Introduction
These are simple samples to present how to control touch in iOS and Android.
Background
I developed a cross-platform framework named CloudBox. In
the alpha version, I went to verify CloudBox, so I thought I could develop an easy application. The touch sample was
the first application developed using CloudBox.
But CloudBox is not ready to open, so these samples are normal Android and iOS samples.
Using the code
In Android, I implemented a class named CloudLed
to control
the camera.
public class CloudLed {
boolean m_isOn;
Camera m_Camera;
public boolean getIsOn() { return m_isOn; }
public CloudLed()
{
m_isOn = false;
}
public void turnOn()
{
if(!m_isOn)
{
m_isOn = true;
try
{
m_Camera = Camera.open();
Camera.Parameters mParameters;
mParameters = m_Camera.getParameters();
mParameters.setFlashMode(Camera.Parameters.FLASH_MODE_TORCH);
m_Camera.setParameters(mParameters);
}catch(Exception ex){}
}
}
public void turnOff()
{
if(m_isOn)
{
m_isOn = false;
try
{
Camera.Parameters mParameters;
mParameters = m_Camera.getParameters();
mParameters.setFlashMode(Camera.Parameters.FLASH_MODE_OFF);
m_Camera.setParameters(mParameters);
m_Camera.release();
}catch(Exception ex){}
}
}
}
The Camera
class is used to set image capture settings, start/stop preview,
snap pictures, and retrieve frames for encoding for video. This class is a
client for the Camera
service, which manages the actual camera hardware.
To access the device camera, you must declare the CAMERA
permission in your Android
Manifest. Also, be sure to include the <uses-feature>
manifest element to declare camera features used by your application. For example, if you use the camera and auto-focus features, your Manifest
should include the following:
<uses-permission android:name="android.permission.CAMERA" />
In Android development, call Camera.open()
to get the instance, then get
the parameters from the instance and modify them.
The Camera.Parameters.FLASH_MODE_TORCH
parameter can easily set
the flash LED to torch mode.
Remember to call release()
to release the camera when the program
is onPause
.
The sample was already tested in Samsung Galaxy S2.
#import <AVFoundation/AVFoundation.h>
AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
if ([device hasTorch]) {
[device lockForConfiguration:nil];
[device setTorchMode: AVCaptureTorchModeOn];
[device unlockForConfiguration];
}
In iOS, it is also to easy to control touch.
[AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]
will return the default device used to capture
the data of a given media type.
In the sample, call hasTorch
to check if the device supports touch or not.
Before controlling touch, we must call lockForConfiguration
to attempt to acquire a lock on the capture device.
And call unlockForConfiguration
to relinquish a lock on a device.
[device setTorchMode: AVCaptureTorchModeOff];
Use the code to turn off.
History
- V1.0, 31 January, 2012- New article.