Click here to Skip to main content
65,938 articles
CodeProject is changing. Read more.
Articles
(untagged)

Advanced P/Invoke on the Microsoft .NET Compact Framework

0.00/5 (No votes)
19 Jan 2004 1  
Explore advanced interoperability on the .NET Compact Framework.

This article has been provided courtesy of MSDN.

Summary

Explore advanced interoperability on the .NET Compact Framework.

Contents

Introduction

In our previous paper, An Introduction to P/Invoke and Marshaling on the Microsoft .NET Compact Framework, we discussed how the Platform Invoke service of both the Microsoft .NET Compact Framework and the Microsoft .NET Framework allow managed code to invoke functions residing in unmanaged DLLs, allowing both custom and operating system (Windows CE) APIs to be accessible to applications written for either framework. Although many of the features of the service are identical between the two frameworks, the .NET Compact Framework is a subset of the full .NET Framework, and so there are several differences, some of which we explored in the previous paper. In this whitepaper, we'll focus on two particular issues that arise when marshaling structures, and how they can be handled in the .NET Compact Framework.

Marshaling Complex Types

As we mentioned in the previous paper, one of the major differences between the marshaler in the .NET Compact Framework and that in the full .NET Framework is that the more lightweight .NET Compact Framework marshaler cannot marshal complex objects (reference types) within structures or classes. This means that if any of the fields in a structure or class are defined with types that do not have a common representation between the .NET Compact Framework and unmanaged code (referred to as blittable types, and enumerated in our previous paper), the structure or class cannot be fully marshaled. For practical purposes, this means that structures or classes that contain either string pointers or fixed-length character buffers will not be properly marshaled.

As an example, consider the user notification API available on Windows CE. Using this API, an application can display a notify dialog or cause an application to execute at a specific time, or in response to an event, such as synchronization, or when a PC Card is changed. Since the .NET Compact Framework doesn't include a managed class that performs this functionality, developers who need it will need to P/Invoke to make the correct operating system calls.

To use the Windows CE notification API (CeSetUserNotificationEx), the structure used to define what event activates a notification, CE_NOTIFICATION_TRIGGER, would be declared in managed code, and translate directly in VB.NET as follows, where SYSTEMTIME is another structure composed entirely of blittable types, and NotificationTypes and EventTypes are enumerations that map to integers.

Private Structure CE_NOTIFICATION_TRIGGER
  Dim dwSize As Integer
  Dim dwType As NotificationTypes
  Dim dwEvent As EventTypes
  Dim lpszApplication As String
  Dim lpszArguments As String
  Dim startTime As SYSTEMTIME
  Dim endTime As SYSTEMTIME
End Structure

Unfortunately, the two string values used to specify the application to execute, and its command-line arguments, are defined in unmanaged code as pointers to null-terminated Unicode strings (WCHAR *). The .NET Compact Framework marshaler, therefore, does not marshal the structure correctly, since String is a reference type (System.String).

Note: As mentioned in our previous paper, System.String is a blittable type in the .NET Compact Framework, since all strings can be treated as Unicode. However, this only applies if the String is passed directly to the unmanaged function, not if it is used inside a structure or class.

In the full .NET Framework, the marshaler can handle this situation because it includes the MarshalAsAttribute. With this attribute, the structure could be rewritten as:

Private Structure CE_NOTIFICATION_TRIGGER
  Dim dwSize As Integer
  Dim dwType As NotificationTypes
  Dim dwEvent As EventTypes
  <MarshalAs(UnmanagedType.LPWStr)> Dim lpszApplication As String
  <MarshalAs(UnmanagedType.LPWStr)> Dim lpszArguments As String
  Dim startTime As SYSTEMTIME
  Dim endTime As SYSTEMTIME
End Structure

As a result, on the full .NET Framework, the strings referenced in the structure would be marshaled as null-terminated Unicode character strings, as the unmanaged function expects. Because the .NET Compact Framework does not include this behavior, you'll need to work around this issue.

Marshaling Strings in Structures

To allow string pointers in structures and classes to be marshaled correctly by the .NET Compact Framework, there are three primary solutions: invoking a thunking layer, using an unsafe block, and creating a custom class to handle the string pointer.

Using a Thunking Layer

The term thunking has historically applied to the code that translates arguments and return values from 16-bit to 32-bit representations, and vice versa. However, in its more generic usage, the term simply refers to creating some intermediate code that handles the translation of data. In reference to the .NET Compact Framework and P/Invoke, a thunking layer is an unmanaged function that accepts the arguments that make up the structure, creates the unmanaged structure, and calls the appropriate function. This is the technique for passing complex objects in structures presented in the Visual Studio .NET help, and on MSDN.

