Introduction
Recently, I had a requirement to implement a file upload using only JavaScript and Ajax post, without using the RequestContext
object or the FormData
objects. The requirement was to post user uploaded file to a WebApi
method. The posted file should not be obtained using Request.Files
collection or the uploaded file should not be sent using the FormData
object from JavaScript. After several walk throughs of online articles, I came up with the below solution.
Using the Code
First the client part. The html page just contains a file upload control and a button control.
<input type="file" id="files" name="file" />
<button id="uploadbtn">Upload</button>
We define the click event of the upload button using jQuery:
$(document).ready(function () {
$("#uploadbtn").click(readBlob);
});
We define the readBlob
and getB64Str
functions as below:
function readBlob() {
var files = document.getElementById('files').files;
if (!files.length) {
alert('Please select a file!');
return;
}
var file = files[0];
var blob = file.slice();
var filetype = file.type;
var filename = file.name;
var reader = new FileReader();
reader.onloadend = function (evt) {
if (evt.target.readyState == FileReader.DONE) {
var cont = evt.target.result
var base64String = getB64Str(cont);
var model = {
contentType: filetype,
contentAsBase64String: base64String,
fileName: filename
};
$.ajax({
url: '/api/File/ProcFile',
type: 'POST',
data: JSON.stringify(model),
processData: false,
async: false,
contentType: 'application/json',
complete: function (data) {
console.log(data.responseText);
},
error: function (response) {
console.log(response.responseText);
}
});
}
};
reader.readAsArrayBuffer(blob);
}
function getB64Str(buffer) {
var binary = '';
var bytes = new Uint8Array(buffer);
var len = bytes.byteLength;
for (var i = 0; i < len; i++) {
binary += String.fromCharCode(bytes[i]);
}
return window.btoa(binary);
}
There are many ways to convert ArrayBuffer
to base64 string
. One of them is used in the above code. It can be like below also:
var base64String = btoa(String.fromCharCode.apply(null, new Uint8Array(cont)));
The .readAsBinaryString
is obsolete now and cannot be used.
The Model is a simple object as below:
public class FileModel
{
public string contentType { get; set; }
public string contentAsBase64String { get; set; }
public string fileName { get; set; }
}
The WebApi
method processes the posted data and creates the file server side from the base64 string
and saves it in server.
[HttpPost]
public HttpResponseMessage ProcFile(FileModel filemodel)
{
if (filemodel == null)
{
return new HttpResponseMessage(HttpStatusCode.BadRequest);
}
else
{
var filecontent = filemodel.contentAsBase64String;
var filetype = filemodel.contentType;
var filename = filemodel.fileName;
var bytes = Convert.FromBase64String(filecontent);
var savedFile = @"c:/temp/copy_of_" + filename;
using (var file = new FileStream(savedFile, FileMode.Create))
{
file.Write(bytes, 0, bytes.Length);
file.Flush();
}
return Request.CreateResponse(HttpStatusCode.OK, savedFile);
}
}
The full code is attached to this tip. The solution was created using VS 2015. The packages were removed from zip to reduce the file size. Packages should be restored.
Point of Interest
The above code works for files upto 10 MB as far as I tested using Chrome. For large files, Chrome becomes unresponsive. I am looking at more efficient ways to convert ArrayBuffer
to base64 string
.