|
Yes I see what you mean and it made me wonder if an explicit backing list combined with implementation of the event's add and remove accessors would help.
It wouldn't as the multicast nature of delegates means that the list would actually be a list of delegate chains and the only way to iterate through the chains would still be via GetInvocationList.
Alan.
|
|
|
|
|
Thanks for the idea. The more complicated thing is that I must inject that somehow into a foreign control.
I manipulated the CollectionEditor for TabPageCollection , because I want to log the changes. The collection editor has a CollectionForm , and on that form there's the removeButton .
A click on the removeButton first removes the item from the list, then my handler gets executed where I want to know which item was removed (well, found a workaround: add another handler to the MouseDown event).
That is, I'd like to get
removeButton.Click += new EventHandler(removeButton_Click);
executed before the standard handler gets executed.
I tried now
EventInfo ei = removeButton.GetType().GetEvent("Click");
MethodInfo mir = ei.GetRaiseMethod(true);
MethodInfo[] mis = ei.GetOtherMethods(true);
MethodInfo mic = removeButton.GetType().GetMethod("OnClick", BindingFlags.Instance| BindingFlags.NonPublic| BindingFlags.Public| BindingFlags.FlattenHierarchy);
but EventInfo does not want to show me the GetInvocationList() method, the RaiseMethod is null, and GetOtherMethods returns an empty array.
I can get the OnClick method, but do not know how to manipulate that.
Can you provide further ideas?
|
|
|
|
|
I don't know much about reflection beyond discovering and instantiating types in dynamically loaded assemblies but I did find this http://www.bobpowell.net/eventsubscribers.htm[^] which may be of relevant. I assume that you intend to compare the 'before removal' and 'after removal lists' to get the name of the removed delegate.
Alan.
|
|
|
|
|
Thanks a lot for this valuable hint - you got my 5.
After re-rodering the event handlers with a
removeButton.Click -= subscribers[0] as System.EventHandler;
removeButton.Click += new EventHandler(removeButton_Click);
removeButton.Click += subscribers[0] as System.EventHandler;
I was struck by Microsoft re-enabling the addButton in their event handler - which now runs last. A BeginInvoke from my handler to the function for disabling the button again was then required...
Working with the CollectionEditor really means a lot of hackz.
|
|
|
|
|
You can use the custom event accessors[^] to put them in a list or something, combined with the other answer (manually invoking the handlers) that should give you a well-defined order.
|
|
|
|
|
hi
is it possible to debug my C# program (for Windows-Mobile)
Through LAN ?
i have cradle with IP and terminal that on him (with my C# windows-mobile program) , i need to debug my program from my PC
i work with Visual-Studio 2008
thanks in advance
|
|
|
|
|
AFAIK, the crasdle has to be connected to your dev machine. I don't think debugging over IP is possible.
|
|
|
|
|
Hi all, I'd like to create a C# program that:
1) It will allow me to navigate through the internet.
2) When browsing, I will must have the opportunity to begin a recording session. This recorded session will be written onto a file on HD.
When I say "record a web-session" I intend to record every step I follow during my web browsing.
A program that best-fits these requirements is iMacro.
I cannot use it so I have to develop something similiar.
I create my form with my browser within (simply using the WebBrowser tool), but what I'm trying to understand is HOW can I keep trace of any actions I do in my web-browsing.
Anyone can help me please?
Any advice will be appreciated,
Thank you in advance,
Pietro
|
|
|
|
|
The main thing to record is the URLs you follow. If the method is "POST", you should also record the data you sent to the server.
|
|
|
|
|
Yes, I'd like to record URLs I visited, but also to record all actions I do in these URLs, so if I write on a Form and press a Button I'd like to capture these information to replicate them later.
When I write my code where can I attach on it to grab such informations?
Is possible to have some c# code examples or links to better understand the way I have to follow?
Thank you very much,
Pietro
|
|
|
|
|
Good one,
So for every action on the page, you want to capture and store some where for further checking?
|
|
|
|
|
Yes, any advice?
I don't know how can I do it.
Pietro
|
|
|
|
|
I think you will need to write a browser plugin to capture things that are going on within a page. If you want to use the WebBrowser then it would have to be an IE plugin, if those even get loaded when you run the OCX version.
|
|
|
|
|
Why do you think plugin are better? Does their capabilities best fit my application? Now I'reading some documents on plugins. What features have I to study regarding my target?
Thank you for all,
Pietro
|
|
|
|
|
As far as I know the browser (including the WebBrowser control) doesn't expose the API you need to capture most things that the user does, so to get that you'd have to use something inside the browser, i.e. a plugin.
|
|
|
|
|
Can you show me some web link or other sources I can use to begin my work?
