Introduction
In my previous article, we discussed simple multithreaded programming in C, Win32 and MFC. Now, we see simple thread synchronization with Win32 API and MFC.
What is Thread Synchronization?
In a multithreaded environment, each thread has its own local thread stack and registers. If multiple threads access the same resource for read and write, the value may not be the correct value. For example, let's say our application contains two threads, one thread for reading content from the file and another thread writing the content to the file. If the write thread tries to write and the read thread tries to read the same data, the data might become corrupted. In this situation, we want to lock the file access. The thread synchronization has two stages. Signaled and non-signaled.
The signaled state allows objects to access and modify data. The non-signaled state does allow accessing or modifying the data in the thread local stack.
Thread Synchronization methods:
Many of the thread synchronization methods are used to synchronize multiple threads. The following methods are used to synchronize between objects.
Thread Synchronization on different processes:
Event:
Event is a thread synchronization object used to set the signaled or non-signaled state. The signaled state may be manual or automatic depending on the event declaration.
Mutex:
Mutex is the thread synchronization object which allows to access the resource only one thread at a time. Only when a process goes to the signaled state are the other resources allowed to access.
Semaphore:
Semaphore is a thread synchronization object that allows zero to any number of threads access simultaneously.
Thread Synchronization in same process:
Critical Section
The critical section is a thread synchronization object. The other synchronization objects like semaphore, event, and mutex are used to synchronize the resource with different processes. But, the critical section allows synchronization within the same process.
The given difference is the main difference between the thread synchronization objects. The other differences between the thread synchronization are the following:
Win32 Wait Functions:
The Wait family of functions are used to wait the thread synchronization object while a process completes. The widely used functions are WaitForSingleObject
and WaitForMultipleObjects
functions. The WaitForSingleObject
function is used for waiting on a single Thread synchronization object. This is signaled when the object is set to signal or the time out interval is finished. If the time interval is INFINITE, it waits infinitely.
The WaitForMultipleObjects
is used to wait for multiple objects signaled. In the Semaphore thread synchronization object, when the counters go to zero the object is non-signaled. The Auto reset event and Mutex is non-signaled when it releases the object. The manual reset event does affect the wait functions' state.
MFC Lock/Unlock Resource:
The MFC CMutex
, CCriticalSection
, CSemaphore
, and CEvent
classes are used to synchronize the threads in Microsoft Foundation Class library.
The CSingleLock
and CMultiLock
are used to control the access to the resources in multithread programming. The CSingleLock
and CMultiLock
classes have no base class. CSingleLock
is used to lock the single synchronization object at a time. CMultiLock
is used to control more than one thread synchronization objects with a particular time interval. The CSingleLock
/CMultiLock
Lock
and Unlock
member functions are used to the lock or release the resource.
The CSingleLock
and CMultiLock
constructors use the CSyncObject
object for locking and unlocking the resource. All the Thread Synchronization classes are derived from CSyncObject
base class. So, the constructor has any one of the thread synchronization classes derived from CSyncObject
. CSingleLock
IsLocked
member is use to find if the object is locked already or not.
The CMultiLock
class is used to control the access to the resources in multiple objects. The CMultiLock
constructor has an array of CSyncObject
objects and the total number of counts in the thread synchronization classes. The IsLocked
member function is used to check the particular synchronization object state.
Thread Synchronization Objects:
Critical Section:
The Critical section object is same as the Mutex object. But, the Mutex object allows synchronizing objects across the process. But the Critical section object does not allow synchronization with different processes. The critical section is used to synchronize the threads within the process boundary.
It is possible to use Mutex instead of critical section. But, the critical section thread synchronization object is slightly faster compared to other synchronization objects. The critical section object synchronizes threads within the process. Critical section allows accessing only one thread at a time.
Win32 Critical Section Object:
The process allocates memory for the critical section using the CRITICAL_SECTION
structure. The critical section structure declared in the Winnt.h is as follows:
typedef struct _RTL_CRITICAL_SECTION {
PRTL_CRITICAL_SECTION_DEBUG DebugInfo;
LONG LockCount;
LONG RecursionCount;
HANDLE OwningThread;
HANDLE LockSemaphore;
DWORD SpinCount;
} RTL_CRITICAL_SECTION, *PRTL_CRITICAL_SECTION;
In critical section, we allocate memory for CRITICAL_SECTION
structure and initializes the critical section. The IniailizeCriticalSection
and InitializeCriticalSectionAndSpinCount
are used to initialize the critical section. If we initialize the critical section, then only, we use any one of the EnterCriticalsection
, TryEnterCriticalSection
, or LeaveCriticalSection
functions. The EnterCriticalsection
function is used to enter the critical section, and TryEnterCriticalSection
to enter the critical section without blocking. LeaveCricalSection
is used to leave the critical section.
