Introduction
Templates can save you a lot of time when developing large applications, by using shared code for different functions and classes. By definition, templates are common functions or classes, which work independent from data types. In this beginner tutorial, I handle template functions and templates classes. Imagine you have implemented a class that handles a stack and all its work, pushing, popping, reading status and so on. This stack class can handle double values. But what if you later need a stack for int
s, for Cstring
s or whatever in the same program? Without the template mechanism, you would have to copy and paste code for each stack class. That's not very effective. But with templates, you just define the template function or class with all its own functions and variables, and declare a new variable that gets all the stuff from the template definition. So let's see how this works.
Function Templates
Let's assume we need a function template for searching the minimum value from an array of different types:
template < class ElemType >
ElemType calcmin(ElemType elemField[], int iFieldSize)
{
int iMin = 0;
for (int i=1; i < iFieldSize; ++i)
{
if (elemField[i] < elemField[iMin])
iMin = i;
}
return elemField[iMin];
}
This is the template definition. The template expects a data type which is being searched and returned within the function. To use the template with the data types you want to be searched, use the template like this:
void LetsTestTheFunctionTemplate()
{
int iField[] = {1,2,3,4,5,6};
double dField[] = {2.5, 2.31, 10.23, 15.2};
int iSize1 = sizeof(iField) / sizeof (int);
int i = calcmin(iField, iSize1);
int iSize2 = sizeof(dField) / sizeof(double);
double d = calcmin(dField, iSize2);
}
The template min
is being used for two different data types, an int[]
and a double[]
, but providing the same functionality for each, searching the minimum value in the array and returning it.
Function templates can also be declared as inline
, extern
or static
. When doing so, it's important to put the fields after the keyword template
and its parameters:
template < class ElemType >
inline ElemType swap(ElemType& a, ElemType& b);
Class templates
Defining a class template is almost similar to defining a function template. Let's catch up the example I used at the beginning, the common stack class to handle different data type's stack. The prototype will be defined as the following:
template < typename ElemType, int iSize=100 >
class Stack
{
public:
Stack();
~Stack();
void push(const ElemType& anElement);
void pop(ElemType& anElement);
bool wasError() const;
bool isEmpty() const;
private:
ElemType elems[iSize];
int iTop;
bool bErrorOccd;
};
The implementation doesn't differ much from a normal class implementation, instead of a little more difficult notation. When a class template is defined, it can be used like a normal class, but you've got to specify the parameters within the <
and >
, and within the template the class name can be used without parameters. So let's look at the implementation for our stack example:
template < class ElemType, int iSize >
Stack< ElemType, iSize >::Stack()
: iTop(0), bErrorOccd(false)
{
}
template < class ElemType, int iSize >
Stack< ElemType, iSize >::~Stack()
{
}
template < class ElemType, int iSize >
void Stack< ElemType, iSize >::push(const ElemType& anElement)
{
bErrorOccd = (iTop == iSize);
if (!bErrorOccd)
elems[iTop++] = anElement;
}
template < class ElemType, int iSize >
void Stack< ElemType, iSize >::pop(ElemType& anElement)
{
bErrorOccd = (iTop == 0);
if (!bErrorOccd)
anElement = elems[--iTop];
}
template < class ElemType, int iSize >
bool Stack< ElemType, iSize >::wasError() const
{
return bErrorOccd;
}
template < class ElemType, int iSize >
bool Stack< ElemType, iSize >::isEmpty() const
{
return (iTop==0);
}
You can use the class template by declaring a new variable like this:
Stack< int > iTheIntStack;
Stack< double, 30 > dTheDoubleStack;
To Be Continued...
In Part II, I'll handle more advanced template functionality like templates inside a template, using friend definitions in templates and some other stuff...
License
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