Introduction
So why another build tool? Well that's a great question now isn't it! Basically I hate make files, and the whole make file syntax. I find it
incredibly difficult to read, it is error prone to edit, and just seems
to me to be incredibly messy. Obviously I am not alone in this feeling,
since there are a number of projects out there to create alternatives to
make (Ant for Java, and Jam, come to mind immediately).
So, since the VCF is now building on linux/Unix systems (so far the
FoundationKit has been built on linux and Solaris ), it was thought it
sure would be nice to have a single build file that could be used on any
system for GCC, VC++, etc. Since XML syntax is easy to read (compared to
a traditional make file), and the scope of the program would be fairly
limited, i.e. it is designed to compiled and link C++ programs, and not
a whole lot more, I thought it was worth the effort to try and write a
make like program that would accept this new syntax. As it turned out it
wasn't very hard, and maybe a couple of days of programming time (plus
probably a week of testing) has
gone into writing xmake
so I think it is worth it .
Another reason to write xmake
was the desire to be able to have other
developers quickly be able to build the framework, even on system that
do not have good IDE's. I felt that it is a LOT easier to explain a
simple set of XML tags to developers with a background in VC++ and GUI
IDE's than trying to struggle to explain makefiles.
While there are a couple of features that are not yet finished,
notably the preBuild/postBuild tags, and the project level dependencies,
the core of xmake works quite well and I have been regularly using it to
build the VCF on linux as I work on porting it. This includes the build
the FoundationKit as a shared library and the various test projects used
to test the various parts of the port.
In addition to a command line tool, the xmake
engine will become the underlying build tool
for the VCFBuilder, so VCFBuilder workspaces/projects will share the
same XML syntax as xmake
does (though the VCFBuilder will include a
number of extra tags that will simply be ignored by the xmake
engine).
Basic Usage
xmake
is designed to work on one or more projects. A project
generally results in the output of a single binary, such as an
executable (.exe) or a library (.lib) or a dynamic library (.dll or .so
depending on your system). Within in a project, you can specify one or
more configurations to build. For example, you could have a project
build a "Debug GCC" and a "Debug VC++" and a
"Debug BCC" (please note you can call the configuration
anything you want), that would build a binary file using different
compilers and linkers depending on the configuration. Configurations
hold most of the key settings for the compiler and linker, as well as
allowing you to specify additional build tools for specials file types
(such as a resource compiler for .RC files on Win32 systems). Thus
when using xmake
you tell it to build a specific configuration for a
given project in a make file (usually makefile.xml). xmake
is smart
enough to automatically check file dependencies for you, so if you have
recently modified a header that two of the five source files in your
project depend on, it will only build the two affected source files.
Projects also hold a list of one or more source files that are
necessary to build the project. These source files hold information such
as the file name (the exact path is determined dynamically, relative to
the path where is xmake
is invoked), the output name, whether or not the
file should be built (this can be useful, to allow you to turn
"off" certain files ), and finally the configuration the
source belongs to. Source files may belong to one or more
configurations, with each configuration name separated by a
"|" character (for example, "Debug GCC|Debug
VC++"
) .
The command line usage is :
xmake [projectName] -config configurationName [-f makefileName]
|| [-install] || [-clean]
You can invoke the xmake
program from the command line. You control
the program by the following options :
projectName
- is the name of the project to build in this
makefile. If left blank then the first project found is the one that is
built.
-config configurationName
- this tells the xmake
program which
configuration to build. The -config
option must
be followed by a
configuration name so xmake
knows what to build. Specify the wrong
name and you will not build what you expected.
-f makefileName
- the makefile to use. If this is not specified then
xmake
looks for a file named
"makefile.xml" in the current directory. If this is not found then an
error results and xmake
exits.
-install
- currently unimplemented
-clean
- removes all binary files produced by the
make file for the specified configuration
An example of it's usage, for example to build the FoundationKit for
the VCF in linux using GCC, is this:
xmake -config "GCC Debug"
XML syntax
Since the xmake
makefile is based on XML it follows all XML syntax
rules. Please note that if you need to have double quotes in a value,
use the single quote, which will then be replaced with a double quote
during the build process.