If any of the other synchronization object names is same as Critical section object, the Critical section object waits for the ownership infinitely. The Critical section object does not allow moving or copying the object. If we have to synchronize the thread on different processes, use Mutex object. DeleteCriticalSection
function releases all the critical section objects. After calling the DeleteCriticalSection
, it is not possible to call EnterCriticalsection
or LeaveCriticalSection
.
Example:
CRITICAL_SECTION m_cs;
InitializeCriticalSection(&m_cs);
The two threads try to access the same variable. The global variable g_n
tries to access two threads. The global m_cs
CRITICAL_SECTION
structure is used to synchronize the two threads.
UINT ThreadOne(LPVOID lParam)
{
EnterCriticalSection(&m_cs);
LeaveCriticalSection(&m_cs);
return 0;
}
Thread two:
UINT ThreadTwo(LPVOID lParam)
{
EnterCriticalSection(&m_cs);
LeaveCriticalSection(&m_cs);
return 0;
}
MFC Critical Section object:
The CCriticalSection
class provides the functionality of critical section synchronization object. The default constructor is used to construct the critical section object. The Lock
and Unlock
functions are used to control the resource access in the synchronization object.
The CRITICAL_SECTION
's m_sect
data member allows initializing the CRITICAL_SECTION
structure. The Lock
function overloaded in two forms. The Lock
function without any arguments is used to lock the resource. The other form of Lock
function needs the number of milliseconds to wait. All the critical section members are declared in afxmt.inl file as inline functions.
Example:
CCriticalSection c_s;
int g_C;
UINT ThreadFunction1(LPVOID lParam)
{
CSingleLock lock(&c_s);
lock.Lock();
lock.Unlock();
return 0;
}
UINT ThreadFunction2(LPVOID lParam)
{
CSingleLock lock(&c_s);
lock.Lock();
lock.Unlock();
return 0;
}
Event:
Event is the thread synchronization object to set signaled state or non-signaled state. The Event has two types. They are manual reset event and auto reset event.
The manual event has signaled user set to non-signaled state, uses ResetEvent
function manually. The auto reset event automatically occurs when the object is raised to the non-signaled state. The event thread synchronization object is used to synchronize the particular event entered in the thread. The Event
object is used to set the operating system kernel flag in the thread.
Win32 Event Object:
The CreateEvent
function is used to create the event thread synchronization object. The manual or auto reset event choice is mentioned at the CreateEvent
function parameter initialization. The Wait family functions (WaitForSingleObject
, WaitForMultipleObjects
) are use to wait when a particular event occurs. The group of objects waits for the events: the single object signaled or the entire events are signaled in the thread.
CreateEvent
function is used to create manual or auto reset events. This function is used to create named and unnamed event objects. SetEvent
function is used to set the event object to signal state. The ResetEvent
function is used to set the event object to non-signaled state. If the function is successful, it returns the handle of that event. If the named event is already available, the GetLastError
function returns the ERROR_ALREADY_EXISTS
flag. If the named event is already available, the OpenEvent
function is used to access the event previously created by the CreateEvent
function.
Example:
HANDLE g_Event;
g_Event = CreateEvent( NULL, TRUE, TRUE, "Event" );
ResetEvent(g_Event);
SetEvent(g_Event);
MFC Event Object:
Event is useful for waiting if something happens (or an event occurs). CEvent
class is used for event object functionality. The CEvent
class is derived from the abstract CSyncObject
Class. The CSyncObject
is derived from the CObject
mother class. The CSingleLock
or CMultiLock
constructor use one of the CSyncObject
derived classes. The CEvent
constructor specifies the manual or auto reset event options.
MFC CEvent
class provides the constructor with default arguments. If we want to control our needs, we set the Ownership for the event object, manual or auto reset event flag, the name of the event object (if named event), and the security attributes. If the name matches with that of an existing event object, check the type of the object. If that object is an event, the CEvent
constructor simply replies the handle of the previous event. If the name exists for any of the other synchronization object, the CEvent
constructor gives an error message.
