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Understanding Embedded Resources in Visual Studio .NET

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24 Oct 2002 3  
A short article to guide you through how to use embedded resources in .NET projects using Visual Studio .NET

Introduction

Time and again questions have come up in the C# and .NET forums relating to the use of embedded resources in VS.NET.  For most projects there are no problems, but as you get into more complicated projects this quickly becomes a problem.  This article will attempt to put the information needed in a more permanent place, making it easier to find and link to.

First things first

There are a couple different ways resources can be used in VS.NET.  The most common way is how the Form stores the resources it uses, this is done by creating a .resx file containing all of the resources for the Form.  This article will not cover these files because the developer generally doesn't need to worry about them, instead the various designers will interact with them writing most of the needed code to use them.

The second way to use resources, and the one this article will focus on, relies on adding the file to the project and setting the file's "Build Type" property to "Embedded Resource".  This is only the first step though!

What's in a name?

When you embed a resources as I outlined above you will typically need to know its name.  This can be as little as the filename, but usually it is more than that.

The name is made up of three parts:  <default namespace.><extended namespace.><filename>

The first and last parts are easy to identify; the default namespace is set in the project's properties and the filename is...well, the filename of the file.  The middle part is where most people get lost. 

Quickly put, the extended namespace is made up of directory structure of the project itself.  If you place the file in the root of the project, then there is no extended namespace and the name of the file as an embedded resource is <default namespace.><filename>.  But it is possible to create folders with in your project, this is where the extended namespace comes into play.  If you create a folder called Images, and place the file there, then the name of the resource becomes <default namespace.>Images.<filename>.  If you create another folder under Images called FormGraphics then the name becomes <default namespace.>Images.FormGraphics.<filename>

See the pattern?  You can use this for your code as well.  When you create a class in the root of the project the namespace is automatically generated for you, the namespace follows the same pattern:  <default namespace><.extended namespace>  Once the code has been generated you are, of course, free to change this namespace to whatever you want; but you need to keep this in mind, but you can't cannot change the extended namespace used to name an embedded resource.

Getting the resources

Universal access

The standard way to access an embedded resource is to use the Assembly class's GetManifestResource* methods.  In the first demo application we will use the GetManifestResourceNames and GetManifestResourceStream methods.

The purpose of this demo application will be to list the resources in an assembly, and be able to save selected resources out to a file.  An added feature will let us view the contents of a particular resource if it is an image.  If you don't have any assemblies with embedded resources handy, the second demo application has one embedded in it which you can use.

The interesting code happens inside of the ListBox's SelectedIndexChanged event

System.IO.Stream stream = loadedAssembly.GetManifestResourceStream(
    (string) resources.SelectedItem);

System.Drawing.Image img = Image.FromStream(stream);

The demo application loads an assembly and stores a reference to the Assembly in the loadedAssembly variable.  In your applications you probably don't want to get resources from an external assembly, you want resources from the assembly your class is defined in.

The easiest way to get a reference to the Assembly object for a particular class is to use the Type class' Assembly property.  You can get the Type by using typeof(<class>) or if you have an instance of the class, use its GetType() method (inherited from System.Object, the root of all types in .NET).

With this technique you can use any resource embedded in an Assembly, you just need to know the name of the resource.

There is another way

There are actually two overloads of the GetManifestResourceStream function, one which takes the name of the resource to get a Stream for.  The other takes a Type and a string.  This one helps to simplify getting the name to use for the resource.  It takes the Namespace from the Type and appends the string passed in (with a "." between them as well) to form the name.

A few classes in the .NET framework use this pattern as well, but instead of returning Stream objects they construct the particular object.  The Bitmap class is one of these; it has a constructor with the same pattern, and can be used to load an embedded resource into a Bitmap object. 

Another one is the ToolboxBitmapAttribute class, which VS.NET uses to get a bitmap to display in the toolbox for controls/components.  At runtime VS.NET will take the values stored by the attribute to retrieve the Bitmap embedded in the assembly.  Attributes are beyond the scope of this article, but I have written an article that focuses on them.

The second demo uses the second method to display a bitmap embedded in its own assembly. 

Aside from placing the controls on the Form, there was only one line of code I added.

picture.Image = new Bitmap(typeof(Form1), "demo1.gif");

This tells the Bitmap constructor to find the resource named using the namespace from Form1 (since Form1 is at the root of the project, and I didn't change its namespace it has the default namespace assigned to it).  Then it appends a ".", then the string value passed in.  In this case I just added the image to the root of the project and set its Build Type to "Embedded Resource".

See?  That wasn't so bad :-)

Conclusion

Once you get the hang of it, using embedded resources in your .NET applications is easy.  The only hard part is figuring out the name that VS.NET gives to your resources

Updates

  • October 25, 2002 - Initial posting

License

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