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GeneralRe: corrupt callstack after crash in release Pin
AlexO3-Feb-03 8:14
AlexO3-Feb-03 8:14 
GeneralRe: corrupt callstack after crash in release Pin
Neville Franks3-Feb-03 9:32
Neville Franks3-Feb-03 9:32 
GeneralYahoo mail external reader Pin
progman3-Feb-03 6:31
progman3-Feb-03 6:31 
GeneraltimeSetEvent() issues Pin
Anonymous3-Feb-03 6:11
Anonymous3-Feb-03 6:11 
GeneralRe: timeSetEvent() issues--typo in above post Pin
Anonymous3-Feb-03 6:13
Anonymous3-Feb-03 6:13 
Questionwhat's in the EXE? Pin
lbc3-Feb-03 6:11
lbc3-Feb-03 6:11 
AnswerRe: what's in the EXE? Pin
Joaquín M López Muñoz3-Feb-03 6:33
Joaquín M López Muñoz3-Feb-03 6:33 
AnswerRe: what's in the EXE? Pin
Anonymous3-Feb-03 6:34
Anonymous3-Feb-03 6:34 
1) No, there generally shouldn't be any change to the exe (if you build in debug mode then you may see a few name changes, but thats all)
2) Same as above. The names of classes and functions are just symbolic - they all get stripped out when compiled (also again dependant on debug/release)
3) It can matter, depending on the byte alignment. For example, if you have:
char m_MyChar;
int m_MyInt;
char m_MyChar2;

And
int m_MyInt;
char m_MyChar;
char m_MyChar2;

The second version will be slightly more space efficient. The first m_MyChar will be byte aligned and so take up 4/8 bytes (I cant remember the exact value), of which only 1 byte is used. Then the int, then a 4/8 byte for the second char. Total is 12 (using 4 byte align, and 4 byte int). The second has 4 bytes for the int, and 2 bytes for the char... aligned as 4 bytes, so total is 8

AnswerRe: what's in the EXE? Pin
JohnMcL3-Feb-03 9:27
JohnMcL3-Feb-03 9:27 
GeneralCRichEditCtrl Problem in Win9x Pin
Ricky_TheBard3-Feb-03 6:07
Ricky_TheBard3-Feb-03 6:07 
GeneralIs it 95? Pin
AlexO3-Feb-03 7:56
AlexO3-Feb-03 7:56 
QuestionCommit Peak value? Pin
Andreas Saurwein3-Feb-03 6:03
Andreas Saurwein3-Feb-03 6:03 
Generalcatch "Ctrl" key Pin
jeremysay3-Feb-03 4:57
jeremysay3-Feb-03 4:57 
GeneralRe: catch "Ctrl" key Pin
Alvaro Mendez3-Feb-03 5:53
Alvaro Mendez3-Feb-03 5:53 
QuestionWhere to add my code in OnInitialUpdate? Pin
ns3-Feb-03 4:57
ns3-Feb-03 4:57 
AnswerRe: Where to add my code in OnInitialUpdate? Pin
jeremysay3-Feb-03 5:00
jeremysay3-Feb-03 5:00 
AnswerRe: Where to add my code in OnInitialUpdate? Pin
S O S3-Feb-03 5:01
S O S3-Feb-03 5:01 
AnswerRe: Where to add my code in OnInitialUpdate? Pin
Alvaro Mendez3-Feb-03 5:59
Alvaro Mendez3-Feb-03 5:59 
GeneralThanks everyone! Pin
ns3-Feb-03 6:14
ns3-Feb-03 6:14 
GeneralRe: Thanks everyone! Pin
Neville Franks3-Feb-03 9:34
Neville Franks3-Feb-03 9:34 
GeneralRe: Thanks everyone! Pin
Alvaro Mendez3-Feb-03 12:22
Alvaro Mendez3-Feb-03 12:22 
GeneralRe: Thanks everyone! Pin
Neville Franks3-Feb-03 12:33
Neville Franks3-Feb-03 12:33 
GeneralSocket message too large Pin
Cheetos233-Feb-03 4:35
Cheetos233-Feb-03 4:35 
GeneralRe: Socket message too large Pin
Abbas_Riazi3-Feb-03 5:11
professionalAbbas_Riazi3-Feb-03 5:11 
GeneralRe: Socket message too large Pin
SatyaDY3-Feb-03 17:29
SatyaDY3-Feb-03 17:29 

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