The Manual event object signaled/non-signaled uses SetEvent
or ResetEvent
function .The Auto Reset event occurs when it releases any one of threads in the event object. We don't use CSyncObject
directly. Because, the CSyncObject
is an abstract base class. All the event members are declared in the afxmt.inl file as inline functions.
Mutex Synchronization Object:
Mutex is the synchronization object used to synchronize the threads with more than one process. The Mutex is as the name tells, mutually exclusive. The Mutex object allows accessing the resource single thread at a time.
Win32 Mutex Object:
The CreateMutex
function is used to create the Mutex object. In the CreateMutex
function, we initialize the named Mutex or unnamed Mutex, and set the ownership to true or false arguments.
If we create two-named Mutex using CreateMutex
function within the same process, the second CreateMutex
function returns error. If we create two or more Mutex objects on different processes, with the same name, when we call first time, the CreateMutex
function creates the Mutex. The other CreateMutex
function returns the handle of the previous Mutex object.
The OpenMutex
function is used to open an existing Mutex using the supplied Mutex name. The ReleaseMutex
is used to release a Mutex object. The threads wait in first in first out order for taking the ownership for the waiting threads. If we try to take the ownership twice, deadlock occurs. We the call ReleaseMutex
, and then try to take the ownership.
Example
HANDLE g_Mutex;
DWORD dwWaitResult;
g_Mutex = CreateMutex( NULL, TRUE, "MutexToProtectDatabase");
dwWaitResult = WaitForSingleObject( g_Mutex, 5000L);
ReleaseMutex(g_Mutex))
MFC Mutex Object:
The MFC CMutex
class is used to control the Mutex objects. The CMutex
constructor has three parameters. We can specify the name of the Mutex as a parameter. If this is null
, an unnamed Mutex is created. The Security attributes are used to set the security attributes for the Mutex object. If the name already exists for a Mutex object, the constructor simply returns the existing Mutex object. If the name exists for some object, the constructor fails.
To control resource access for single Mutex object, use CSingleLock
class. If you wish to control multiple Mutex objects, the CMultiLock
is used to control the access to resources in multithreaded programming.
CMutex g_m;
int g_C;
UINT ThreadFunction1(LPVOID lParam)
{
CSingleLock lock(&g_m);
lock.Lock();
lock.Unlock();
return 0;
}
UINT ThreadFunction2(LPVOID lParam)
{
CSingleLock lock(&g_m);
lock.Lock();
lock.Unlock();
return 0;
}
Semaphore Thread Synchronization Object:
Semaphore is a thread synchronization object that allows accessing the resource for a count between zero and maximum number of threads. If the Thread enters the semaphore, the count is incremented. If the thread completed the work and is removed from the thread queue, the count is decremented. When the thread count goes to zero, the synchronization object is non-signaled. Otherwise, the thread is signaled.
Win32 Semaphore Synchronization Object:
The CreateSemaphore
function is used to create a named or unnamed semaphore thread synchronization object. The initial count and maximum count is mentioned in the CreateSemaphore
function. The count is never negative and less then the total count value. The WaitForSingleObject
waits for more than one object in semaphore object.
The WaitForMultipleObjects
function is non-signaled when all the objects are returned. The OpenSemaphore
function is used to open an existing handle to a semaphore object created within the process or another process. The Releasesemaphore
function is used to release the semaphore from the Thread synchronization queue. If the CreateSemaphore
function has created the same named Thread synchronization object within the process, the CreateSemaphore
returns 0. The GetLastError
function is used to retrieve the reason for the failure.
Example:
HANDLE g_Semaphore;
g_Semaphore = CreateSemaphore( NULL, 4, 4, NULL);
DWORD dwWaitResult;
dwWaitResult = WaitForSingleObject( g_Semaphore, 0L);
ReleaseSemaphore( g_Semaphore, 1, NULL) ;
MFC Semaphore Synchronization Object:
The CSemaphore
class allows us to create the CSemaphore
object. The CSemaphore
class is derived from the abstract CSyncObject
base class. The CSemaphore
class constructor is used to specify the count and maximum number of resource access.
The virtual destructor is used to delete the CSemaphore
class object without affecting the CSyncObject
base class. The Unlock
function is used to unlock the resources.
Conclusion:
Thread Synchronization is used to access the shared resources in a multithread environment. The programmer decides the situation for when to use the synchronization object efficiently. The MFC Thread Synchronization classes internally call the Win32 API functions. The MFC Thread Synchronization classes wrap many of the functionalities form the Windows environment.