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Playing .wav files using C#

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10 Aug 2003 1  
An article demonstrating how to play chosen and user-defined sounds in the .NET framework

Sample Image - player.jpg

Introduction

To achieve some things in the .NET Framework, one must make platform invocation calls to the underlying OS, or use one of the thinly-wrapped COM objects exposed as a class library. This example shows how to play .WAV sounds from a file picker, or play a user-defined sound by enumerating the Windows registry. Since Microsoft did not include a method for playing sounds in the Framework, we must make a PInvoke call to the PlaySound() function located in the Winmm.dll library. The PlaySound function is extremely simple to use as you'll see below.

The PlaySound function

bool PlaySound(
    LPCSTR pszSound,    // filename

    HMODULE hmod,    // handle to resource file

    DWORD fdwSound)    // sound flags

For this example, we play a sound directly from a filename, therefore we need only specify values for pszSound and fdwSound; The hmod parameter must be set to NULL unless playing a sound from a resource.

Partial Source

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Runtime.InteropServices;    // for PInvoke

using Microsoft.Win32;    // RegistryKey


namespace PlaySound
{
    public class Form1 : System.Windows.Forms.Form
    {
        ...
        private RegistryKey key1;
        private RegistryKey key2;




        // collection of user-defined sound events

        private PropertyCollection events;    

        // PlaySound()

        [DllImport("winmm.dll", SetLastError=true, 
                                CallingConvention=CallingConvention.Winapi)]
            static extern bool PlaySound(
                string pszSound,
                IntPtr hMod,
                SoundFlags sf );

        // Flags for playing sounds.  For this example, we are reading 

        // the sound from a filename, so we need only specify 

        // SND_FILENAME | SND_ASYNC

        [Flags]
        public enum SoundFlags : int 
        {
            SND_SYNC = 0x0000,  // play synchronously (default) 

            SND_ASYNC = 0x0001,  // play asynchronously 

            SND_NODEFAULT = 0x0002,  // silence (!default) if sound not found 

            SND_MEMORY = 0x0004,  // pszSound points to a memory file

            SND_LOOP = 0x0008,  // loop the sound until next sndPlaySound 

            SND_NOSTOP = 0x0010,  // don't stop any currently playing sound 

            SND_NOWAIT = 0x00002000, // don't wait if the driver is busy 

            SND_ALIAS = 0x00010000, // name is a registry alias 

            SND_ALIAS_ID = 0x00110000, // alias is a predefined ID

            SND_FILENAME = 0x00020000, // name is file name 

            SND_RESOURCE = 0x00040004  // name is resource name or atom 

        }
        
        ...

        private void buttonPlay_Click(object sender, System.EventArgs e)
        {
            int err = 0;    // last error


            try
            {
                // play the sound from the selected filename

                if (!PlaySound( tbFileName.Text, IntPtr.Zero,
                    SoundFlags.SND_FILENAME | SoundFlags.SND_ASYNC ))
                    MessageBox.Show(this,
                           "Unable to find specified sound file or " +
                           "default Windows sound");
            }
            catch
            {
                // grab the underlying Win32 error code

                err = Marshal.GetLastWin32Error();
                if (err != 0)
                    MessageBox.Show( this,
                        "Error " + err.ToString(),
                        "PlaySound() failed",
                        MessageBoxButtons.OK,
                        MessageBoxIcon.Error );
            }
        }

        // browse button handler

        private void buttonBrowse_Click(object sender, System.EventArgs e)
        {
            string sysRoot = System.Environment.SystemDirectory;
            OpenFileDialog dlg = new OpenFileDialog();
            dlg.AddExtension = true;
            dlg.Filter = "Wave files (*.wav)|*.wav|All files (*.*)|*.*" ;
            // start in media folder

            dlg.InitialDirectory = sysRoot + @"\..\Media";    
            // open dialog

            if(dlg.ShowDialog(this) == DialogResult.OK)
            {
                tbFileName.Text = dlg.FileName;
            }
        }

        ...
        
        // fill combobox with user-defined sounds

        private void PopulateDropDown()
        {
            // fill our PropertyCollection object

            events = GetUserDefinedSounds();

            // disable if no sound events

            if (events.Keys.Count == 0)
                cbUserSound.Enabled = false;
            else
            {
                foreach (string key in events.Keys)
                {
                    cbUserSound.Items.Add(key);
                }
            }
        }

        // Retrieves the user-defined sounds from the registry

        private PropertyCollection GetUserDefinedSounds()
        {
            string rootKey = "AppEvents\\Schemes\\Apps\\.Default";
            PropertyCollection coll = new PropertyCollection();

            try
            {                
                // open root key

                key1 = Registry.CurrentUser.OpenSubKey(rootKey, false);

                // go through each subkey

                foreach (string subKey in key1.GetSubKeyNames())
                {
                    // open subkey

                    key2 = key1.OpenSubKey(subKey + "\\.Current", false);
                    
                    // get filename, if any

                    if (key2 != null)
                        if (key2.GetValue(null).ToString().Length > 0)
                            coll.Add(subKey, key2.GetValue(null).ToString());
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(this, ex.Message, "Yikes!", 
                                  MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
            finally
            {
                // close keys

                key1.Close();
                key2.Close();
            }
            
            return coll;
        }
        
        ...        
    }
}

You probably noticed the SetLastError=true parameter in the DllImport call. This simply states that the runtime marshaler calls GetLastError for us in the event something went wrong with our PInvoke call.

Points of Interest

This code has only been tested on Windows 2000 and XP SP1 using Framework version 1.1, however it should also work as far back as Windows 98. Oh yes, the project file is VS.NET 2003 - sorry.

History

Version 1.0 - 07.25.03 - First version.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

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