

    Drawing::Rectangle ParentRect;
    if (pParent == NULL)
    {
        // use the current screen if no parent

        Screen *currentScreen = Screen::FromPoint(point);
        ParentRect = currentScreen->WorkingArea;
    }
    else
        ParentRect = pParent->ClientRectangle;

    // Get the dimensions of this button and convert to parent

    // coords

    Drawing::Rectangle ButtonRect = RectangleToScreen(ClientRectangle);
    if (pParent != NULL)
        ButtonRect = pParent->RectangleToClient(ButtonRect);

    Drawing::Point Center((ButtonRect.Right+ButtonRect.Left)/2,
                          (ButtonRect.Bottom+ButtonRect.Top)/2);


    // We now check where the mouse is relative to the center

    // of the button. We need to know from which direction the 

    // mouse is coming from so we can move the button away from 

    // the mouse


    Drawing::Rectangle NewButtonRect = ButtonRect;

    // mouse attack from the right side

    if (point.X  > Center.X)
    {
        if (ButtonRect.Left > ParentRect.Left + ButtonRect.Width + 
                             m_nJumpDistance)
        {
            NewButtonRect.X -= ButtonRect.Right - point.X + 
                                   m_nJumpDistance;
        }
        else
        {
            NewButtonRect.X += point.X - ButtonRect.Left + 
                                   m_nJumpDistance;
        }
    }
    // mouse attack from the left

    else if (point.X < Center.X) 
    {
        if (ButtonRect.Right < ParentRect.Right - ButtonRect.Width - 
                                   m_nJumpDistance)
        {
            NewButtonRect.X += point.X - ButtonRect.Left + 
                                   m_nJumpDistance;
        }
        else
        {
            NewButtonRect.X -= ButtonRect.Right - point.X + 
                                   m_nJumpDistance;
        }
    }
    // mouse attack from below

    if (point.Y > Center.Y)
    {
        if (ButtonRect.Top > ParentRect.Top + ButtonRect.Height + 
                                   m_nJumpDistance)
        {
            NewButtonRect.Y -= ButtonRect.Bottom - point.Y + 
                                   m_nJumpDistance;
        }
        else
        {
            NewButtonRect.Y += point.Y - ButtonRect.Top + 
                                   m_nJumpDistance;
        }
    }
    // attack from above

    else if (point.Y < Center.Y)
    {
        if (ButtonRect.Bottom < ParentRect.Bottom - ButtonRect.Height - 
                                   m_nJumpDistance)
        {
            NewButtonRect.Y += point.Y - ButtonRect.Top + 
                                   m_nJumpDistance;
        }
        else
        {
            NewButtonRect.Y -= ButtonRect.Bottom - point.Y + 
                                   m_nJumpDistance;
        }
    }

    // now we move the button to the new point

    Location = Point(NewButtonRect.X, NewButtonRect.Y);

    Button::OnMouseMove(e);
}

void MCTrickButton::WndProc(Message *pMsg)
{
     // Call the base class function first

    Button::WndProc(pMsg);

    // If the button is recieving the focus then pass

    // it back to the window that gave it the focus

    if (pMsg->Msg == WM_SETFOCUS)
    {
        Control *pOldWnd = FromHandle(pMsg->WParam); 
        if (pOldWnd != NULL) 
            pOldWnd->Focus(); //set focus to previous control

    } 
}

A sample app

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

using CodeProject.WinForms;

namespace TrickButtonDemo
{
    /// Summary description for Form1.

    public class Form1 : System.Windows.Forms.Form
    {
        private System.Windows.Forms.Button QuitButton;
        private CodeProject.WinForms.MCTrickButton TrickButton;

        /// Required designer variable.

        private System.ComponentModel.Container components = null;

        public Form1()
        {
            InitializeComponent();
        }

        /// Clean up any resources being used.

        protected override void Dispose( bool disposing )
        {
            if( disposing )
            {
                if (components != null) 
                {
                    components.Dispose();
                }
            }
            base.Dispose( disposing );
        }

        #region Windows Form Designer generated code
        /// <summary>

        /// Required method for Designer support - do not modify

        /// the contents of this method with the code editor.

        /// </summary>

        private void InitializeComponent()
        {
            this.QuitButton = new System.Windows.Forms.Button();
            this.TrickButton = new CodeProject.WinForms.MCTrickButton();
            this.SuspendLayout();
            // 

            // QuitButton

            // 

            this.QuitButton.Location = new System.Drawing.Point(208, 128);
            this.QuitButton.Name = "QuitButton";
            this.QuitButton.TabIndex = 0;
            this.QuitButton.Text = "Quit";
            this.QuitButton.Click += 
                          new System.EventHandler(this.QuitButton_Click);
            // 

            // TrickButton

            // 

            this.TrickButton.Location = new System.Drawing.Point(100, 60);
            this.TrickButton.Name = "TrickButton";
            this.TrickButton.Text = "Click Me!";
            this.TrickButton.Click += 
                          new System.EventHandler(this.TrickButton_Click);
            // 

            // Form1

            // 

            this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
            this.ClientSize = new System.Drawing.Size(292, 165);
            this.Controls.AddRange(new System.Windows.Forms.Control[] { 
                                     this.TrickButton, this.QuitButton });
            this.Name = "Form1";
            this.Text = "Form1";
            this.ResumeLayout(false);

        }
        #endregion

        /// <summary>

        /// The main entry point for the application.

        /// </summary>

        [STAThread]
        static void Main() 
        {
            Application.Run(new Form1());
        }

        private void QuitButton_Click(object sender, System.EventArgs e)
        {
            Close();    
        }

        private void TrickButton_Click(object sender, System.EventArgs e)
        {
            System.Windows.Forms.MessageBox.Show("You clicked me!");
        }
    }
}

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