Thank you,
Pietro
|
|
|
|
|
Sorry, I've never done any plugin work with IE. I'd just be Googling and you can do that just as efficiently.
|
|
|
|
|
Hello again, CP! I am now trying to create a custom Form by painting a new title bar. I have never done this before but I did remember seeing it a lot when I was heavy into C++ and MFC. So I knew to look for WM_NCPAINT. The resources I found were telling me to override WndProc for the form and catch WM_NCPAINT, and then do my custom drawing from there. So this is what I did:
protected override void WndProc(ref Message m)
{
IntPtr hdc = GetWindowDC(m.HWnd);
Graphics g = null;
if ((int)hdc != 0)
g = Graphics.FromHdc(hdc);
if (m.Msg == WM_NCPAINT || m.Msg == WM_NCACTIVATE || m.Msg == WM_SETTEXT)
{
if ((int)hdc != 0)
{
OnNcPaint(g);
ReleaseDC(m.HWnd, hdc);
m.Result = (IntPtr)1;
}
}
else
base.WndProc(ref m);
}
In OnNcPaint(Graphics) I make a simple call to graphics.FillRectangle, which fills the entire rectangle with a solid color (in this case, Color.Blue). However, when I resize the form I am seeing a large amount of flickering across the entire form. The background is not custom painted. I have ResizeRedraw set in the form's "SetStyle()" method. When I remove ResizeRedraw it does not paint properly at all.
How can I eliminate the flicker here? This is kind of irritating. Haha.
BTW, I have "base.WndProc(ref m);" in the "else" statement because otherwise, if I call it alongside WM_NCPAINT, it will just paint Windows' non-client area (Win7, Aero Theme). Thanks in advance.
djj55: Nice but may have a permission problem
Pete O'Hanlon: He has my permission to run it.
|
|
|
|
|
Hi,
I see two problems:
1.
the WndProc method is called quite often since Windows sends messages all the time, e.g. when you move the mouse over your form; so you should make it as lightweight as possible. And you didn't: you are creating the graphics object g whether you will use it or not. Now creating a Graphics is expensive, so this is slowing your form down, its responsiveness is not going to be what it could and should be.
2.
The Graphics object, when you created and used it but no longer need it, should be disposed of. So you should add something like if (g!=null) g.Dispose(); or just g.Dispose(); at some appropriate location inside WndProc (I guess just before calling releaseDC would be right, assuming you put FromHdc right in front of OnNcPaint). Failing to do so will enlarge your app's memory footprint and make the job of the garbage collector somewhat larger too.
BTW: this is true for most every instance you create when the class offers a public Dispose() method; the sequence ought to be: create-use-dispose. And the bigger the object, the more reason not to forget this. Note: there is a using statement that often comes in handy here.
|
|
|
|
|
Ah, yes. I do tend to forget quite often to call Dispose() on objects which support it. I have been making it a habit though, I am getting better. But that did not fix the flicker.
djj55: Nice but may have a permission problem
Pete O'Hanlon: He has my permission to run it.
|
|
|
|
|
you did postpone and hence reduce the number of FromHdc calls, as I suggested?
if so, is this actual code, or did you leave out some bits? you might choose to show the latest code again.
and what is inside OnNcPaint itself, that could be expensive (i.e. unnecessarily slow) too.
Now what exactly is flickering? the content of the form? the NC area?
You may have to look into the clearing of those areas, i.e. EraseBackground and such.
PS: I'll soon be off-line.
|
|
|
|
|
I did fix that as you suggested. And the flickering seems to be just a bit less, though nowhere near "reasonable" so to speak.
I actually have a lot going on in OnNcPaint. However, even if I remove everything and add a simple FillRectangle() for the caption/title area BY ITSELF, I still get the same flicker, except ONLY in the title area which is being drawn. It only flickers wherever I tell it to draw. So it definitely has something to do with the way it is drawing, not necessarily an expensive operation.
I am willing to take time on this. I have several custom controls which I am pleased with how they turned out. I figured Forms would be much more of a pain anyhow, haha. But I would sure love to figure it out.
djj55: Nice but may have a permission problem
Pete O'Hanlon: He has my permission to run it.
|
|
|
|
|
Hi,
without knowing much more on your exact situation, this is all I can tell you about the subject:
1. some flickering is unavoidable; the annoyance of flickering is proportional to the time it takes from the start of EraseBackGround to the end of Paint itself, and inversionally proportional to the frequency of your Paint calls. That is why shortening EraseBackGround and/or Paint is beneficial.
2. you can use double-buffering, where an unseen bitmap is operated on, and when ready the area is bitblitted to the screen (this doesn't require an EraseBackGround); either organize that yourself, or have the Control (or Form) do it for you.
3. there are a number of articles on OnNcPaint here at CP; I suggest you use CP search to locate and then read some of them.
|
|
|
|
|
I am not sure if this helps; I used to suppress the OnPaintBackground method in such scenarios
You can try some thing like
protected override void OnPaintBackground(PaintEventArgs pevent)
{
}
"Never put off until run time what you can do at compile time."
- David Gries, in "Compiler Construction for Digital Computers", circa 1969.
|
|
|
|
|
I want to use switch statement in windows form application how to use switch statement through buttons and textboxes ?
am stuck in this code please somebody help me and correct it namespace a
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
string s;
s = textBox1(textBox1.Text);
}
private void button1_Click(object sender, EventArgs e)
{
string s;
textBox1("1","2");
switch(s)
{
case "1":
{ Form2 f = new Form2();
f.Show();
}
}
}
}
}
|
|
|
|