Introduction
This is a simple viewer application which allows you to apply basic operation on images such as Rotate, Flip,
ROI (Region of interest) zoom and Panning. It offers a sample example for the powerful Matrix
class use and the way to have unclassical forms look.
A simple windowing method is implemented using middle muse button (available for grayscale image).
Using the code
The interesting code is based on the DisplayPort
class which acts as a viewport. A command mechanism is also develop
to allow multiple DisplayPort
to interact with the user cooperatively.
Adding new behaviour such as displaying and designing graphics above the image is easy. See the DisplayLinkRind
class
which is a manager of simple text overlays.
To add a DisplayPort
to a WindowsForm just add a member like this and chain the MouseDown event:
public LimfWnd()
{
this.ClientSize = new System.Drawing.Size(464, 344);
this.m_DisplayPort = new DisplayPort();
InitializeComponent();
this.m_DisplayPort.MouseDown += new MouseEventHandler(LimfWnd_MouseDown);
...
Then add the controls to the form:
private void InitializeComponent()
{
this.AllowDrop = true;
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.BackColor = System.Drawing.SystemColors.WindowText;
this.ClientSize = new System.Drawing.Size(SystemInformation.WorkingArea.Width/2,
SystemInformation.WorkingArea.Height/2);
this.Controls.AddRange(new System.Windows.Forms.Control[] {this.m_DisplayPort,
this.splitter1});
...
Add image to the DisplayPort
:
private void LoadImage(object sender, System.EventArgs e)
{
FileDialog Boite = new OpenFileDialog();
Boite.ShowDialog();
if(Boite.FileName.Length > 0)
{
Image Img = Image.FromFile(Boite.FileName);
m_DisplayPort.SetImage(Img);
}
}
...
Chain the menu list event:
private void LimfWnd_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{
if(e.Button == MouseButtons.Right)
{
CMenuActionList CommandsLst;
if(sender.GetType() == m_DisplayPort.GetType())
CommandsLst = ((DisplayPort) sender).GetCommand(null);
else
CommandsLst = new CMenuActionList();
if(CommandsLst == null)
CommandsLst = new CMenuActionList();
CommandsLst.AddMenu(1, "Quit", 1, new System.EventHandler(Quit));
Points of Interest
The main difficulty was to create the basic rotate/flip routines to manage the coordinate converter.
The only limit I found regarding the use of GDI+ was the 16 bits per pixel format which is not implemented, so no use for such images.
History
Version 1.0 is the first release.