To use this technique in the notification example above, you could create an unmanaged DLL in eMbedded Visual C++ that exports a function that accepts all of the arguments of the CE_NOTIFICATION_TRIGGER structure. For example, you could create an unmanaged function in C that schedules an application to be run at a specific time, using notification services (the CeSetUserNotificationEx function), like so:

HANDLE RunApplicationThunk (WCHAR *lpszApplication, 
  WCHAR *lpszArguments, SYSTEMTIME startTime)
{
  HANDLE returnCode;
  CE_NOTIFICATION_TRIGGER trigger;
  // populate the structure
  trigger.dwSize = sizeof(trigger);
  trigger.dwType = 2; //CNT_TIME
  trigger.dwEvent = 0; //NONE
  trigger.lpszApplication = lpszApplication;
  trigger.lpszArguments = lpszArguments;
  trigger.startTime = startTime;
  trigger.endTime = 0;  //empty, not used

  // call the native Windows CE API function
  returnCode = CeSetUserNotificationEx(0,&trigger, 0);
  return returnCode;
}

You'll note in the above listing that the unmanaged function defaults the dwType, dwEvent, and endTime members of the structure, and passes the appropriate arguments to the CeSetUserNotificationEx function.

From managed code, this function is declared like so in C#, using the DLLImportAttribute. Since the .NET Compact Framework can treat strings as blittable types when passed directly to an unmanaged function, your declaration can simply use strings:

[DLLImport("MyNotification.DLL", SetLastError=true"]
private static extern IntPtr RunApplicationThunk( 
  string lpszApplication, string lpszArguments, 
  SYSTEMTIME startTime);

Your unmanaged thunking function, shown here in C#, should then be encapsulated in a managed class, as discussed in our previous paper, and exposed through a static (Shared in VB) method of the class.

public static void RunApplication(string application, string arguments, 
  DateTime startTime)
{
  // translate the DateTime values into managed SYSTEMTIME structures
  SYSTEMTIME startStruct = DateTimeToSystemTime( start );

  try
  {
    // call the thunking layer
    IntPtr hNotify = RunApplicationThunk(application, arguments,
      startStruct);
    // handle errors
    if(hNotify == IntPtr.Zero)
    {
       int errorNum = Marshal.GetLastWin32Error();
       HandleCeError(New WinCeException("Could not set notification ",
         errorNum), "RunApplication");
    }
  }
  catch (Exception ex)
  {
    HandleCeError(ex, "RunApplication");
  }
}

Note that, in this case, you needn't even declare a CE_NOTIFICATION_TRIGGER structure in managed code, since the managed method can be written to accept all of the appropriate arguments, thereby more fully encapsulating the underlying operating system interaction. Alternatively, you can create a managed version of the structure, like shown previously, and then simply pass the structure to the method. If an error is countered (the returned handle is zero), a custom exception is created and populated with the error code retrieved from the operating system, as discussed in our previous paper.

Note: You'll notice that the code used to translate the DateTime variables in managed code to SYSTEMTIME structures is not shown, and is included in the custom method DateTimeToSystemTime. This method calls the FileTimeToLocalFileTime and FileTimeToSystemFileTime Windows CE API functions located in coredll.dll.

The obvious downside to this option is that developers must install and use eMbedded Visual C++, a daunting task to many Visual Basic and .NET Framework developers. For that reason, we'll also discuss two other ways of solving this same problem using only managed code in the .NET Compact Framework.

Using Unsafe String Pointers

The second option for passing strings in structures is to use the unsafe and fixed keywords in C# (there are no equivalents in VB). While this option allows you to write only managed code, it does so at the cost of disabling the code verification feature of the common language runtime, which verifies that the managed code only accesses allocated memory, and that all method calls conform to the method signature in both the number and type of arguments. This is the case since using unsafe code implies that you wish to do direct memory management using pointers.

Note: As mentioned in our previous paper, in addition to creating unverifiable code, unsafe code in the full .NET Framework can only be executed in a trusted environment. However, in version 1.0 of the .NET Compact Framework, code access security (CAS) is not included, so this is not (yet) an issue.

The fixed keyword is used in conjunction with the unsafe keyword, and is used to ensure that the common language runtime's garbage collector (GC) does not attempt to deallocate an object while it is being accessed by the unmanaged function.

Besides the downside of losing code verification, of course, this technique cannot be used directly from VB. You can, however, create an assembly in C# that uses unsafe code, and then call that assembly from VB.

