Introduction
When creating custom controls in
Visual Studio, all controls are added to /Themes/Generic.xaml.
Soon this file becomes quite big, and the maintenance of the file becomes
tedious. XAML files should be structured in a similar way as any other source
file. For instance in C# and in C++ one should attempt to put only a single
class in a file. Similarly the XAML files can be
structured where the net result should be that you as a developer find your way
around your own sources a lot better.
To put things to the test I will
develop a very simple custom control, an ImageButton.
Step 1: Creating a Custom Control
In Visual Studio I created myself a
solution with two projects. One project for a WPF
application, and another one for a WPF Custom Control Library. Leave the
WPF application untouched for now, it is only used to test the custom control,
but we first have to create it.
So in Visual Studio add a WPF Custom
control to the library and name it ImageButton. The
/Themes/Generic.xaml should look similar like this:
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:CodeProjectLibrary">
<Style TargetType="{x:Type local:ImageButton}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:ImageButton}">
<Border Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}">
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
And the code that is being generated
will look like this:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace CodeProjectLibrary
{
public class ImageButton : Control
{
static ImageButton()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(ImageButton), new FrameworkPropertyMetadata(typeof(ImageButton)));
}
}
}
Where I already
removed the comment which you can read yourself if you create a custom control.
This is a fully operational control,
though it does not do a whole lot. So let's
make a real control out of this. Since this is an explanation about how to
structure your XAML, I won’t explain the control
itself. Bottom line is that either you immediately apply the structuring, or
you first create the control in generic.xaml, and
apply the structuring later. I will follow the latter approach so I create my
control first.
Step 2: Authoring the Custom Control
The authored code for the control in
C# is like this :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Controls.Primitives;
namespace ICeTechControlLibrary
{
public class ImageButton : ButtonBase
{
private const string NormalImageSourcePropertyName = "NormalImageSource";
private const string MouseOverImageSourcePropertyName = "MouseOverImageSource";
private const string MouseOverPressedImageSourcePropertyName = "MouseOverPressedImageSource";
private const string PressedImageSourcePropertyName = "PressedImageSource";
public static readonly DependencyProperty NormalImageSourceProperty =
DependencyProperty.Register(NormalImageSourcePropertyName, typeof(ImageSource), typeof(ImageButton));
public static readonly DependencyProperty MouseOverImageSourceProperty =
DependencyProperty.Register(MouseOverImageSourcePropertyName,
typeof(ImageSource), typeof(ImageButton));
public static readonly DependencyProperty MouseOverPressedImageSourceProperty =
DependencyProperty.Register(MouseOverPressedImageSourcePropertyName,
typeof(ImageSource), typeof(ImageButton));
public static readonly DependencyProperty PressedImageSourceProperty =
DependencyProperty.Register(PressedImageSourcePropertyName, typeof(ImageSource), typeof(ImageButton));
static ImageButton()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(ImageButton), new FrameworkPropertyMetadata(typeof(ImageButton)));
}
public ImageSource NormalImageSource
{
get
{
return (ImageSource)GetValue(NormalImageSourceProperty);
}
set
{
SetValue(NormalImageSourceProperty, value);
}
}
public ImageSource MouseOverImageSource
{
get
{
return (ImageSource)GetValue(MouseOverImageSourceProperty);
}
set
{
SetValue(MouseOverImageSourceProperty, value);
}
}
public ImageSource MouseOverPressedImageSource
{
get
{
return (ImageSource)GetValue(MouseOverPressedImageSourceProperty);
}
set
{
SetValue(MouseOverPressedImageSourceProperty, value);
}
}
public ImageSource PressedImageSource
{
get
{
return (ImageSource)GetValue(PressedImageSourceProperty);
}
set
{
SetValue(PressedImageSourceProperty, value);
}
}
}
}
This is basically an average button
control with some extra dependency properties where different images can be referred
to in case the button is being hovered by the mouse or if the button is simply
pressed.
