The
iterator pattern’s role is to provide a way to access aggregate
objects sequentially without the knowledge of the structure of the
aggregate. The pattern is widely used in
C# and in .NET framework we
have the IEnumerator and IEnumerable interfaces to help us to
implement iterators for aggregates. When you implement your own
aggregate object you should implement these interfaces to expose a
way to traverse your aggregate.
Use Cases for the Iterator Pattern
You should use the pattern in the following cases:
- You need a uniform interface to traverse different aggregate
structures.
- You have various ways to traverse an aggregate structure.
- You don't won't to expose the aggregate object's internal
representation.
UML Diagram
Example in C#
#region Aggregate Item
class AggregateItem
{
#region Properties
public string Data { get; set; }
#endregion
#region Ctor
public AggregateItem(string data)
{
Data = data;
}
#endregion
}
#endregion
#region Aggregate Object
interface Aggregate
{
Iterator GetIterator();
}
class AggregateImpl : Aggregate
{
#region Members
private readonly List<AggregateItem> _aggregate;
#endregion
#region Properties
public int Count
{
get
{
return _aggregate.Count;
}
}
public AggregateItem this[int index]
{
get
{
return _aggregate[index];
}
set
{
_aggregate[index] = value;
}
}
#endregion
#region Ctor
public AggregateImpl()
{
_aggregate = new List<AggregateItem>();
}
#endregion
#region Aggregate Members
public Iterator GetIterator()
{
return new IteratorImpl(this);
}
#endregion
}
#endregion
#region Iterator
interface Iterator
{
object First();
object Next();
bool IsDone();
object Current();
}
class IteratorImpl : Iterator
{
#region Memebrs
private readonly AggregateImpl _aggregate;
private int _nCurrentIndex;
#endregion
#region Iterator Members
public object First()
{
return _aggregate[0];
}
public object Next()
{
object result = null;
if (_nCurrentIndex < _aggregate.Count - 1)
{
result = _aggregate[_nCurrentIndex];
_nCurrentIndex++;
}
return result;
}
public bool IsDone()
{
return _nCurrentIndex >= _aggregate.Count;
}
public object Current()
{
return _aggregate[_nCurrentIndex];
}
#endregion
#region Ctor
public IteratorImpl(AggregateImpl aggregate)
{
_nCurrentIndex = 0;
_aggregate = aggregate;
}
#endregion
}
#endregion
There are 5 players in the example. The first player is an aggregate
item which is a simple data structure. We also have an aggregate
interface which has a GetIterator method that returns the iterator.
There is an Iterator interface that gives the guidelines of the
iterator behavior. I used the two interfaces to implement an
aggregate and an iterator.
The IEnumerator and IEnumerable Interfaces
The IEnumerator and the IEnumerable are the ways to implement
the iterator pattern in C#. The IEnumerable interface exposes the
enumerator, which supports a simple iteration over a non-generic or
generic collection. It is used in the collection itself to expose the functionality
of enumerator. The IEnumerable is widely used in LINQ and
it is the building block to expose LINQ functionality. The IEnumerator
interface supports a simple iteration over a non-generic or generic collection.
The enumerators are a read only way to traverse a collection.
You should use these interfaces in order to implement the iterator pattern
in C#. The way to implement them is close to the implementation that
I provided earlier for the iterator pattern.
Simple Traverse Example Even though it is more preferable to use a foreach loop you
can traverse collections with the IEnumerator interface
like in the following example:
var strList = new List<string>
{
"str1",
"str2",
"str3"
};
IEnumerator<string> enumerator = strList.GetEnumerator();
string str;
while (enumerator.MoveNext())
{
str = enumerator.Current;
if (!string.IsNullOrEmpty(str))
{
Console.WriteLine("{0}", str);
}
}
Summary
To sum up, we are widely using the iterator pattern even if
we don’t know it. Whenever you run a foreach loop the iterator
pattern is used underneath the hood. The LINQ extensions are built
upon the IEnumerable interface which is a part of the iterator pattern
implementation in .Net framework.