To use the unsafe and fixed keywords, you need to mark both the structure declared with pointers, as well as the method that uses pointers, as unsafe. For example, creating the same RunApplication method using unsafe code is shown below.

[DllImport("coredll.dll",SetLastError=true)]
private static extern IntPtr CeSetUserNotificationEx( 
IntPtr h, 
   ref CE_NOTIFICATION_TRIGGER nt, 
   IntPtr un 
);

private unsafe struct CE_NOTIFICATION_TRIGGER
{
   public uint   dwSize;
   public CNT_TYPE NotificationTypes; //enumeration
   public NOTIFICATION_EVENT EventTypes; //enumeration
   public char *lpszApplication;
   public char *lpszArguments;
   public SYSTEMTIME   startTime;
   public SYSTEMTIME   endTime;
}

public static unsafe void RunApplication( string application, 
  string arguments,  DateTime start )
{
   CE_NOTIFICATION_TRIGGER nt = new CE_NOTIFICATION_TRIGGER();
   nt.dwSize  = (uint)Marshal.SizeOf( typeof(CE_NOTIFICATION_TRIGGER) );
   nt.dwType  = NotificationTypes.Time;
   nt.dwEvent = EventTypes.None;
   nt.startTime = DateTimeToSystemTime( start );
   nt.endTime = new SYSTEMTIME(); //skip this member

   try
   {
      if ((application == null) || (application.Length == 0))
      {
         throw new ArgumentNullException();
      }
      fixed (char *pApp = application.ToCharArray( ))
      {
         if ((arguments == null) || (arguments.Length == 0) )
         { 
            arguments = " ";
         }
         fixed (char *pArgs = arguments.ToCharArray())
         {
            nt.lpszApplication = pApp;
            nt.lpszArguments = pArgs;
            // call the native function
            IntPtr hNotify = CeSetUserNotificationEx(IntPtr.Zero, 
              ref nt, IntPtr.Zero);
               
            if( hNotify == IntPtr.Zero )
            {
       int errorNum = Marshal.GetLastWin32Error();
             HandleCeError(New WinCeException( 
               "Could not set notification ", errorNum),
               "RunApplication");
            }
         }
      }
   }
   catch (Exception ex)
   {
     HandleCeError(ex, " RunApplication");
   }
}

In this example, you'll notice that the CeSetUserNotificationEx Windows CE API function is first declared using the DllImportAttribute. The CE_NOTIFICATION_TRIGGER is marked as a ref argument (ByRef in VB), since it is defined as a structure. This is required, since the .NET Compact Framework will only pass the address of a structure if it is declared as a ref argument. Had CE_NOTIFICATION_TRIGGER been declared as a class, the argument to CeSetUserNotificationEx could have been passed by value, since the .NET Compact Framework automatically passes the address of reference types. Although, in many cases, it doesn't matter if you declare the structure expected by the unmanaged function as a structure or a class in managed code, the SYSTEMTIME structure is an exception in this case. Here SYSTEMTIME must be declared as a structure, since the CeSetUserNotificationEx function expects the CE_NOTIFICATION_TRIGGER to contain the entire structure inline. If SYSTEMTIME were declared as a class, only the 4-byte pointer to the class would be marshaled.

Next, the CE_NOTIFICATION_TRIGGER structure is declared, with pointers to character arrays for the lpszApplication and lpszArguments members, and is therefore marked with the unsafe keyword.

Note: Keep in mind that, unlike the full .NET Framework, you don't need to decorate your structures with the StructLayoutAttribute in the .NET Compact Framework, since all structures are automatically LayoutKind.Sequential.

Finally, the RunApplication method is declared with the same signature as in the previous example, only this time the method creates an instance of CE_NOTIFICATION_TRIGGER and proceeds to populate its members. As in the previous example, several of the members are set to values required to execute the given application, and the SYSTEMTIME structure is populated with the custom DateTimeToSystemTime method.

To populate the string pointers embedded in the structure, the method first checks to ensure the application name is not null or an empty string. If either is the case, an ArgumentNullException is thrown. If not, the pointer to the character array is declared in the fixed statement, and populated using the ToCharArray method of the String class. Note that the character array will stay pinned in memory within the scope of the fixed block. The arguments pointer is then populated in the same fashion. The lpszApplication and lpszArguments members of the structure are then populated with the pointers, and the structure passed to the CeSetUserNotificationEx function.

