Gradients
Gradients are beautiful, have always been so and will continue being beautiful. Oops! What am I doing here? I guess I got carried away a little. Pardon me. Well seriously speaking, there are times when it would be nice to have a gradient background for our windows. I think the first time I remember seeing gradients was in the Setup programs generated by Install Shield. Even during the Windows 3.11 days, they had Setup programs that typically used a Blue gradient as their background. And recently while I have been making CP stats using PowerPoint, I use an Orange gradient as my presentation's background. Well creating gradients is not a big deal as I found out.
Horizontal gradients
This one uses two dark colors to create the gradient effect
This one uses green and white as the two border colors and a gradient is filled smoothly between these colors
Well, all you need to do is to override OnEraseBkgnd
in your CWnd
class. We start with one color and slowly change the RGB values till we end up with the other color. It's basically mathematics and I am not really good at maths. So the algorithm I have used might not be perfect and I apologize to you for that. But it portrays how to get a gradient effect which is what I wanted. If better mathematicians than me can give me an easier formula I'd be very happy about that.
CDialog::OnEraseBkgnd(pDC);
CRect rect;
GetClientRect(&rect);
int r1=127,g1=127,b1=56;
int r2=5,g2=55,b2=165;
for(int i=0;i<rect.Width();i++)
{
int r,g,b;
r = r1 + (i * (r2-r1) / rect.Width());
g = g1 + (i * (g2-g1) / rect.Width());
b = b1 + (i * (b2-b1) / rect.Width());
pDC->FillSolidRect(i,0,1,rect.Height(),RGB(r,g,b));
}
return true;
Vertical gradients
I use a black to red gradient here
This uses two fluorescent colors and I don't recommend this sort of combination as it hurts the eyes
Similar to the horizontal gradient we override OnEraseBkgnd
CDialog::OnEraseBkgnd(pDC);
CRect rect;
GetClientRect(&rect);
int r1=127,g1=127,b1=56;
int r2=5,g2=55,b2=165;
for(int i=0;i<rect.Height();i++)
{
int r,g,b;
r = r1 + (i * (r2-r1) / rect.Height());
g = g1 + (i * (g2-g1) / rect.Height());
b = b1 + (i * (b2-b1) / rect.Height());
pDC->FillSolidRect(0,i,rect.Width(),1,RGB(r,g,b));
}
return true;
Diagonal gradients
A beautiful bluish gradient. Just like those Installshield backgrounds
Pink, for the *ahem* ladies here :-)
Diagonal gradients are slightly tricky. Unlike horizontal and vertical gradients we are not handling rectangles here. So we will not be able to use FillSolidRect
for our purpose. In fact we need to use MoveTo
and LineTo
in a rather heavy loop. Being a novice at this GDI stuff, I put all my code in OnEraseBkgnd
. The painting was so slow that it almost seemed like an animation. I was disappointed to say the least. That's when some of the gurus here suggested that I use a memory DC. So I used CreateCompatibleDC
to create a memory DC and drew directly onto this DC. Then I used BitBlt
to blast it into the actual DC. Well, there was considerable improvement. Now the animation effect was gone. But still there was a very noticeable flicker. This was really bad. But there was too much looping in the painting code. That's when I got this idea of keeping a CBitmap
member. During initialization I'll draw all my gradient stuff into this CBitmap
. Now all I needed to do in OnEraseBkgnd
was to BitBlt
this bitmap into the DC and voila, things were fast and smooth once again.
CDialog::OnEraseBkgnd(pDC);
CRect rect;
GetClientRect(&rect);
CDC dc2;
dc2.CreateCompatibleDC(pDC);
CBitmap *oldbmap=dc2.SelectObject(&m_bitmap);
pDC->BitBlt(0,0,rect.Width(),rect.Height(),&dc2,0,0,SRCCOPY);
dc2.SelectObject(oldbmap);
return true;
And I wrote a function called MakeBitmap
which creates the gradient bitmap and puts it into our CBitmap
member. In my dialog based application I called MakeBitmap
inside OnInitDialog
. In your SDI programs I guess you are supposed to call MakeBitmap
inside OnInitialUpdate
.
void CYourClassName::MakeBitmap()
{
CPaintDC dc(this);
CRect rect;
GetClientRect(&rect);
int r1=245,g1=190,b1=240;
int r2=130,g2=0,b2=0;
int x1=0,y1=0;
int x2=0,y2=0;
CDC dc2;
dc2.CreateCompatibleDC(&dc);
if(m_bitmap.m_hObject)
m_bitmap.DeleteObject();
m_bitmap.CreateCompatibleBitmap(&dc,rect.Width(),
rect.Height());
CBitmap *oldbmap=dc2.SelectObject(&m_bitmap);
while(x1 < rect.Width() && y1 < rect.Height())
{
if(y1 < rect.Height()-1)
y1++;
else
x1++;
if(x2 < rect.Width()-1)
x2++;
else
y2++;
int r,g,b;
int i = x1+y1;
r = r1 + (i * (r2-r1) / (rect.Width()+rect.Height()));
g = g1 + (i * (g2-g1) / (rect.Width()+rect.Height()));
b = b1 + (i * (b2-b1) / (rect.Width()+rect.Height()));
CPen p(PS_SOLID,1,RGB(r,g,b));
CPen *oldpen = dc2.SelectObject(&p);
dc2.MoveTo(x1,y1);
dc2.LineTo(x2,y2);
dc2.SelectObject(oldpen);
}
dc2.SelectObject(oldbmap);
}
Conclusion
All the screenshots in this article have been resized using Adobe Photoshop 6 and I'd like to thank Ravi Bhavnani for his image resizing tips.