<make>
This is the outermost tag. Every xmake
makefile must begin and end
with this tag.
<substitutions>
This is where you can specify variable names that will be substituted
when the make file is parsed and executed by xmake
. For example you can
specify a common include path, or a common output folder. Inside of a substitutions
tag you can have zero or more variable tags that have 2 attributes, a
name and a value. The name attribute is the name of the variable as it
will be referenced throughout the make file, and the value attribute
specifies the string that will be substituted wherever the parser
encounters the variable. System environment variables may also be used,
so if you have defined VCF_INCLUDE
as one of your
system's environment variables, then the parser is smart enough to
attempt to try and check to see if the variable exists.
To reference the variable you do so as follows:
- $(<variable name>), for example if you have defined a
variable called MyIncludePath, then you would reference it $(MyIncludePath)
- %<variable name>%, for example if you have defined a
variable called MyIncludePath, then you would reference it %MyIncludePath%
An example of this tag section looks like this:
<substitutions>
<variable name="VCF_INCLUDE" value="e:\code\vcf\include"/>
<variable name="INC" value="../../../include"/>
<variable name="SRC" value="../../../src"/>
</substitutions>
Please note: Variables can be used anywhere you are
specifying a value for a attribute.
<project>
The project holds all the important nodes. It also has a series of
attributes, as follows:
name
- the name of the project
path
- the path of the project. This is optional
right now and doesn't do much...
outputAs
- the output path of the project. This is
used to determine the binary that represents a successful build of
the project, and is used when your "clean" your project to
specify the binary to get rid of. For example it could be "FooBar.exe",
or "MyLib.dll", or "MySharedCode.so".
Note that the outputAs
attribute is optional. With most
compilers/linkers you can specify where the binary output will go.
However, as mentioned above, the output name is used so that xmake
can
do a complete "clean" of the project.
<dependencies>
Not implemented yet. These will allow for specifying what project(s)
must be built before this one can be built. Again this is very similar
to how dependencies work in VC++.
<configurations>
Configurations are the heart of xmake
. If you have used Microsoft's
Visual C++ then you'll be right at home here. Basically a configuration
is a complete set of settings for compiler and linker in order to build
the project. A single project may have multiple configurations, for
example you might have a "Win32 Debug", "Win32
Release", "Linux Debug", "Linux Release",
"Mac Debug", and "Mac Release". Thus, in order for
xmake
to do it's job it needs to know the configuration you want to
build. The <configurations> tag is used to indicate the collection, and then a
series of 1 or more <config> sub tags for each configuration. A configuration has the following attributes:
name
- The configuration name identifies the
configuration, and is used by source files to identify which
configuration they belong to. A configuration name can only have the
characters [a..z, A..Z, 0..9] the "|" is used to separate
multiple configurations.
srcBinaryExt
- the srcBinaryExt is used to identify
the extension of compiled source files. Many compilers use
".o" while many others use ".obj". For example,
GCC/G++ uses ".o" for it's extension for object files,
while VC++ uses ".obj". This allows you to specify just
the name of your output files (without the "." extension)
and let xmake
append the correct extension based on the
configuration currently being built.
An example looks something like this:
<config name="VC++ Debug" srcBinaryExt=".obj">
.... more stuff follows
Besides the above attributes, the configuration also has the
following sub tags:
includes
- The includes section informs xmake
of
where to look for include files not in the current directory. This
is used during the dependency scan for source files.
tools
- The tools sections allows you to specify
special build tools for build source files that are not able to be
compiled using the <samp>compiler</samp>
and linker
in the configuration.
compiler
- This specifies the compiler used to
compile source files (unless the source file specifies another tool
).
linker
- This specifies the linker used to
create the final project binary.
preBuild
- not implemented yet.
postBuild
- not implemented yet.