Note: In this example, the declaration of the CeSetUserNotificationEx function has an IntPtr as the third argument, when, in reality, a structure of type CE_USER_NOTIFICATION is called for. This declaration is required so that the RunApplication method can pass IntPtr.Zero to the function for that argument. For other uses of CeSetUserNotificationEx, you would need to actually pass the structure (for example popping up a notification dialog). In these cases, you can make a second declaration of CeSetUserNotificationEx that overloads the first. The compiler will then choose the appropriate one, based on the arguments.

If an error occurs (the handle returned by the function is empty), the custom WinCeException is created and passed to an error handler.

Using a Managed String Pointer

The final technique that you can use to marshal strings inside of structure in the .NET Compact Framework is to create your own managed string pointer class. The benefits to this approach are that it can be used in both C# and VB, and can be leveraged in a variety of situations once the string pointer class has been created. It does, however, require a little interaction with the memory allocation APIs of the Windows CE operating system.

To begin with this technique, you can create a managed class that declares and calls the necessary memory management APIs. This class can expose shared methods to allocate a block of unmanaged memory, free that memory, resize a block of unmanaged memory, and copy a managed string to unmanaged memory. The VB version of the Memory class is shown here.

Public Class Memory
    <DllImport("coredll.dll", SetLastError:=True)> _
    Private Shared Function LocalAlloc(ByVal uFlags As Integer, _
      ByVal uBytes As Integer) As IntPtr
    End Function

    <DllImport("coredll.dll", SetLastError:=True)> _
    Private Shared Function LocalFree(ByVal hMem As IntPtr) As IntPtr
    End Function

    <DllImport("coredll.dll", SetLastError:=True)> _
    Private Shared Function LocalReAlloc(ByVal hMem As IntPtr, _
      ByVal uBytes As Integer, ByVal fuFlags As Integer) As IntPtr
    End Function

    Private Const LMEM_FIXED As Integer = 0
    Private Const LMEM_MOVEABLE As Integer = 2
    Private Const LMEM_ZEROINIT As Integer = &H40
    Private Const LPTR = (LMEM_FIXED Or LMEM_ZEROINIT)

    ' Allocates a block of memory using LocalAlloc
    Public Shared Function AllocHLocal(ByVal cb As Integer) As IntPtr
        Return LocalAlloc(LPTR, cb)
    End Function

    ' Frees memory allocated by AllocHLocal
    Public Shared Sub FreeHLocal(ByVal hlocal As IntPtr)
        If Not hlocal.Equals(IntPtr.Zero) Then
            If Not IntPtr.Zero.Equals(LocalFree(hlocal)) Then
                Throw New Win32Exception(Marshal.GetLastWin32Error())
            End If
            hlocal = IntPtr.Zero
        End If
    End Sub

    ' Resizes a block of memory previously allocated with AllocHLocal
    Public Shared Function ReAllocHLocal(ByVal pv As IntPtr, _
      ByVal cb As Integer) As IntPtr
        Dim newMem As IntPtr = LocalReAlloc(pv, cb, LMEM_MOVEABLE)
        If newMem.Equals(IntPtr.Zero) Then
            Throw New OutOfMemoryException
        End If
        Return newMem
    End Function

    ' Copies the contents of a managed string to unmanaged memory
    Public Shared Function StringToHLocalUni( _
     ByVal s As String) As IntPtr
        If s Is Nothing Then
            Return IntPtr.Zero
        Else
            Dim nc As Integer = s.Length
            Dim len As Integer = 2 * (1 + nc)
            Dim hLocal As IntPtr = AllocHLocal(len)
            If hLocal.Equals(IntPtr.Zero) Then
                Throw New OutOfMemoryException
            Else
                Marshal.Copy(s.ToCharArray(), 0, hLocal, s.Length)
                Return hLocal
            End If
        End If
    End Function
End Class

As shown in the listing, the LocalAlloc, LocalFree, and LocalRealloc unmanaged functions are declared with the DllImportAttribute, and then wrapped in the AllocHLocal, FreeHLocal, and ReAllocHLocal methods, respectively. Finally, the StringToHLocalUni method allocates an unmanaged block of memory of the appropriate size for the given string (2 bytes for each character, since the .NET Compact Framework only supports Unicode), and then copies the character array to the IntPtr that points to the unmanaged block.

Once the Memory class is in place, a simple managed string pointer structure can be created, as shown here.

