Introduction
A recent project at work required that I write out barcode
characters into a font file for an old photo-typesetter. This
experience inspired me to start a side project writing some code that
renders a barcode on the Windows screen, given the proper input. This
series of articles is the result of that project.
Code 93 basics
This fourth article is about drawing Code 93 barcodes on the
Windows screen. Before I start discussing the code, we'll need
to know some basic facts about the Code 93 barcode symbology. Code 93
is an alpha-numeric code that can encode all ASCII characters through
the use of four "shift" characters. Code 93 characters consist of 3 bars
and 3 spaces, which are built by using 9 modules each of which can be
black or white. Because all of the characters are built from the same 9
modules, there really is only one element width that needs to be defined,
the module width. The bar/space patterns for the 47 data characters and
the start/stop codes are listed below. Each pattern is 9 characters (modules)
long, and is either 'b' (that module is a bar) or 's' (that module is a space).
Note that the start and stop characters are the same except that the stop
character adds a "termination bar".
Character
|
Pattern
|
0
|
bsssbsbss
|
1
|
bsbssbsss
|
2
|
bsbsssbss
|
3
|
bsbssssbs
|
4
|
bssbsbsss
|
5
|
bssbssbss
|
6
|
bssbsssbs
|
7
|
bsbsbssss
|
8
|
bsssbssbs
|
9
|
bssssbsbs
|
A
|
bbsbsbsss
|
B
|
bbsbssbss
|
C
|
bbsbsssbs
|
D
|
bbssbsbss
|
E
|
bbssbssbs
|
F
|
bbsssbsbs
|
G
|
bsbbsbsss
|
H
|
bsbbssbss
|
I
|
bsbbsssbs
|
J
|
bssbbsbss
|
K
|
bsssbbsbs
|
L
|
bsbsbbsss
|
M
|
bsbssbbss
|
N
|
bsbsssbbs
|
O
|
bssbsbbss
|
P
|
bsssbsbbs
|
Q
|
bbsbbsbss
|
R
|
bbsbbssbs
|
S
|
bbsbsbbss
|
T
|
bbsbssbbs
|
U
|
bbssbsbbs
|
V
|
bbssbbsbs
|
W
|
bsbbsbbss
|
X
|
bsbbssbbs
|
Y
|
bssbbsbbs
|
Z
|
bssbbbsbs
|
-
|
bssbsbbbs
|
PERIOD
|
bbbsbsbss
|
SPACE
|
bbbsbssbs
|
$
|
bbbssbsbs
|
/
|
bsbbsbbbs
|
|
bsbbbsbbs
|
%
|
bbsbsbbbs
|
SHIFT1
|
bssbssbbs
|
SHIFT2
|
bbbsbbsbs
|
SHIFT3
|
bbbsbsbbs
|
SHIFT4
|
bssbbssbs
|
START
|
bsbsbbbbs
|
STOP
|
bsbsbbbbsb
|
Each Code 93 barcode has two check characters (referred to as "C" and "K")
that immediately precede the stop character. Check character "C"
is a modulo 47 sum of the weighted message characters, weighted by
the repeating sequence {1,2,3....19,20} weighted from right to left.
Check character "K" is a modulo 47 sum of the weighted message characters
, weighted by the repeating sequence {1,2,...14,15} weighted from
right to left beginning with the previously calculated check character
"C". An example of the check digit calculations is shown below, using
the message "DATA".
Data
|
D
|
A
|
T
|
A
|
“C”
|
“K”
|
Data Values
|
13
|
10
|
29
|
10
|
|
|
“C” Weight
|
4
|
3
|
2
|
1
|
|
|
“K” Weight
|
5
|
4
|
3
|
2
|
1
|
|
To calculate "C" first find the sum of products: (13*4)+(10*3)+(29*2)+(10*1) = 150. Divide 150 by 47 to get 3 with a remainder of 9. The value of "C" is 9 which corresponds to the digit 9.
To calculate "K" first find the sum of products: (13*5)+(10*4)+(29*3)+(10*2)+(9*1) = 221. Divide 221 by 47 to get 4 with a remainder of 33. The value of "K" is 33 which corresponds to the character 'X'.
