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Extracting AVI Frames

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5 Nov 2004 30  
Introducing AVI functions for extracting frames of an AVI movie and saving them in bitmap files.

Introduction

In the last project that I worked on, the project required to extract frames of an AVI movie and save them as bitmaps files. Here I want to share my experiences in this project with you.

AVIFile Functions

The best way to obtain information about AVI format and learn more about the internal behavior of the file, is going directly to MSDN as I did. The AVI related functions are inside vfw.h header file. This means you must include this header and add vfw32.lib library file to your project.

Here is the list of functions that I used in the project and a brief information about them (taken from MSDN):

void AVIFileInit(void); The AVIFileInit function initializes the AVIFile library.
void AVIFileOpen(PAVIFILE* ppfile, LPCTSTR szFile, UINT mode, CLSID pclsidHandler); The AVIFileOpen function opens an AVI file and returns the address of a file interface used to access it.
void AVIFileInfo(PAVIFILE pfile, AVIFILEINFO* pfi, LONG lSize); The AVIFileInfo function obtains information about an AVI file.
void AVIFileGetStream(PAVIFILE pfile, PAVISTREAM* ppavi, DWORD fccType, LONG lParam); The AVIFileGetStream function returns the address of a stream interface that is associated with a specified AVI file.
LONG AVIStreamStart(PAVISTREAM pavi); The AVIStreamStart function returns the starting sample number for the stream.
LONG AVIStreamLength(PAVISTREAM pavi); The AVIStreamLength function returns the length of the stream.
PGETFRAME AVIStreamGetFrameOpen(PAVISTREAM pavi, LPBITMAPINFOHEADER lpbiWanted); The AVIStreamGetFrameOpen function prepares to decompress video frames from the specified video stream.
LPVOID AVIStreamGetFrame(PGETFRAME pgf, LONG lPos); The AVIStreamGetFrame function returns the address of a decompressed video frame.
void AVIStreamGetFrameClose(PGETFRAME pget); The AVIStreamGetFrameClose function releases resources used to decompress video frames.
LONG AVIStreamRelease(PAVISTREAM pavi); The AVIStreamRelease function decrements the reference count of an AVI stream interface handle, and closes the stream if the count reaches zero.
void AVIFileExit(void); The AVIFileExit function exits the AVIFile library and decrements the reference count for the library.

Now it's time to write some code:

BOOL ExtractAVIFrames(CString szFileName)
{
    AVIFileInit();

    PAVIFILE avi;
    int res=AVIFileOpen(&avi, szFileName, OF_READ, NULL);

    if (res!=AVIERR_OK)
    {
        //an error occures

        if (avi!=NULL)
            AVIFileRelease(avi);
        
        return FALSE;
    }

    AVIFILEINFO avi_info;
    AVIFileInfo(avi, &avi_info, sizeof(AVIFILEINFO));

    CString szFileInfo;
    szFileInfo.Format("Dimention: %dx%d\n"
                      "Length: %d frames\n"
                      "Max bytes per second: %d\n"
                      "Samples per second: %d\n"
                      "Streams: %d\n"
                      "File Type: %d", avi_info.dwWidth,
                            avi_info.dwHeight,
                            avi_info.dwLength,
                            avi_info.dwMaxBytesPerSec,
                            (DWORD) (avi_info.dwRate / avi_info.dwScale),
                            avi_info.dwStreams,
                            avi_info.szFileType);

    AfxMessageBox(szFileInfo, MB_ICONINFORMATION | MB_OK);

    PAVISTREAM pStream;
    res=AVIFileGetStream(avi, &pStream, streamtypeVIDEO /*video stream*/, 
                                               0 /*first stream*/);

    if (res!=AVIERR_OK)
    {
        if (pStream!=NULL)
            AVIStreamRelease(pStream);

        AVIFileExit();
        return FALSE;
    }

    //do some task with the stream

    int iNumFrames;
    int iFirstFrame;

    iFirstFrame=AVIStreamStart(pStream);
    if (iFirstFrame==-1)
    {
        //Error getteing the frame inside the stream


        if (pStream!=NULL)
            AVIStreamRelease(pStream);

