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Quote: With numbers like these — why would women want to work in games? Obviously you can't base everything off of just summarized numbers. They don't tell the whole story. It could be that a high percentage of the women are new to the industry and therefore have lower salaries bringing the average down.
I know a lot of women are the ones who get the kid from day care when they are sick and in my experience women who have kids miss a lot more work then the men. If they are getting more time off they should not be paid the same.
Anyway, don't judge a stat by it's numbers.
There are only 10 types of people in the world, those who understand binary and those who don't.
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Do you really think child sick leave cause underpaid wages for women? That must be one of the most stupid comments lately. Have it ever occurred to you there may be structural problems for women in such an organisation? If that would have been presented to me at my salary meeting i would have quit, literally.And I have a penis.
I have female collegues and the say they are underpaid. I believe them. On the other hand this is common in the gamedev industry, especially among younger people across both sexes but I have no doubt that not bragging about your skills all the time puts you straight on the path to underpaid code monkey. This is sad and is something I try to fight everywhere I work. Too often I see people get squashed wage-wise because they werent aggressive enough towards peers. Some bosses see this as a weakness and subsequently give lower salary because they want people to deliver, work all night and be thankful for whatever crumbs was left by the ceo.
You can say, "maybe she isnt skilled enough". And there you have it. Someone thinks just that, based on a vim, and then she gets less payed. Not because shes not good, but because shes not participating in the hierarchy of men.
We should see women as a true valuable resource in the game dev industry and give them higher salaries than normal because that will generate more value later on from them and from male peers.
I toyally disagree children are the cause of wage discrimination, or that any other gender specific feature or behaviour can cause that. I believe the root cause lie elsewhere.
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Quote: Do you really think child sick leave cause underpaid wages for women? That must be one of the most stupid comments lately. I said, " If they are getting more time off they should not be paid the same." Are you saying you believe they should be paid the same even if they work less?
There are only 10 types of people in the world, those who understand binary and those who don't.
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No, paid for work hours of course, but not less opportunity to be given better salary. I do child sick leave from time to time. No one ever raises eyebrows and neither should you.
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Quote: but not less opportunity to be given better salary. Of course, I think everyone agrees with that.
Quote: No one ever raises eyebrows and neither should you. You appear quite defensive. So, you think you should get paid just as much as someone else even if you miss a lot more days?
There are only 10 types of people in the world, those who understand binary and those who don't.
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Same yearly salary of course but due to sick days and child leave that would fluctuate.
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Quote: due to sick days and child leave that would fluctuate. OK, then we agree.
There are only 10 types of people in the world, those who understand binary and those who don't.
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Quote: We should see women as a true valuable resource in the game dev industry anywhere and everywhere. FTFY
Quote: and give them higher salaries than normal I'll quote you: "That must be one of the most stupid comments lately." You would pay someone more just because they are a woman? And you are complaining that a man gets paid more for being a man? That's quite hypocritical.
There are only 10 types of people in the world, those who understand binary and those who don't.
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Agree.
And on second comment.
I would pay someone more for the value they bring. Women in game industry actually provide value in stark contrast to other types in the industry. Ill let you figure those out for your self.
And since you didnt notice i say it again: give them higher salaries than there normal under wage salaries. At least thats what I meant.
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Quote: Women in game industry actually provide value in stark contrast to other types in the industry. Ill let you figure those out for your self. No clue what you are trying to say. Are you saying that in the game dev industry women are more valuable then men? If so, why?
Quote: give them higher salaries than there normal under wage salaries. OK, I think I see what you meant now. Just pay them what they're worth, right? Regardless of gender. If a man is worth more, pay him more. If a woman is, she should get more. If that's what you are saying, I agree.
There are only 10 types of people in the world, those who understand binary and those who don't.
