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Fixing Microsoft JScript runtime error: '__pendingCallbacks[...].async' is null or not an object

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1 Jun 2009 1  
This article explains how to fix a bug in the ASP.NET Framework when using callback panels.

Introduction

I recently hit a runtime error bug while using ASP.NET callback components.

There is a bug in the Microsoft ASP.NET standard library.

Fixing the bug is rather complicated because you have to change the source code you don't have access to.

I could not find a complete step by step article on how to fix the error, this is why I decided to post the entire code.

Background

When running a page, I would hit an error:

"Microsoft JScript runtime error: '__pendingCallbacks[...].async' 
					is null or not an object"

The error occurs on this line.

// ORIGINAL CODE FROM MICROSOFT 
function WebForm_CallbackComplete() {
    for (i = 0; i < __pendingCallbacks.length; i++) {
        callbackObject = __pendingCallbacks[i];
        if (callbackObject && callbackObject.xmlRequest && 
		(callbackObject.xmlRequest.readyState == 4)) {
            WebForm_ExecuteCallback(callbackObject);
            if (!__pendingCallbacks[i].async) {
                __synchronousCallBackIndex = -1;
            }
            __pendingCallbacks[i] = null;
            var callbackFrameID = "__CALLBACKFRAME" + i;
            var xmlRequestFrame = document.getElementById(callbackFrameID);
            if (xmlRequestFrame) {
                xmlRequestFrame.parentNode.removeChild(xmlRequestFrame);
            }
        }
    }
} 

The Problem

It seems that the error is in the for (i=0; and is the core of the problem. The i variable is a global variable and it can get changed within the loop.

The fix is to add a var keyword to make the variable local.
Looking on the internet, you can find that some people also suggest to move the WebForm_ExecuteCallback lower in the loop.

The Fix

In order to fix your page, you just have to insert this code in the beginning of your page. I personally put it in the body.
<script type="text/javascript">
//<![CDATA[
var GlvDelayedNextPageNo;

function WebForm_CallbackComplete_SyncFixed() {
     // the var statement ensure the variable is not global
     for (var i = 0; i < __pendingCallbacks.length; i++) {
        callbackObject = __pendingCallbacks[i];
        if (callbackObject && callbackObject.xmlRequest && 
			(callbackObject.xmlRequest.readyState == 4)) {
            // SyncFixed: line move below // WebForm_ExecuteCallback(callbackObject);
            if (!__pendingCallbacks[i].async) { 
                __synchronousCallBackIndex = -1;
            }
            __pendingCallbacks[i] = null;
            var callbackFrameID = "__CALLBACKFRAME" + i;
            var xmlRequestFrame = document.getElementById(callbackFrameID);
            if (xmlRequestFrame) {
                xmlRequestFrame.parentNode.removeChild(xmlRequestFrame);
            }
            // SyncFixed: the following statement has been moved down from above;
            WebForm_ExecuteCallback(callbackObject);
        }
    }
}

var OnloadWithoutSyncFixed = window.onload;

window.onload = function Onload(){
    if (typeof (WebForm_CallbackComplete) == "function") {
        // Set the fixed version
        WebForm_CallbackComplete = WebForm_CallbackComplete_SyncFixed;
        // CallTheOriginal OnLoad
        if (OnloadWithoutSyncFixed!=null) OnloadWithoutSyncFixed();
    }
}
//]]>
</script> 

Points of Interest

This was because while overloading the onload function, you could change the behaviour of the rest of your components.

The right method is to override the onload but within the new onload, call the previous one.

This is not rocket science, but also probably not obvious for everyone.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here