Public Structure StringPtr
   Private szString As IntPtr

   Public Sub New(ByVal s As String)
       Me.szString = Memory.StringToHLocalUni(s)
   End Sub

   Public Overrides Function ToString() As String
       Return Marshal.PtrToStringUni(Me.szString)
   End Function

   Public Sub Free()
       Memory.FreeHLocal(Me.szString)
   End Sub
End Structure

As you'll notice, the StringPtr structure contains a private IntPtr used to track the pointer to the string in unmanaged memory. The pointer is then populated in the constructor by calling the StringToHLocalUni method of the Memory class passing in the managed string. The ToString method then overrides the System.ToString method to return a managed string given a pointer, while the Free method frees the unmanaged memory allocated for the string.

Both the Memory class and StringPtr structure can then be placed in an assembly and referenced from any smart device project that requires managed string pointers.

To use the StringPtr structure in the case of the CE_NOTIFICATION_TRIGGER structure, you can declare the structure using the StringPtr structure for the lpszApplication and lpszArguments members of the structure. In addition, since these members will need to be deallocated using the Free method of the StringPtr class, it makes good sense for CE_NOTIFICATION_TRIGGER to implement the IDisposable interface. The Dispose method can then be used to call the Free method of the two members. Along the way, you can also add a public constructor to the class, to not only create the StringPtr members, but also default other members required to set up the notification. The C# code for the structure is shown below.

private struct CE_NOTIFICATION_TRIGGER: IDisposable
{
   public uint   dwSize;
   public CNT_TYPE dwType;
   public NOTIFICATION_EVENT dwEvent;
   public StringPtr lpszApplication;
   public StringPtr lpszArguments;
   public SYSTEMTIME startTime;
   public SYSTEMTIME endTime;

   public CE_NOTIFICATION_TRIGGER( string application, string arguments,  
      DateTime start )
   {
      dwSize  = (uint)Marshal.SizeOf( typeof(CE_NOTIFICATION_TRIGGER) );
      dwType  = CNT_TYPE.CNT_TIME;
      dwEvent = NOTIFICATION_EVENT.NONE;
      
      lpszApplication   = new StringPtr( application );
      lpszArguments   = new StringPtr( arguments );

      startTime = DateTimeToSystemTime( start );
      endTime = new SYSTEMTIME();
   }

//other constructors possible here

   public void Dispose()
   {
      lpszApplication.Free();
      lpszArguments.Free();
   }
}

Finally, the RunApplication method can simply create a new instance of the CE_NOTIFICATION_TRIGGER structure and call the CeSetUserNotificationEx function. Since the structure implements the IDisposable interface, in C# you can use the using statement to ensure that the compiler automatically calls the Dispose method after the unmanaged function is called.

public static void RunApplication( string application, string arguments,  
   DateTime start )
{
   CE_NOTIFICATION_TRIGGER nt = 
      new CE_NOTIFICATION_TRIGGER( application, arguments, start );
   using( nt )
   {
      IntPtr hNotify = CeSetUserNotificationEx( 
IntPtr.Zero, ref nt, IntPtr.Zero );
            
      if( hNotify == IntPtr.Zero )
      {
          int errorNum = Marshal.GetLastWin32Error();
           HandleCeError(New WinCeException( 
             "Could not set notification ", errorNum),
             "RunApplication");
      }
   }
}

Marshaling Fixed-Length Strings In Structures

The second situation that arises when using the P/Invoke service of the .NET Compact Framework involves marshaling fixed-length strings or character arrays inside a structure. For example, the Shell_NotifyIcon function that is used to place and remove application icons from the system tray accepts a pointer to a structure defined in the Windows CE SDK, as follows:

typedef struct _NOTIFYICONDATA { 
DWORD cbSize;
HWND hWnd; 
UINT uID; 
UINT uFlags; 
UINT uCallbackMessage; 
HICON hIcon; 
WCHAR szTip[64]; 
} NOTIFYICONDATA, *PNOTIFYICONDATA;

You'll notice that the final field in the structure, that holds the text of the tooltip to display when the cursor is over the icon, is defined as a 64-element array of characters. A straightforward translation of this structure in VB .NET would then look as follows:

Private Structure NOTIFYICONDATA
    Public cbSize As Integer
    Public hWnd As IntPtr
    Public uID As Integer
    Public uFlags As Integer
    Public uCallbackMessage As Integer
    Public hIcon As IntPtr
    Public szTip() As Char

    Public Sub New(ByVal toolTip As String)
        szTip = toolTip.ToCharArray
    End Sub
End Structure

Unfortunately, this simple translation won't work, since, even though System.Char is a blittable type, the array of characters will be marshaled as a 4-byte pointer to the array at runtime. As before, the full .NET Framework does support this situation through the MarshalAs attribute, in this case by decorating the array with the attribute and passing its constructor the ByValTStr value of the UnmangedType enumeration.