A picture of the complete Code 93 barcode is show below.
Note that the barcode reader uses the "C" and "K" check digits to decode the barcode, but does
not transmit them.
Full ASCII Code 93
This library implements full ASCII Code 93. The table below shows how produce
all ASCII characters using the 47 character Code 93 character set.
ASCII value
|
ASCII char
|
Code 93 sequence
|
ASCII value
|
ASCII char
|
Code 93 sequence
|
ASCII value
|
ASCII char
|
Code 93 sequence
|
ASCII value
|
ASCII char
|
Code 93 sequence
|
0
|
NUL
|
<S2>U
|
32
|
space
|
Space
|
64
|
@
|
<S2>V
|
96
|
`
|
<S2>W
|
1
|
SOH
|
<S1>A
|
33
|
!
|
<S3>A
|
65
|
A
|
A
|
97
|
a
|
<S4>A
|
2
|
STX
|
<S1>B
|
34
|
“
|
<S3>B
|
66
|
B
|
B
|
98
|
b
|
<S4>B
|
3
|
ETX
|
<S1>C
|
35
|
#
|
<S3>C
|
67
|
C
|
C
|
99
|
c
|
<S4>C
|
4
|
EOT
|
<S1>D
|
36
|
$
|
$
|
68
|
D
|
D
|
100
|
d
|
<S4>D
|
5
|
ENQ
|
<S1>E
|
37
|
%
|
%
|
69
|
E
|
E
|
101
|
e
|
<S4>E
|
6
|
ACK
|
<S1>F
|
38
|
&
|
<S3>F
|
70
|
F
|
F
|
102
|
f
|
<S4>F
|
7
|
BEL
|
<S1>G
|
39
|
'
|
<S3>G
|
71
|
G
|
G
|
103
|
g
|
<S4>G
|
8
|
BS
|
<S1>H
|
40
|
(
|
<S3>H
|
72
|
H
|
H
|
104
|
h
|
<S4>H
|
9
|
HT
|
<S1>I
|
41
|
)
|
<S3>I
|
73
|
I
|
I
|
105
|
i
|
<S4>I
|
10
|
LF
|
<S1>J
|
42
|
*
|
<S3>J
|
74
|
J
|
J
|
106
|
j
|
<S4>J
|
11
|
VT
|
<S1>K
|
43
|
+
|
+
|
75
|
K
|
K
|
107
|
k
|
<S4>K
|
12
|
FF
|
<S1>L
|
44
|
comma
|
<S3>L
|
76
|
L
|
L
|
108
|
l
|
<S4>L
|
13
|
CR
|
<S1>M
|
45
|
hyphen
|
Hyphen
|
77
|
M
|
M
|
109
|
m
|
<S4>M
|
14
|
SO
|
<S1>N
|
46
|
period
|
Period
|
78
|
N
|
N
|
110
|
n
|
<S4>N
|
15
|
SI
|
<S1>O
|
47
|
/
|
/
|
79
|
O
|
O
|
111
|
o
|
<S4>O
|
16
|
DLE
|
<S1>P
|
48
|
0
|
0
|
80
|
P
|
P
|
112
|
p
|
<S4>P
|
17
|
DC1
|
<S1>Q
|
49
|
1
|
1
|
81
|
Q
|
Q
|
113
|
q
|
<S4>Q
|
18
|
DC2
|
<S1>R
|
50
|
2
|
2
|
82
|
R
|
R
|
114
|
r
|
<S4>R
|
19
|
DC3
|
<S1>S
|
51
|
3
|
3
|
83
|
S
|
S
|
115
|
s
|
<S4>S
|
20
|
DC4
|
<S1>T
|
52
|
4
|
4
|
84
|
T
|
T
|
116
|
t
|
<S4>T
|
21
|
NAK
|
<S1>U
|
53
|
5
|
5
|
85
|
U
|
U
|
117
|
u
|
<S4>U
|
22
|
SYN
|
<S1>V
|
54
|
6
|
6
|
86
|
V
|
V
|
118
|
v
|
<S4>V
|
23
|
ETB
|
<S1>W
|
55
|
7
|
7
|
87
|
W
|
W
|
119
|
w
|
<S4>W
|
24
|
CAN
|
<S1>X
|
56
|
8
|
8
|
88
|
X
|
X
|
120
|
x
|
<S4>X
|
25
|
EM
|
<S1>Y
|
57
|
9
|
9
|
89
|
Y
|
Y
|
121
|
y
|
<S4>Y
|
26
|
SUB
|
<S1>Z
|
58
|
:
|
<S3>Z
|
90
|
Z
|
Z
|
122
|
z
|
<S4>Z
|
27
|
ESC
|
<S2>A
|
59
|
;
|
<S2>F
|
91
|
[
|
<S2>K
|
123
|
{
|
<S2>P
|
28
|
FS
|
<S2>B
|
60
|
<
|
<S2>G
|
92
|
\
|
<S2>L
|
124
|
|
|
<S2>Q
|
29
|
GS
|
<S2>C
|
61
|
equal
|
<S2>H
|
93
|
]
|
<S2>M
|
125
|
}
|
<S2>R
|
30
|
RS
|
<S2>D
|
62
|
>
|
<S2>I
|
94
|
^
|
<S2>N
|
126
|
~
|
<S2>S
|
31
|
US
|
<S2>E
|
63
|
?
|
<S2>J
|
95
|
_
|
<S2>O
|
127
|
DEL
|
<S2>T
|
The Barcode Bitmap Workspace
There are three different projects in the Barcode Bitmap
workspace. The first and most important project is the bblib project.
This project is a static library where code to draw all of the
