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Getting around the need for a vararg #define just to automatically use __FILE__ and __LINE__ in a TRACE macro

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9 Jan 2003 2  
Ever wrote #define TRACE, #define TRACE1, #define TRACE2, etc., just so you could use the __FILE__ macro and printf style formatting in a macro at the same time?

Introduction

Someone else has probably done this before, but I haven't seen it, so I had to make this up.

If you want to create a preprocessor macro that outputs something to a log, you generally want one that works something like this:

MYTRACE( "something something: %s (%d)", str, i );

It's a little tricky, because you want it to accept variable arguments, but I often see something like:

#define MYTRACE MyTrace
static inline MyTrace( const char* msg, ... )
{
    // ...
}

__FILE__ and __LINE__

But, if you wanted MYTRACE to automatically put __FILE__ and __LINE__ into the trace message, you're stuck. You can't use them inside the MyTrace() function because __FILE__ and __LINE__ will always point to the header that defines it instead of the place you call MYTRACE -- and it isn't possible to have a vararg preprocessor macro.

If you're stubborn about such things, you do something like this:

#define MYTRACE1( m, a ) MyTrace( __FILE__, __LINE__, m, a )
#define MYTRACE2( m, a, b ) MyTrace( __FILE__, __LINE__, m, a, b )
#define MYTRACE3( m, a, b, c ) MyTrace( __FILE__, __LINE__, m, a, c )

(And so on.) It's horrible to use, though, because you have to keep changing the macro you use when you add an argument.

A Solution!

With a little imagination, it's possible to work around this, though (at least in C++):

class tracing_output_debug_string
{
private:
    const char* m_file;
    int m_line;

    enum { MY_BUFFER_SIZE = 1024 };

public:
    tracing_output_debug_string( const char* file, int line ) :
        m_file( file ),
        m_line( line )
    {
    }

    void operator()( const char* Format, ... )
    {
        //  vararg stuff
    }
};

#define MYTRACE (tracing_output_debug_string( __FILE__, __LINE__ ))

The downloadable project has an implementation (which writes to ::OutputDebugString()) in a .h file and a little test that shows it, you know, actually works.

I've only tried it on VS.NET (that's what I have), but I'm sure it would work on ... well, just about anything, really.

License

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License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here