Because of this behavior, you have essentially two options. The first involves creating a byte array of the correct total size, and then copying the individual fields of the structure into and out of the byte array, as appropriate, using the methods of the Marshal class, or directly through pointers in unsafe code; essentially, marshaling by hand. A pointer can then be created to the byte array and passed to the unmanaged function. However, because this technique is more complex, the remainder of this paper will focus on a technique that combines using the .NET Compact Framework marshaler with a little custom marshaling.

Note: The key to this technique is that the szTip member of NOTIFYICONDATA is the final member of the structure. If this were not the case, then a more custom approach would be needed.

To use this technique, you must first make the appropriate unmanaged declarations in your class. As before, a best practice is to declare these as private functions in a class that then exposes static (Shared in VB) methods to perform the functionality. In this case, the DestroyIcon, RegisterWindowMessage, and Shell_NotifyIcon functions, along with the NOTIFYICONDATA structure and a few constants, would need to be declared, as shown here.

Private Structure NOTIFYICONDATA
    Public cbSize As Integer
    Public hWnd As IntPtr
    Public uID As Integer
    Public uFlags As Integer
    Public uCallbackMessage As Integer
    Public hIcon As IntPtr
End Structure

<DllImport("coredll", SetLastError:=True)> _
Private Shared Function RegisterWindowMessage(ByVal _ 
                            lpMessage As String) As Integer
End Function

<DllImport("coredll", SetLastError:=True)> _
Private Shared Function DestroyIcon(ByVal hIcon As IntPtr) As IntPtr
End Function

<DllImport("coredll", SetLastError:=True)> _
Private Shared Function Shell_NotifyIcon( _
 ByVal dwMessage As TrayConstants, _
 ByVal lpData As IntPtr) As Boolean
End Function

Private Enum TrayConstants As Integer
    NIM_ADD = 0
    NIM_DELETE = 2
    NIF_ICON = 2
    NIF_MESSAGE = 1
    NIF_TIP = 4
    NIF_ALL = NIF_ICON Or NIF_MESSAGE Or NIF_TIP
End Enum

The key point to note here is that the szTip field is not included in the NOTIFYICONDATA structure, since it will need to be marshaled by hand. In addition, the RegisterWindowMessage function will be used to create a unique message identifier, used to populate the uCallbackMessage field and ultimately to notify the application when the notify icon is acted on by the user. The DestroyIcon function will be used to deallocate the memory used by the icon in the system tray. Finally, you'll notice that the Shell_NotifyIcon method is declared to accept an argument of type TrayConstants that, in part, defines what actions the function will take, such as adding or removing the icon, and an unmanaged pointer that will be populated with the pointer that includes the NOTIFYICONDATA structure.

The call to the Shell_NotifyIcon function can then be wrapped in a shared method called CreateNotifyIcon, as shown below.

' Sets up the notify icon and returns the message to hook events for
Public Shared Function CreateNotifyIcon( _
 ByVal notifyWindow As MessageWindow, _
 ByVal icon As IntPtr, _
 ByVal Tooltip As String) As Integer

    Dim structPtr As IntPtr

    ' Create the structure
    Dim nid As New NOTIFYICONDATA

    ' Calculate the size of the structure needed
    Dim size As Integer = Marshal.SizeOf(nid) + _
     (64 * Marshal.SystemDefaultCharSize)

    Try
        ' Register the callback event
        Dim msg As Integer = RegisterWindowMessage("NotifyIconMsg")

        ' Fill in the fields of the structure
        With nid
           .cbSize = size
           .hIcon = icon
           .hWnd = notifyWindow.Hwnd
           .uCallbackMessage = msg
           .uID = 1 'Application defined identifier
           .uFlags = TrayConstants.NIF_ALL
        End With

        ' Allocate the memory
        structPtr = Memory.AllocHLocal(size)

        ' Copy the structure to the pointer
        Marshal.StructureToPtr(nid, structPtr, False)

        ' Add the tooltip
        Dim arrTooltip() As Char = Tooltip.ToCharArray()
        Dim toolOffset As New IntPtr(structPtr.ToInt32() + _
         Marshal.SizeOf(nid))
        Marshal.Copy(arrTooltip, 0, toolOffset, arrTooltip.Length)

        ' Call the function
        Dim ret As Boolean = Shell_NotifyIcon( _
         TrayConstants.NIM_ADD, structPtr)

