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While there's no way to gauge the accuracy of Murtazin's claim without confirmation from Microsoft or one of its hardware partners, the company did reportedly invest more than $1 billion on smartphone research and development in 2010. Money can't buy love, but it can rent a substitute
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I believe Microsoft would have more market share with the windows phone before the Last Quarter this year.
Abisoye Falabi
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Nearly three years ago, the Federal Trade Commission began an investigation into Apple’s marketing of in-app purchases to children. The issue was that when users entered their iTunes password in the App Store, iOS wouldn't ask for the password again for 15 minutes—enabling the easy purchase of virtual items, particularly by kids. Earlier this year, Ars reported an instance where a five-year-old ran up a $2,500 charge. I guess now kids will have to memorize Dad's password, rather than just asking for it every 15 minutes
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Hiring by IT services firms dominated job gains in 2013. I'm shocked. SHOCKED!
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Creating snippets is already supported but the process is manual and somewhat laborious. We decide to make it easier, and have put together a new extension for Visual Studio 2013 to visually create and edit snippets. A little snippet, a little tuck, and work's done!
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OK, maybe the word "dead" is pretty harsh, but let's face the facts for a moment. "It's just pining for the fjords"
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Actually, though his quoted source is garbage, in Feb'2013, Microsoft has confirmed that XNA is in fact dead.
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The closest link I can come up with, after an admittedly brief search, is this[^].
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A site search for any Microsoft.com pages gave out nada, not a single hint that they are planning to abandon XNA: Search[^]
Veni, vidi, caecus | Everything summarizes to Assembly code
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Read these[^].
Honestly, when has Microsoft EVER resurrected anything??
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Interesting to compare this to SilverLight's (subtle) death.
There weren't a lot of facts about whether or when or how or if not or anything from Microsoft either.
Basically, they just started removing all their samples and any parts of their web site which heavily depended upon SilverLight.
I don't want to scare investors, you know? So, as far as anyone who is asking, we still support everything, including ActiveX, but if you really, really, really want to know, then try writing something that uses old technology like SilverLight.
The rumors of XNA's death have been grossly exaggerated, until you just can't use it anymore.
That's how it was with SilverLight. Now, what I've heard is that Microsoft Word will no longer be in Office in late 2014...Word is being phased out, because the Ami Pro team has taking over. Oh, you don't know Ami Pro, well then it's the WordPerfect team that is taking over, so MS-Word is gone. For sure.
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Bloody hell. What does it take?? You're not going to find the "official letter of termination" written by Microsoft because it doesn't exist. It's another one of those things that MS let's die, quietly.
It's official: XNA is dead
February 2, 2013 6:00 PM | Staff
Microsoft has confirmed that it does not plan to release future versions of the XNA development toolset.
A blog post from developer Promit Roy earlier this week apparently detailed Microsoft's plans to fully retire the XNA Game Studio tools on April 1, 2014, while also suggesting that the future of API collection DirectX is uncertain.
The company has now further explained the situation to Polygon, assuring developers that DirectX development will continue, but stating that XNA has received its last update.
"XNA Game Studio remains a supported toolset for developing games for Xbox 360, Windows and Windows Phone," said the representative. "Many developers have found financial success creating Xbox LIVE Indie Games using XNA. However, there are no plans for future versions of the XNA product."
Numerous developers took to Twitter to mourn the death of the platform -- or otherwise. Unity CEO David Helgason in particular tweeted, "Farewell XNA, you were never quite the worthy opponent I expected, though you hit some high notes along the way."
He later added, "XNA was originally announced GDC 2005, just 3 months before Unity 1.0. I remember being quite worried at competing with all of Microsoft's might (remember, they really mattered back then). However they never really loved their own platform, and this closure isn't really a surprise if you followed them closely (like I did)"
"Microsoft have essentially turned their backs on 10,000 developers on one of the most promising gaming APIs available today," said Dominique Louis of MonoGame, the Open Source implementation of the XNA Framework.
"Everyone knew it was coming," they added, "but were secretly hoping that Microsoft were going to spring a surprise XNA 5 on them. Essentially, with no movement on XNA for more than a year and the key Microsoft developers moving on to other projects, it was wishful thinking to expect anything but this."
Hope for XNA developers
The news isn't all bad. While XNA is officially dead as far as Microsoft is concerned, MonoGame says it will continue to support XNA developers going forward. XNA devs can continue using the same tools they already have and, thanks to its SharpDX backend, can even publish to Windows 8, which otherwise doesn't support XNA.
"So far we have close to 20 MonoGame powered games on the Windows Store," Louis tells us. One of these -- Skulls of the Shogun -- was even published by Microsoft, which has given its blessing. The company even had MonoGame speak at its //Build summit.
XNA developers left in limbo are encouraged to check out the MonoGame site for more information.
and...
http://ventspace.wordpress.com/2013/01/30/directxxna-phase-out-continues/[^]
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Collin Jasnoch wrote: If I claim Objective C is dead will it make it true? How much will it cost me to make that the case?
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Sweet. Sounds good to me.
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Right, I can now write a blog post saying Obj-C is being retired and the announcement slipped out on CP.
"If you don't fail at least 90 percent of the time, you're not aiming high enough."
Alan Kay.
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This is a slightly better "confirmation" though:
Leakety[^]
"If you don't fail at least 90 percent of the time, you're not aiming high enough."
Alan Kay.
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Microsoft, naturally, have denied they intend to discontinue XNA, but I remember them saying much the same for Silverlight.
"If you don't fail at least 90 percent of the time, you're not aiming high enough."
Alan Kay.
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