Click here to Skip to main content
65,938 articles
CodeProject is changing. Read more.
Articles
(untagged)

Observing Applications via Heartbeat

0.00/5 (No votes)
3 Oct 2004 10  
A method to check if an application is working or has crashed.

Heartbeat with working and 'nonworking' Application

Introduction

Some time ago, in the C# Forum occurred the question how to check if an application is still running or has crashed. The only way to check if the application is running is to have another application that does this job. The application can not control itself, because 'a dead dog will not bark'.

Background

To check if an application is running, this application sends regularly an UDP packet, the heartbeat. The observing application listens for the heartbeat (the UDP Packets). If the heartbeat is missing for a certain period, we have to assume that our observed application has crashed. As this works with UDP packets, this supervision can work on the same machine, on another machine in the LAN, or even over the Internet.

Description of the Code

The code is really small and documented, so I will not write a big story about this code.

ClientForm

The ClientForm class represents the observed application. In the Eventhandler function of the Timer, the SendUdpPacket() function is called when the checkbox is checked (to simulate a working/non-working application).

private void SendUdpPacket()
{
    byte[] data = new byte[1024];

    // Create UDP Socket

    Socket udpClientSocket = new Socket( AddressFamily.InterNetwork, 
                        SocketType.Dgram, 
                        ProtocolType.Udp);

    // Send Application Title (Window Title) as the Data

    data = Encoding.ASCII.GetBytes(this.Text);

    // Send it ...

    udpClientSocket.SendTo(data,0,data.Length,SocketFlags.None,ipep);
}

ServerForm

The ServerForm class represents the observing application. In the constructor, the Listening Socket and the Timer are initialized:

public ServerForm()
{
    ...

    udpServerSocket = new Socket(AddressFamily.InterNetwork,
                          SocketType.Dgram, ProtocolType.Udp);
    udpServerSocket.Bind(ep);
    udpServerSocket.BeginReceiveFrom( buffer, 
                                      0, 
                                      1024, 
                                      SocketFlags.None, 
                                      ref ep, 
                                      new AsyncCallback(ReceiveData), 
                                      udpServerSocket);

    checkTimer.Interval = 1000;
    checkTimer.AutoReset = true;
    checkTimer.Elapsed += new 
              System.Timers.ElapsedEventHandler(checkTimer_Elapsed);
    checkTimer.Start();
}

The most important part of the callback function ReceiveData() is the updating of the timestamp lastUpdate.

void ReceiveData(IAsyncResult iar)
{
    // Create temporary remote end Point

    IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
    EndPoint tempRemoteEP = (EndPoint)sender;

    // Get the Socket

    Socket remote = (Socket)iar.AsyncState;

    // Call EndReceiveFrom to get the received Data

    int recv = remote.EndReceiveFrom(iar, ref tempRemoteEP);

    // Get the Data from the buffer to a string

    string stringData = Encoding.ASCII.GetString(buffer,0,recv);
    Console.WriteLine(stringData);

    // update Timestamp

    lastUpdate = DateTime.Now.ToUniversalTime();

    // Restart receiving

    if(!this.IsDisposed)
    {
        udpServerSocket.BeginReceiveFrom( buffer, 
                            0, 
                            1024, 
                            SocketFlags.None, 
                            ref ep, 
                            new AsyncCallback(ReceiveData), 
                            udpServerSocket);
    }
}

In the EventHandler of the Timer, the time span since the last update of the timestamp lastUpdate is checked. If the time span is too big, the Label text and color are changed.

private void checkTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
    // Calculate the Timespan since the Last Update from the Client.

    TimeSpan timeSinceLastHeartbeat = DateTime.Now.ToUniversalTime() - lastUpdate;

    // Set Lable Text depending of the Timespan

    if(timeSinceLastHeartbeat > TimeSpan.FromSeconds(3))
    {
        lblError.Text = "No Answer from ClientForm";
        lblError.BackColor = Color.Red;
    }
    else
    {
        lblError.Text = "ClientForm OK";
        lblError.BackColor = Color.Green;
    }
}

Application 'in the Wild'

For a serious observing application, it should not just change the color or text of a label but send an email, send a SMS or paging message or something else. It would make sense to create a service for the observing application and to implement it so that it observes several different applications, maybe also on different machines.

The observed applications should send the heartbeat not from a thread only for this task but from the working thread, if this is possible. When the heartbeat is sent from a thread only for this task, you will not recognize if the important thread of your application has died or is blocked (maybe from a deadlock) because the heartbeat signal is still sent.

Conclusion

The given example was only one way to observe an application. There are other ways (like TCP Connection, Pipes etc.), but you need always another application to observe your application. You can build even more complex heartbeats, like sending a status, and you can use the same mechanism to send warnings and errors to your observing application. So your observing application can become your 'application supervision and alarm management central'.

History

  • Version 1.01, Posted 29. September 2004
    Made Observer 'daylight saving time'-save. Thanks to jbryner for his advice.

  • Version 1.00, Posted 22. September 2004
    Initial Version.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here