        If ret = False Then
            ' Go get the error
            Dim errorNum As Integer = Marshal.GetLastWin32Error()
            Throw New WinCeException("Could not set the notify icon ", _
             errorNum)
        Else
            ' Success!
            Return msg
        End If

    Catch ex As Exception
        HandleCeError(ex, "CreateNotifyIcon", False)
    Finally
        ' Free memory
        Memory.FreeHLocal(structPtr)
    End Try

End Function

You'll notice that this method accepts the window to notify when the icon is acted upon defined as a MessageWindow object from the Microsoft.WindowsCe.Forms namespace, an unmanaged pointer to the icon (actually the icon handle) to place in the system tray, and the text of the tooltip to display. The method then returns the Windows message handle that the MessageWindow can use to look for events, such as clicks that occur on the notify icon.

Note: One technique to create the pointer to the icon is to use the ExtractIconEx Windows CE function to extract the icons handle from an executable file or DLL.

First, this method declares an unmanaged pointer that will be used to hold the pointer to the structure, and creates a new instance of the NOTIFYICONDATA structure, and places it in the reference variable, nid. Next, the correct size of the structure expected by the unmanaged function is calculated by adding the size calculated by the marshaler (Marshal.SizeOf) to the size of the tooltip text (in this case, a 64-element array). In this particular case, had the szTip field been included in the structure, the SizeOf method would return 28 (4 bytes for each of the seven fields). However, by adding the size of the array manually, the correct total of 92 (24 bytes for the six other fields, plus 64 bytes for the character array) is calculated. The SystemDefaultCharSize is used to ensure that the correct character size for the system is taken into account.

Once the structure's correct size has been determined, the RegisterWindowMessage function is called to register a Windows message handle used by the application to determine when an event for the icon is generated. The remainder of the structure is then populated, including the size that was just calculated, the icon handle, the handle of the window that will be notified, the message handle just generated, an application defined identifier, and finally the flags that indicate which of the other fields contain valid data.

At this point, the structure can be copied into unmanaged memory, and a pointer returned. This can be done by using the AllocHLocal method of the Memory class shown in the first section of this paper. This method is passed the total size previously calculated for the structure. The returned IntPtr (structPtr in this case) can then be populated using the StructureToPtr method of the Marshal class. This code relies on the .NET Compact Framework marshaler to correctly marshal the blittable types in the NOTIFYICONDATA structure.

However, at this point, only the first 24 bytes of the memory pointed to by structPtr have been initialized. To populate the remaining 64 bytes, some custom marshaling is required. First, the tooltip argument passed into the method is copied to a character array. Next, a new pointer that points to the correct offset within the memory region pointed at by structPtr is created by adding the size of the NOTIFYICONDATA structure (24 bytes in this case) to the integer value of the pointer itself returned through the ToInt32 method. Finally, the Copy method of the Marshal class is used to copy the contents of the character array to the new pointer.

The Shell_NotifyIcon function can then be invoked to add the icon to the tray. If the function returns false, the GetLastWin32Error method of the Marshal class can be called (as we discussed in our previous paper), and a custom exception thrown. If the call succeeds, the message handle to hook is returned. In the event of an exception being thrown by the PInvoke service, our custom HandleCeError method (also discussed in the previous paper) is used to take the appropriate action.

It is important to note, however, that the Finally block contains a call to the FreeHLocal method of the Memory class, so that the memory allocated for the structure is always released.

Note: Those developers who will need to marshal reference types and character arrays like those shown in this paper may alternatively want to invest time in creating a custom MarshalAs attribute for the .NET Compact Framework. Using this approach allows you to place all of the memory and pointer manipulation into the attribute code, making the code to call the unmanaged function cleaner, while providing a centralized way of handling these situations. In fact, as of this writing, one of the developers in the .NET Compact Framework community has begun to develop just such a utility. For more information, see the Compact Framework public newsgroup (microsoft.public.dotnet.framework.compactframework).

For completeness, the associated DestroyNotifyIcon method is also shown here. It takes the same approach, but, of course, uses the NIM_DELETE value of the TrayConstants enumeration to remove the icon from the tray. It also calls the DestroyIcon unmanaged function to deallocate the icon handle.