        AVIFileExit();
        return FALSE;
    }

    iNumFrames=AVIStreamLength(pStream);
    if (iNumFrames==-1)
    {
        //Error getteing the number of frames inside the stream

        
        if (pStream!=NULL)
            AVIStreamRelease(pStream);
        
        AVIFileExit();
        return FALSE;
    }

    //getting bitmap from frame

    BITMAPINFOHEADER bih;
    ZeroMemory(&bih, sizeof(BITMAPINFOHEADER));

    bih.biBitCount=24;    //24 bit per pixel

    bih.biClrImportant=0;
    bih.biClrUsed = 0;
    bih.biCompression = BI_RGB;
    bih.biPlanes = 1;
    bih.biSize = 40;
    bih.biXPelsPerMeter = 0;
    bih.biYPelsPerMeter = 0;
    //calculate total size of RGBQUAD scanlines (DWORD aligned)

    bih.biSizeImage = (((bih.biWidth * 3) + 3) & 0xFFFC) * bih.biHeight ;

    PGETFRAME pFrame;
    pFrame=AVIStreamGetFrameOpen(pStream, 
           NULL/*(BITMAPINFOHEADER*) AVIGETFRAMEF_BESTDISPLAYFMT*/ /*&bih*/);
    
    //Get the first frame

    int index=0;
    for (int i=iFirstFrame; i<iNumFrames; i++)
    {
        index= i-iFirstFrame;

        BYTE* pDIB = (BYTE*) AVIStreamGetFrame(pFrame, index);
        
        CreateFromPackedDIBPointer(pDIB, index);
    }

    AVIStreamGetFrameClose(pFrame);

    //close the stream after finishing the task

    if (pStream!=NULL)
        AVIStreamRelease(pStream);

    AVIFileExit();

    return TRUE;
}

The only one function that I must describe more about is: CreateFromPackedDIBPointer(). This function takes a pointer returned from AVIStreamGetFrame() function and creates a bitmap from it. As you know, the AVIStreamGetFrame() returns a pointer to DIB information about the frame. We take this pointer and create a bitmap from it.

BOOL CreateFromPackedDIBPointer(LPBYTE pDIB, int iFrame)
{
    ASSERT(pDIB!=NULL);

    //Creates a full-color (no palette) DIB from a pointer to a

    //full-color memory DIB


    //get the BitmapInfoHeader

    BITMAPINFOHEADER bih;
    RtlMoveMemory(&bih.biSize, pDIB, sizeof(BITMAPINFOHEADER));

    //now get the bitmap bits

    if (bih.biSizeImage < 1)
    {
        return FALSE;
    }

    BYTE* Bits=new BYTE;

    RtlMoveMemory(Bits, pDIB + sizeof(BITMAPINFOHEADER), bih.biSizeImage);

    //and BitmapInfo variable-length UDT

    BYTE memBitmapInfo[40];
    RtlMoveMemory(memBitmapInfo, &bih, sizeof(bih));

    BITMAPFILEHEADER bfh;
    bfh.bfType=19778;    //BM header

    bfh.bfSize=55 + bih.biSizeImage;
    bfh.bfReserved1=0;
    bfh.bfReserved2=0;
    bfh.bfOffBits=sizeof(BITMAPINFOHEADER) + sizeof(BITMAPFILEHEADER); //54

    
    CString FileName;
    FileName.Format("Frame-%05d.bmp", iFrame);
    
    FILE* fp=fopen(FileName, "wb");
    if (fp!=NULL)
    {
        fwrite(&bfh, sizeof(bfh), 1, fp);
        fwrite(&memBitmapInfo, sizeof(memBitmapInfo), 1, fp);
        fwrite(Bits, bih.biSizeImage, 1, fp);
        fclose(fp);
    }
    else
    {
        TRACE0(_T("Error writing the bitmap file"));
        return FALSE;
    }

    delete [] Bits;
    return TRUE;
}

Enjoy!

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