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The big bearded boss despot that make you crunch two weeks before deadline because he want special features. Women would never do that. They would just scratch you in the face and say "mjau" instead when you missed the deadline and then say: "ok, maybe we need to look at the backlog and Prioritize better next time", instead of calling you names for a month afterwards. Thats why we need more women. And the geeks that spit in your face because you stood up to the boss wouldnt be licking ass so much either because that would be called sexual harassment and so on. See where this is going? I have very bad experiences with male hierarchies and I believe they must be defeated globally. Oh the lolz. I dont like radical feminism either. As a matter a fact I would actually call my self equalitist. There you go.
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Quote: I have very bad experiences with male hierarchies Yes, I would say that is clear. Funny, because my experience has been quite different, not quite the opposite, but definitely different.
There are only 10 types of people in the world, those who understand binary and those who don't.
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And yes. I agree with that last paragraphs as well. So I guess we are agreed then.
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Maybe you were hoping for something radically new and different from a Facebook phone. If so, Zuck just broke your heart. But so what. Facebook never does anything new. New doesn’t matter in the blue. What matters is this: What Mark Zuckerberg showed off today runs software called Facebook Home that makes it easier for people to spend more time with Facebook. And that’s all he really needed to pull off. In fact, the long rumored Facebook phone turned out not to be a phone at all. Or even a new OS or a fork of the Android operating system like Amazon’s Kindle Fire. It’s something more than an application, and slightly less than an operating system. The genius of the Facebook phone is that the company made a phone without making a phone at all.
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Terrence Dorsey wrote: genius of the Facebook phone is that the company made a phone without making a phone
Would you expect anything different from Facebook?
I know that the idea of a Facebook phone has been in discussions for the last year or two but I never thought that they would go through with it. The only value that they are creating is allowing facebook developers to better integrate/develop with the Facebook mobile ecosystem.
as if the facebook, twitter and message boards weren't enough - blogged
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What’s bound to be missing in most of this coverage is what’s plainly said, if not in so many words, in the official blog post: going faster matters. Not (just) code execution, but cycle times: how long does it take you to build a thing you can try out, poke at, improve, or demolish? ... Directness of action matters, and when you’re swimming through build files for dozens of platforms you don’t work on, that’s a step away from directness. When you’re working to fix or prevent regressions you can’t test against, that’s a step away. When compiles and checkouts take too long, that’s a step away. When landing a patch in both WebKit and Chromium stretches into a multi-day dance of flags, stub implementations, and dep-rolls, that’s many steps away. Better, faster, less-kludgey code.
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And the author isn't biased in any way whatsoever.
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Chrome is departing WebKit as its rendering engine.... The new engine is called Blink. It’s open source and based WebKit.... If their consensus is that Chrome cannot be the best browser it can be with WebKit at its core, I fully trust and support that decision. After all, these folks know how to build browsers. If you think about it some more things start to make sense. The architecture of today’s web browser is dramatically different than it was back in 2001 (when WebKit was designed). Looked at another way, Google just threw out Reader, CalDAV... and its browser engine.
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Did you go out of your way to find Google engineers to get their opinion. Why not get Steve Ballmer to pen a piece about how brilliant IE11 is going to be?
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Quote: Did you go out of your way to find Google engineers to get their opinion. Yes, especially for you. Enjoy.
Director of Content Development, The Code Project
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There are a couple of reasons why the bubble is sure to burst. The first is just that it’s a bubble, and any chart which looks like the one at the top of this post is bound to end in tears at some point. But there’s a deeper reason, too — which is that bitcoins are an uncomfortable combination of commodity and currency. The commodity value of bitcoins is rooted in their currency value, but the more of a commodity they become, the less useful they are as a currency. The perfect digital currency or the perfect virtual Ponzi scheme?
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Get thee to a download URL!
Details at Soma's blog[^] (as someone was kind enough to write for him), download here[^].
Main focus seems to be Agile, Windows Store dev, but there's some other stuff in there like SignalR and Single Page Apps.
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TTFN - Kent
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