' Clear the notify icon and deallocates the icon
Public Shared Sub DestroyNotifyIcon(ByVal notifyWindow As MessageWindow, _
 ByVal icon As IntPtr)

    Dim structPtr As IntPtr
    Dim nid As New NOTIFYICONDATA
    Dim size As Integer = Marshal.SizeOf(nid) + _
     (64 * Marshal.SystemDefaultCharSize)

    nid.cbSize = size
    nid.hWnd = notifyWindow.Hwnd
    nid.uID = 1

    Try
        ' Allocate the memory
        structPtr = Memory.AllocHLocal(size)
        ' Create the pointer to the structure and remove the icon
        Marshal.StructureToPtr(nid, structPtr, False)
        Dim ret As Boolean = Shell_NotifyIcon( _
         TrayConstants.NIM_DELETE, structPtr)
        If ret = False Then
            ' Go get the error
            Dim errorNum As Integer = Marshal.GetLastWin32Error()
            Throw New WinCeException("Could not destroy icon ", errorNum)
        End If
    Catch ex As Exception
        HandleCeError(ex, "DestroyNotifyIcon", False)
    Finally
        ' Free memory
        Memory.FreeHLocal(structPtr)
        ' Also we need to destroy the icon to recover resources
        DestroyIcon(icon)
    End Try
End Sub
Note: In order for the Shell_NotifyIcon function to return true when removing the icon, the application identifier (the uID member of the structure) must be populated to the same value as was passed in originally.

To use the CreateNotifyIcon and DestroyNotifyIcon methods then, the following Form and MessageWindows classes can be created.

using Atomic.CeApi;
public class Form1 : System.Windows.Forms.Form
{
   private EventWindow eventWnd;
   private IntPtr hIcon;
   private int iconMsg;

public Form1()
   {
      this.Text = "Form1";
      this.Load += new System.EventHandler(this.Form1_Load);
      this.Closed += new System.EventHandler(this.Form1_Closed);
   }

   private void Form1_Load(object sender, System.EventArgs e)
   {
      hIcon = IntPtr.Zero;
      // Get the icon handle here

      // Create the MessageWindow to process messages
      eventWnd = new EventWindow();

      // Place the icon in the tray
      iconMsg = Forms.CreateNotifyIcon(eventWnd,
       hIcon,"My application tooltip");

   // Set up event handler to handle incoming messages
      eventWnd.msgId = iconMsg;
      eventWnd.MsgProcssedEvent += new 
EventWindow.MsgProcessedEventHandler( 
eventWnd_MsgProcessed);
   }

   private void Form1_Closed(object sender, System.EventArgs e)
   {
      // Clean up the icon
      Forms.DestroyNotifyIcon(eventWnd,hIcon);
   }

   private void eventWnd_MsgProcessed (ref Message msg)
   {
      // Process the message
   }
}

// Class that receives messages from tray icon
public class EventWindow: MessageWindow
{
   public delegate void MsgProcessedEventHandler(ref Message msg);
   public event MsgProcessedEventHandler MsgProcessedEvent;
   public int msgId

   protected override void WndProc(ref Message m)
   {
      base.WndProc (ref m);
      if (m.Msg == this.msgId)
      {
         MsgProcessedEvent(ref m);
      }
   }
}

As you can see, the Form includes private fields that reference the MessageWindow class that will process the events, the pointer to the icon, and the identifier of the message used for the notification. After creating the handle to the icon, the Form1_Load method then creates the instance of the EventWindow class (derived from MessageWindow), and passes both it and the icon pointer to the CreateNotifyIcon method. Note that the method is static and encapsulated in the Atomic.CeApi.Forms class to better organize the code. At this point, the icon will be added to the system tray and will be ready to receive notifications.

To receive those notifications, however, the method returns the message identifier, which is then placed in the msgId field of the EventWindow class. This allows the EventWindow class to filter the messages, and only raise an event for the message that pertains to the icon notification. Alternatively, the message identifier could have been hard-coded into both the CreateNotifyIcon method and the EventWindow class, making the call to RegisterWindowMessage unnecessary.

An event handler, the eventWnd_MsgProcessed method, is then created in Form1 to handle the MsgProcessedEvent event of the eventWindow class. You'll notice that the EventWindow class defines the corresponding delegate and event. The overridden WndProc method checks to see if the message identifier is the notification message, and, if so, raises the MsgProcessedEvent that is then caught by Form1. The form can then take some action, such as bringing the form to the foreground or displaying a context menu.

Summary

Although the .NET Compact Framework marshaler used by the P/Invoke service does not contain all of the functionality of the full .NET Framework marshaler, it can still be used effectively, even in fairly complex cases, using a variety of techniques. In this whitepaper, we showed how passing both string pointers and embedded character arrays inside structure can be accomplished using a thunking layer, pointers and unsafe code, creating your own string pointer class, and doing a little custom marshaling. Hopefully, you'll be able to use and build on these techniques as you create great .NET Compact Framework-based applications.

Links

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here