Introduction
This article describes how to implement flicker free drawing on Windows Forms using GDI+, it assumes you have a basic understanding or VS.NET, C# and the .NET framework.
Background
Flicker free drawing or double buffering is a well know technique used in the Windows programming world to reduce flicker when handling paint events in a window.
Normally a generic window programs draw directly to the device context (Graphics Object) when a WM_PAINT (Paint) event occurs. This can lead to flickering if the window is refreshed (Invalidated) repeatedly. Three examples where flickering happen would be during a Window resize or animation (a timer is fired and in the timer event the window is refreshed) or when a object is dragged over the window (e.g. Visio)
We can eliminate flickering using a technique known as double buffering. Rather than drawing directly on the graphics object, we draw to an off screen graphics object and when the drawing is complete we draw the off screen graphics object onto the graphics object supplied by the Paint event. We also override the OnPaintBackground
method to prevent the windows form performing any background rendering (we must paint the background ourselves during the rendering in the off screen graphics object, this is usually the first thing that is done).
The double buffering technique is encapsulated in a simple class called DBGraphics
and can be easily implemented in a typical windows form based application show below.
Using the code
The double buffering class can be used within the scope of the windows form. The steps below describe how to implement the DBGraphics
class in your code:
- Step 1 - Declare the
DBGraphics
variable in your windows form class and instantiate the object in the windows form constructor.
using GDIDB;
public class MainWnd : System.Windows.Forms.Form
{
... Some other code
private DBGraphics memGraphics;
... Some other code
public MainWnd()
{
memGraphics = new DBGraphics();
}
};
- Step 2 - Handle the resize and load event to create the double buffer object to the size of the Client Rectangle. This is done in form load event as the resize event only gets fire when the form is manually resized. One thing to note here is we need to obtain the graphics object of the form even though we are not in the Paint event, this done by calling
this.CreateGraphics()
is is similar to GetDC()
.
private void MainWnd_Load(object sender, System.EventArgs e)
{
memGraphics.CreateDoubleBuffer(this.CreateGraphics(), this.ClientRectangle.Width, this.ClientRectangle.Height);
}
private void MainWnd_Resize(object sender, System.EventArgs e)
{
memGraphics.CreateDoubleBuffer(this.CreateGraphics(), this.ClientRectangle.Width, this.ClientRectangle.Height);
Invalidate();
}
- Step 3 - Override the
OnPaintBackground
is to allow the paint event to render the background.
protected override void OnPaintBackground(PaintEventArgs pevent)
{
}
- Step 4 - Finally implement the Paint event
protected override void Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
if (memGraphics.CanDoubleBuffer())
{
memGraphics.g.FillRectangle(new SolidBrush(SystemColors.Window), e.ClipRectangle.X,e.ClipRectangle.Y, e.ClipRectangle.Width, e.ClipRectangle.Height);
... Some other code
memGraphics.Render(e.Graphics);
}
}
Demonstration Code
The demonstration code show how to implement simple drag and drop interface can achieved using double buffering, it can be used a springbroad for a drag and drop application such as Microsoft Visio.
History
V1.0 Article creation.