<includes>
This allows you to specify a set of directories to look in when
resolving dependencies for what to build. Each include directory
requires an include tag. Each include tag has a single attribute:
path
- Where path is a directory path that will get
added to the list of directory paths to search for when determining
dependencies.
An example looks something like this:
<includes>
<include path="../../MyDir/includes"/>
</includes>
.... more stuff follows
By default the directory where the source file lives is search in the
dependency check.
<tools>
The tools tag allows you to specify 0 or more tools that can be
used to build a specific type of file. The association of tool to a
source file is done with a source's "tool" attribute
having the same value as the tool's "id" attribute. Each tool
is described in a <tool> tag with the following attributes:
name
- the name of the tool executable, such as
"rc.exe". You can specify a full or relative path.
id
- the text name of the tool. This is the name that
the various source entries will refer to the tool as. It can be
anything you want, so long as you consistently refer to it.
Each tool tag can have flags associated with it. This is done by
using the <flags> tag to indicate the collection, and then a
<flag> sub tag. Each flag has the following attributes:
- value - the text parameters you want to pass to the tool
The flags are then appended to on another to create a command line
that is then sent to the tool when needed.
An example looks something like this:
<tools>
<tool name="rc.exe" id="rc" > -->
<flags>
<flag value="/i'..\..\MyResIncludes' \d '_DEBUG'"/>
</flags>
</tool>
</tools>
.... more stuff follows
<compiler>
The compiler tag allows you to specify the executable to use as your
compiler (for a given configuration) and a set of flags to send to the
compiler when processing source files. The compiler tag has only a
single attribute:
- name - the relative or full path name to the executable to use for
compiling source files. If the name is just the short name (i.e.
"cl.exe"), then it is assumed that it can be found on the
system path.
The compiler can have flags associated with it. This is done by
using the <flags> tag to indicate the collection, and then a
<flag> sub tag. Each flag has the following attributes:
- value - the text parameters you want to pass to the compiler
The flags are then appended to on another to create a command line
that is sent to the compiler when it is invoked for each source file.
An example looks something like this:
<compiler name="cl">
<flags>
<flag value="/I $(INC)"/>
<flag value="/nologo /MDd /W3 /Gm /GR /GX /ZI /Od"/>
<flag value="/D WIN32 /D _DEBUG /D _CONSOLE /D _MBCS /D FRAMEWORK_DLL /D FRAMEWORK_EXPORTS"/>
<flag value="/c"/>
</flags>
</compiler >
.... more stuff follows
Note the use of the variable INC
in the first flag. Also
note that you could have just as easily put everything in one flag, but
breaking it up makes it easier to read for others.
Please note: Use single quote's where you would use double quotes.
Single quote characters will be expanded to double quote when the string is parsed and prepared to send to the compiler.
<linker>
The linker tag allows you to specify the executable to use as your
linker (for a given configuration) and a set of flags to send to the
linker when linking all the compiler object code. The linker tag
has only a single attribute:
- name - the relative or full path name to the executable to use for
linking object files. If the name is just the short name (i.e.
"link.exe"), then it is assumed that it can be found on
the system path.
The linker can have flags associated with it. This is done by
using the <flags> tag to indicate the collection, and then a
<flag> sub tag. Each flag has the following attributes:
- value - the text parameters you want to pass to the linker
The flags are then appended to on another to create a command line
that is sent to the linker when it is invoked to build the final binary
image for the project.
An example looks something like this:
<linker name="link.exe">
<flags>
<flag value="/nologo"/>
<flag value="/subsystem:console"/>
<flag value="/incremental:yes"/>
<flag value="/pdb:'Debug/xmake.pdb'"/>
<flag value="/debug"/>
<flag value="/machine:I386"/>
<flag value="/out:'Debug/xmake.exe'"/>
<flag value="/pdbtype:sept"/>
</flags>
</linker>
.... more stuff follows
Please note: Use single quote's where you would use double quotes.
Single quote characters will be expanded to double quote when the string is parsed and prepared to send to the
linker .
