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The Multimedia Timer for the .NET Framework

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1 Mar 2006 5  
A .NET class encapsulating the Win32 multimedia timer.

Introduction

The Win32 multimedia timer services provide the greatest degree of timing accuracy. They allow you to schedule timing events at a higher resolution than other timer services. This can be useful in a multimedia application where timing accuracy is of utmost importance. For example, a MIDI application needs timing events that are as finely grained as possible.

Unfortunately, the Win32 multimedia timer is not part of the .NET Framework. However, by using the .NET interoperability services, the multimedia timer can be brought into the .NET fold.

The multimedia timer class

The multimedia Timer class encapsulates several of the Win32 multimedia functions to make using the multimedia timer in the .NET environment easy and painless. The Timer class has Start and Stop methods for starting and stopping the Timer respectively. It also implements the IComponent interface so that it can be dragged and dropped onto the Windows Designer. When the Timer Period has elapsed, it raises a Tick event. All are very simple and straightforward. In addition, the class has several properties:

  • Capabilities � Gets a structure representing the multimedia timer capabilities.
  • Mode � Gets or sets the timer mode.
  • Period � Gets or sets the time between timer events in milliseconds.
  • Resolution � Gets or sets the timer resolution in milliseconds.
  • SynchronizingObject - Gets or sets the ISynchronizeInvoke object the timer is using for marshaling events.

The Capabilities property is a static property that gets a TimerCaps structure representing your system's multimedia timer's minimum and maximum Period values. Each multimedia Timer you create has the same capabilities. Note, I have not been able to find hard documentation for this, but it appears that the maximum number of multimedia timers you can create on Windows XP is 16. I assume this is true for other versions of Windows as well, but I don't know.

The Mode property gets or sets the Timer's firing mode. If the Mode is set to TimerMode.OneShot, the Timer will fire only once after the Period value has elapsed. Otherwise, if it is set to TimerMode.Periodic, it will fire continuously each time the Period value has elapsed.

The Period property gets or sets the time in milliseconds between each Tick event.

The Resolution property gets or sets the Timer's accuracy. The lower the value of this property, with zero being the lowest, the higher the accuracy. However, the documentation for the Win32 multimedia timer warns that "To reduce system overhead, however, you should use the maximum value appropriate for your application".

The SynchronizingObject property gets or sets the timer's ISynchronizeInvoke object. Initially, this property is null. When you initialize to an ISynchronizeInvoke object, the timer will marshal the events it generates to the same thread in which the ISynchronizeInvoke object is running. For example, if you are using the timer in a Windows Form, you can initialize the timer's SynchronizingObject to the Form itself. The timer will then marshal its events to the Form's thread.

Conclusion

I hope you find this class useful. My hope is that it will find its way into .NET multimedia applications. Comments and suggestions are most welcome.

History

  • 11/22/2003 - Article submitted.
  • 10/24/2005 - Major article revision, source code rewritten and updated.
  • 03/01/2006 - Article revision, source code rewritten and updated.

License

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