The XAML
source, still in generic.xaml is like this:
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:CodeProjectLibrary">
<Style TargetType="{x:Type local:ImageButton}">
<Setter Property="IsTabStop" Value="False"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:ImageButton}">
<Image x:Name="ButtonImage" Source="{TemplateBinding NormalImageSource}" SnapsToDevicePixels="True" RenderOptions.BitmapScalingMode="NearestNeighbor"/>
<ControlTemplate.Triggers>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsMouseOver" Value="True"/>
<Condition Property="IsPressed" Value="False"/>
</MultiTrigger.Conditions>
<Setter TargetName="ButtonImage" Property="Source" Value="{Binding Path=MouseOverImageSource, RelativeSource={RelativeSource TemplatedParent}}"/>
</MultiTrigger>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsMouseOver" Value="True"/>
<Condition Property="IsPressed" Value="True"/>
</MultiTrigger.Conditions>
<Setter TargetName="ButtonImage" Property="Source" Value="{Binding Path=MouseOverPressedImageSource, RelativeSource={RelativeSource TemplatedParent}}"/>
</MultiTrigger>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsMouseOver" Value="False"/>
<Condition Property="IsPressed" Value="True"/>
</MultiTrigger.Conditions>
<Setter TargetName="ButtonImage" Property="Source" Value="{Binding Path=PressedImageSource, RelativeSource={RelativeSource TemplatedParent}}"/>
</MultiTrigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
Step 3: Using the Custom Control
Now you can actually use this
control. So change the XAML in mainwindow.xaml
to the following. Don’t forget to add a reference to the control library!
<Window x:Class="CodeProject.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" xmlns:my="clr-namespace:CodeProjectLibrary;assembly=CodeProjectLibrary">
<Grid>
<my:ImageButton HorizontalAlignment="Left" Margin="64,44,0,0" Name="imageButton1" VerticalAlignment="Top" Width="16" Height="16"
NormalImageSource="/CodeProject;component/checkbox-unchecked.png"
MouseOverImageSource="/CodeProject;component/checkbox-unchecked.png"
MouseOverPressedImageSource="/CodeProject;component/checkbox-checked.png"
PressedImageSource="/CodeProject;component/checkbox-checked.png" />
</Grid>
</Window>
This is just a simple test
application, but at this point, it serves its purpose to show that it works.
Now we want to move all XAML code in generic.xaml to its
own file. For this we have to create a separate dictionary, move the style to
the dictionary, and include the dictionary in the generic.xaml
as a merged dictionary.
Step 4: Add a Resource Dictionary
In the custom control library create
a resource dictionary. I named it ImageButtonDictionary.xaml,
and placed it in a project folder ResourceDictionaries.
The XAML code looks like this :
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:ICeTechControlLibrary">
<Style TargetType="{x:Type local:ImageButton}">
<Setter Property="IsTabStop" Value="False"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:ImageButton}">
<Image x:Name="ButtonImage" Source="{TemplateBinding NormalImageSource}" SnapsToDevicePixels="True" RenderOptions.BitmapScalingMode="NearestNeighbor"/>
<ControlTemplate.Triggers>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsMouseOver" Value="True"/>
<Condition Property="IsPressed" Value="False"/>
</MultiTrigger.Conditions>
<Setter TargetName="ButtonImage" Property="Source" Value="{Binding Path=MouseOverImageSource, RelativeSource={RelativeSource TemplatedParent}}"/>
</MultiTrigger>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsMouseOver" Value="True"/>
<Condition Property="IsPressed" Value="True"/>
</MultiTrigger.Conditions>
<Setter TargetName="ButtonImage" Property="Source" Value="{Binding Path=MouseOverPressedImageSource, RelativeSource={RelativeSource TemplatedParent}}"/>
</MultiTrigger>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsMouseOver" Value="False"/>
<Condition Property="IsPressed" Value="True"/>
</MultiTrigger.Conditions>
<Setter TargetName="ButtonImage" Property="Source" Value="{Binding Path=PressedImageSource, RelativeSource={RelativeSource TemplatedParent}}"/>
</MultiTrigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
This is actually the same content as
the generic.xaml we used before. Of course suppose
you did not start from a clean generic.xaml, you
would only have to copy/paste the style of the imagebutton
control to this resource file.
The style code in generic.xaml for this control can be removed like this :
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:CodeProjectLibrary">
</ResourceDictionary>
Run the application again. Oops, it
does not work anymore. The reason is that the generic.xaml
does not contain the style anymore, which was the whole point right ? Yes, but we don’t have to put the whole style here, we can use the merged dictionary concept.
The generic.xaml
file will look like this.
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:CodeProjectLibrary">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/CodeProjectLibrary;component/ResourceDictionaries/ImageButtonDictionary.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
Run the project again, it should
work.
Using this method, you can actually
create lots of resource dictionaries and use the merged dictionary mechanism to
include whatever you need in another dictionary.
To have an operational control, you
have to make sure you include it in the merged dictionary list of /Themes/generic.xaml.
History
30/07/2012 First version created.