<preBuild>
Currently this is not implemented yet. When it is, it will allow you
to specify a series of command line actions to execute prior
to the compile phase of the build process. preBuild is part of the
configuration tag and is thus associated with a specific
configuration.
The proposed syntax will probably look something like this:
<prebuild>
<exec commandLine="copy Foo.cpp ../../outputSrc"/>
-->
</prebuild>
.... more stuff follows
<postBuild>
Currently this is not implemented yet. When it is, it will allow you
to specify a series of command line actions to execute after
the link phase of the build process. postBuild is part of the
configuration tag and is thus associated with a specific
configuration.
The proposed syntax will probably look something like this:
<postbuild>
-->
<exec commandLine="doxygen ../../help/Doxyfile"/>
-->
</postbuild>
.... more stuff follows
<sources>
After the configurations are all specified you list you source files
that are required to build your project. The sources tag is a collection
of 1 or more source sub tags, with each source sub tag representing an
individual source file to build. The source tag has the following
attributes:
name
- this is the name of the source file, relative
to the directory where the project is being built. This attribute is
required.
partOfConfig
- this indicates which
configuration the source file will compile under. The name of the
configuration must exactly match the name of the
configuration specified in one of the config sections that was
defined earlier in the makefile. If the source file can be compiled
under multiple configurations, then each configuration name must be
separated by the "|" character. This attribute is
required.
build
- indicates whether the file should even
be built for this configuration. The possible values for this
attribute are "yes" or "no". This attribute is
optional. If you do not specify this then it defaults to
"yes", meaning the file will be compiled.
outputAs
- this tells xmake
where
the compiled object file should go. This will override the settings
in the compiler flags. Generally you want the two to match. By
specifying this xmake
knows where to go to clean up the
object files during a "clean". This attribute is optional.
If you do not specify this then it defaults to the directory where
the project's makefile is. When specifying the name of the output
file you can leave off the extension (like foo.o or baz.obj) and
xmake will determine the proper extension from the configuration's srcBinaryExt
attribute.
tool
- tells xmake
that the source file
is not compiled using the default compiler, instead it is to be
"compiled" using the tool whose id
attribute
matches this attribute's value. The two values must match exactly.
If a tool does not exist in the makefile with a matching id
attribute then the source file is not compiled. This attribute is
required.
An example looks something like this:
<sources>
<source name="Test1Make.rc" partOfConfig="VC++ Debug"
outputAs="Debug/Test1Make.res" tool="rc"/>
<source name="StdAfx.cpp" partOfConfig="VC++ Debug" />
<source name="MainFrm.cpp" partOfConfig="VC++ Debug"
outputAs="Debug/MainFrm.obj"/>
<source name="ChildView.cpp" partOfConfig="VC++ Debug"
outputAs="Debug/ChildView.obj"/>
<source name="Test1Make.cpp" partOfConfig="VC++ Debug"
outputAs="Debug/Test1Make.obj"/>
</sources>
Note the use of the tool attribute in the first source tag.
Building and installing xmake
You can get xmake
from here
at the Source Forge VCF project page. You can build for Win32 systems
using the VC++ workspace that is included. Alternately it can be built
using GCC on 'nix systems using the traditional configure
, make
,
make install
commands (a configure and Makefile are
provided for this).
It has been built and tested on Windows 2000, Windows NT sp4 (it is a
fairly simple command line tool so it should work fine in Windows 98 and
Windows XP), linux 2.4 (RH7.1 distro), SparcStation with Solaris 8
(2.8), and I have heard it runs on MacOSX and VMS but I have not
personally verified this.
To install it under Win32 systems just put the executable where you
want, preferably someplace that is on your system path. For 'nix systems
the make install
command will put it in /usr/bin
,
or you can place it somewhere else if you want.
Credits
I'd like to thank Chris Losinger for his CCmdLine
class which I used
for the command line parsing.
I'd also like to thank Peter Sulyok, who wrote the
original code for the file dependency checker which I appropriated and reworked
a bit. This was originally in the file MAKEDEP.C, � 1994 Peter
Sulyok.