different types of barcodes exists. This also is the main piece of
code discussed in this series of articles. Another project Barcode
Bitmap workspace is the bbdll project. This project is simply a
regular DLL wrapper around the bblib static library. The final
project in the Barcode Bitmap workspace is the DLL client project.
This project is a simple dialog-based application that calls the
bbdll DLL to draw barcodes in the dialog, or put barcodes on the
clipboard as Windows bitmaps.
The base class CBarcode
The base class for all the barcode types discussed in this series
of articles is the CBarcode
class. The class declaration is listed
below.
class CBarcode
{
public:
CBarcode();
void LoadData(CString csMessage, double dNarrowBar, double dFinalHeight,
HDC pDC, int nStartingXPixel, int nStartingYPixel,
double dRatio = 1.0);
virtual void DrawBitmap() = 0;
virtual void BitmapToClipboard() = 0;
virtual ~CBarcode();
long GetBarcodePixelWidth();
long GetBarcodePixelHeight();
protected:
CString m_csMessage;
HDC m_hDC;
long m_nFinalBarcodePixelWidth;
long m_nNarrowBarPixelWidth;
long m_nPixelHeight;
long m_nStartingXPixel;
long m_nStartingYPixel;
long m_nSymbology;
long m_nWideBarPixelWidth;
virtual void DrawPattern(CString csPattern) = 0;
};
There are a few things to note about the CBarcode
class. First
note that it has data members that contain all of the useful data
needed to draw a barcode message. This data includes the narrow
element pixel width, the wide element pixel width, the message,
and the symbology. Second the class has data members that contain
information about how to output the barcode message. This data
includes a device context handle, and a starting X and Y pixel.
Third the class has some public member functions to intialize the
class by loading data, and obtain information about the barcode
message, namely its pixel height and width. Fourth the class has
several abstract member functions that make this class an abstract
base class. Any classes derived from CBarcode
will be expected to
implement these functions.
The CCode93 class
The CCode93
class is the class to implement to draw a Code93
barcode. The class declaration is listed below.
class CCode93 : public CBarcode
{
public:
CCode93();
virtual ~CCode93();
void BitmapToClipboard();
void DrawBitmap();
private:
void ASCIItoCode93Sequence( long nASCIINumber,
long *nFirstNumber,
long *nSecondNumber);
void DrawCheckDigits();
void DrawPattern(CString csPattern);
CString RetrievePattern( long c );
}
The class has two public functions BitmapToClipboard()
and
DrawBitmap()
, plus it inherits the LoadData()
function from the
CBarcode
class. The steps to use the class are simple, declare an
instance of the class, call LoadData()
to intialize class data, and
then call either BitmapToClipboard()
if you want to put a bitmap of
the barcode on the clipboard, or call DrawBitmap()
to draw the
barcode message.
