In the last post, we read about Starting with Emgu CV, now here we will start our first Emgu CV project. Emgu CV is not so difficult. All we have to do is to add certain references and make use of Emgu Controls. Let's get started.
Let's start creating a blank Windows Form application.
You will get a new project created for you. Before going further, enable “show all settings” under tools, this enables a lots of features like form designer layout, snap to grid and many.
Now let's start, first thing we will do is Add References, browse for the Emgu bin folder (by default, it is located at C:\Emgu\emgucv-windows-x86 2.3.0.1416\bin ). In the bin folder, there must be some DLLs, add all those starting with “Emgu.CV
” (choose only one among Emgu.CV.DebuggerVisualizers.VS2008.dll and Emgu.CV.DebuggerVisualizers.VS2010.dll depending on the Visual Studio you are using, in my case it is Emgu.CV.DebuggerVisualizers.VS2010.dll).
Now, we need to add some existing items, Goto Project>Add Existing Items and now again browse for bin directory of Emgu CV and this time, choose all the DLL files starting with “opencv_“, these DLL files are required for each time the output is generated via Emgu, that is why we added them to our project directory. We will also change the property so that they get copied always to the output folder. So, select all the DLLs added and select properties and change the “Copy to Output Directory” to “Copy Always“.
We already have added the Emgu custom controls to our toolbox, now let's design our form, we will be using two ImageBox
es (Emgu Control), one Button
and a Textbox
. Design the form as below:
Now come to the form1.cs code view, and add the following namespaces:
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Structure;
using Emgu.CV.UI;
Next, create some member variables:
Capture capturecam = null;
bool CapturingProcess = false;
Image<Bgr, Byte> imgOrg;
Image<Gray, Byte> imgProc;
Now it's time to add a form load event, we will start capturing via webcam under it.
capturecam = new Capture();
This will associate the default webcam with capturecam
object.
We have added the associated to capture object in try catch
block in order to avoid the error if the webcam is already in use.
We added an event handler to Application.Idle
, so that it performs task when idle, and the task is to get the next frame. ProcessFunction
is called at every idle state of application.
QueryFrame
gets the next frame from the webcam, if it is null
,
it means there is some problem and hence we stop our app there.
InRange
function takes two parameters min
range and max
range of Bgr
.
SmoothGaussian
applies the Gaussian smoothing with the x,y length = 9, we can pass different parameters for x and y also.
Now, let's come to the coding part of playorpause
button:
This is the simplest part. It checks the boolean value of CapturingProcess
and accordingly changes the button text and stops streaming from webcam.
Sample Output