Hello Codeproject,
I am currently developing a game, this game is
based on Minecraft, I am having a problem with
generating perlin noise. Basically, what I want
to do is create a perlin noise that can be generated
by the few factors(Perhaps a class even)
public double X {get;set;}
public double Y{get;set;}
public double[,] Noise {get;set;}
public class PerlinNoise()
{
Noise = new int[Map.Width, Map.Height];
}
Basically, a simple class like this allows me to quite
a lot, I need the X and Y to change so I have the abillity
to add this to my game. The X,Y also represent the place
where the noise should be generated, just like Chunks really.
Does anyone have any ideas?