Drawing a Barcode to a Device Context
The following code snipet is an example using DrawBitmap().
CString csMessage;
double dNarrowBar,dHeight;
HDC pDC;
long nStartingXPixel, nStartingYPixel;
CCode93 oBarcode;
oBarcode.LoadData(csMessage,dNarrowBar,dHeight,pDC,
nStartingXPixel,nStartingYPixel);
oBarcode.DrawBitmap();
Drawing a Barcode to the Clipboard
The following code snipet is an example using BitmapToClipboard()
.
HDC hDC = NULL;
double dNarrowbar,dHeight;
CCode93 oBarcode;
oBarcode.LoadData(csMessage,dNarrowBar,dHeight,hDC,0,0);
oBarcode.BitmapToClipboard();
Note that when using the BitmapToClipboard()
function, you can
pass a null device context handle and zeroes for the starting X and Y
pixel in the LoadData()
call. Obviously the starting X and Y pixels
are meaningless on the clipboard, but what about the null device
context handle? The answer to that question can be found by looking
at this code snipet from the BitmapToClipboard()
function.
CDC memDC;
memDC.CreateCompatibleDC(NULL);
So the BitmapToClipboard()
function creates its own memory device
context by using the memDC.CreateCompatibleDC(NULL)
function call. A
quick look at the MSDN documentation shows that if you pass a NULL
value to CreateCompatibleDC, the device context created is compatible
with the screen.
CBarcode::LoadData() details
The parameters for CBarcode::LoadData()
deserve some further
explanation and this seems like the place to do it. The first parameter,
csMessage
is simply the message you wish to be drawn as a
Code 93 barcode. The next parameter dNarrowBar
is the width
of each module in inches. The parameter dHeight
is the height of the
barcode in inches. The parameter pDC
is a handle to the device
context that the barcode will be drawn in. The next two parameters, nStartingXPixel
and nStartingYPixel
define the coordinates to start drawing the
barcode. The final parameter, dRatio
is the ratio of wide/narrow
element widths, and has no use in a Code 93 barcode. If you look at the
declaration of CBarcode::LoadData()
, you'll see the parameter
dRatio has a default value of 1.0. So when using LoadData()
for a Code 93 barcode, you can just leave out the dRatio
parameter.
If you remember the declaration of the CBarcode
class above,
you'll remember that it stores all width and height information in pixels,
and that it stores the narrow element width and the wide element width
instead of the narrow element width and the wide/narrow element width
ratio. Clearly CBarcode::LoadData()
is doing some behind the
scenes conversion work.
The first step to that conversion work is to get the X axis and Y
axis dpi, which is done by the following code, taken from
CBarcode::LoadData()
.
CDC tempDC;
tempDC.Attach(m_hDC);
nXAxisDpi = tempDC.GetDeviceCaps(LOGPIXELSX);
nYAxisDpi = tempDC.GetDeviceCaps(LOGPIXELSY);
tempDC.Detach();
Once you have the X and Y axis dpi, you can calculate the pixel
height, narrow element pixel width, and wide element pixel width as
shown in the following code snipet.
m_nPixelHeight = (int)((nYAxisDpi*dFinalHeight)+0.5);
m_nNarrowBarPixelWidth = (int)((nXAxisDpi*dNarrowBar)+0.5);
m_nWideBarPixelWidth = (int)(dRatio*m_nNarrowBarPixelWidth);
Note the rounding effect when calculating the narrow element pixel
width and the wide element pixel width. The narrow element width has
a lower limit of one pixel, so the barcode you can produce is limited
by the physical limitations of the output device. Also note that for
Code 93, the ratio will always be 1.0 and the member variable
m_nWideBarPixelWidth
will always equal m_nNarrowBarPixelWidth
and will not be used.
