public Circle3D GetSphereCircle(BaseLibrary.VIEWCODE viewCode) { List<vec3> VectorList = new List<vec3>(); Vec3 vec = new Vec3(0, 0, 0); ----- foreach (Vec3 vector in VectorList) { refPlane = new Plane3D(new Plane3(centPt, vector), false); circle = new Circle3D(new Circle3(centPt, _local_data._radius), refPlane, false); } return circle; }
yield return
List
var
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