Next you can calculate the final barcode pixel width, this
operation is symbology specific and the Code 39 code excerpt is
listed below.
nTemp = m_csMessage.GetLength();
m_nFinalBarcodePixelWidth = (((nTemp+4)*9)+1)*m_nNarrowBarPixelWidth;
This code computes the width of a Code 93 barcode by taking the message
length, adding 4 to it (the start code, the "C" check digit, the "K" check
digit, and the stop code), multiplying the sum by 9 (for the 9 modules), adding
1 to that product (for the stop code termination bar), and multiplying that
final sum by the module width in pixels.
CCode93::DrawBitmap() details
The DrawBitmap()
function is where each message character is
drawn.. A listing of the CCode93::DrawBitmap()
function is
listed below.
void CCode93::DrawBitmap()
{
long i,nFirstNumber,nSecondNumber;
CString csCurrentPattern;
DrawPattern(RetrievePattern(47));
for (i=0;i<m_csMessage.GetLength();i++)
{
ASCIItoCode93Sequence((long)m_csMessage.GetAt(i),
&nFirstNumber,&nSecondNumber);
DrawPattern(RetrievePattern(nFirstNumber));
if (nSecondNumber!=-1)
DrawPattern(RetrievePattern(nSecondNumber));
}
DrawCheckDigits();
DrawPattern(RetrievePattern(48));
return;
}
The CCode93::DrawBitmap()
function starts out by drawing the start
code. Then the code steps through every character in the message and draws
the characters by retrieving the Code 93 characters necessary to draw that
message character (remember this could be one or two Code 93 characters). Then
the two check digits are drawn, followed finally by the stop character. There
are 4 private member functions used in DrawBitmap()
. The function
ASCIItoCode93Sequence()
returns the two numbers necessary to
draw the passed ASCII character in the two variables nFirstNumber and nSecondNumber.
If the current message character can be drawn using one Code 93 character the
nSecondNumber variable is set to -1, and the if
statement skips
drawing the second Code 93 character. CCode93::RetrievePattern()
is basically a giant switch statement, retrieving the pattern for any Code 93 character
passed to it. CCode93::DrawPattern()
draws the pattern passed to
it, the pattern is a CString
in the form of “bsssbsbss”
(the character '0') like the Code 93 character data mentioned above.
CCode93::DrawPattern() details
The CCode93::DrawPattern()
function draws a single
Code 93 barcode character in the passed device context. The
CCode93::DrawPattern()
function is listed below.
void CCode93::DrawPattern( CString csPattern )
{
int i,nXPixel,nYPixel;
CDC oDC;
oDC.Attach(m_hDC);
nXPixel = m_nStartingXPixel;
for (i=0;i<csPattern.GetLength();i++)
{
for (nXPixel=m_nStartingXPixel;
nXPixel<m_nStartingXPixel+m_nNarrowBarPixelWidth;
nXPixel++)
{
for (nYPixel=m_nStartingYPixel;
nYPixel<m_nStartingYPixel+m_nPixelHeight;
nYPixel++)
{
if (csPattern.GetAt(i)=='b')
oDC.SetPixelV(nXPixel,nYPixel,COLORBLACK);
else
oDC.SetPixelV(nXPixel,nYPixel,COLORWHITE);
}
}
m_nStartingXPixel+= m_nNarrowBarPixelWidth;
}
oDC.Detach();
return;
}
The CCode93::DrawPattern()
function is basically three
loops. The outermost loop loops thru every module in the passed
pattern (bsssbsbss). The middle loop loops through every X pixel in
the current module width. The innermost loop loops through every Y
pixel in the current X pixel. In the center of the three loops is a
simple if statement that determines if this module is a bar or a
space, and sets the current pixel to black or white for a bar or
space. This function is repeated for the start character, all the
message characters, the two check digits, and the stop character
to draw the complete Code 93 barcode.
Summary
Thats it for drawing Code93 barcodes. Part V of the series
deals with drawing Code 128 barcodes. I hope you find this class
library useful.
Reference
The Bar Code Book - A Comprehensive Guide To Reading, Printing, Specifying,
and Applying Bar Code and Other Machine-Readable Symbols 4th Edition
By Roger C. Palmer
Copyright 1989,1991, 1995, 2001 by Helmers Publishing, Inc.
ISBN 0-911261-13-3