Introduction
Triggers is used in style to perform action on change any property value or event fires. Triggers create visual effects on controls.
By using Triggers we can change the appearance of Framework Elements.
Background
There are three types of Triggers available.
- Event Trigger
- Property Trigger
- Data Trigger
Using the code
1. Property Trigger
Property Trigger Executes Collections of Setters, when UIElements property value changes.
To create a trigger on any controls, you have to set trigger in style of the control.
<Style x:Key="ButtonStyle" TargetType="{x:Type Button}">
<Style.Triggers>
<Trigger Property="IsPressed" Value="True">
<Setter Property="Opacity" Value="0.5" />
</Trigger>
<Trigger Property="IsEnabled" Value="False">
<Setter Property="Foreground" Value="Red" />
</Trigger>
</Style.Triggers>
</Style>
In the above code, Trigger created on Button. It will set Opacity
to 0.5 when Buttons IsPressed
property change. you can set trigger on any Dependency Property of the control. Now you can apply style to Button.
<Button x:Name="PropertyTriggerButton"
Width="160"
Height="40"
Margin="20,0,0,0"
HorizontalAlignment="Left"
Content="IsPressed Property"
Cursor="Hand"
FontWeight="Bold"
Style="{StaticResource ButtonStyle}"
ToolTip="Press To Raise Property Trigger">
When you press the button, the trigger executes.
MultiTrigger
MultiTrigger is used to set action on Multiple Property change. It will execute when all condition are satisfy within MulitTrigger.Condition
.
<Style x:Key="MulitTriggerButtonStyle" TargetType="Button">
<Style.Triggers>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsPressed" Value="True" />
<Condition Property="Background" Value="BlanchedAlmond" />
</MultiTrigger.Conditions>
<MultiTrigger.Setters>
<Setter Property="Foreground" Value="Blue" />
<Setter Property="BorderThickness" Value="5" />
<Setter Property="BorderBrush" Value="Blue" />
</MultiTrigger.Setters>
</MultiTrigger>
</Style.Triggers>
</Style>
2. Event Trigger
Event Trigger used perform action when RoutedEvent
of FrameworkElement
raise.
Event Trigger generally used to perform some animation on control (like : colorAnimation, doubleAnumation using KeyFrame etc.)
Let's first understand Storyboard
and Animation.
An
animation can provide user interface more attractive with look and feel. We can also create visual effects on the control, Animation can be any type like:
- change background color of the control
- rotate screen in 90 degree angle
- move object from one location to another
- Change Opacity (FadeIn/FadeOut) of the circle.
Animation is used with Property of the UIElement. WPF provides different types of animation used with properties, like:
ColorAnimation : used to animate/change the color property (SolidColorBrush
,
LinearGradientBrush
) of the UIElement over specific Duration.
It has two properties : From(source) and To(target)
<Border Name="border1" Width="100" Height="30"
BorderBrush="Black" BorderThickness="1">
<Border.Background>
<SolidColorBrush x:Name="MyBorder" Color="LightBlue" />
</Border.Background>
<Border.Triggers>
<EventTrigger RoutedEvent="Mouse.MouseEnter">
<BeginStoryboard>
<Storyboard>
<ColorAnimation Duration="0:0:1"
Storyboard.TargetName="MyBorder"
Storyboard.TargetProperty="Color"
To="Gray" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
</Border>
ColorAnimationUsingKeyFrames: also works same as colorAnimation
in Addition to animate object with KeyFrames.
<Border Name="EventTriggerBorder"
Width="100"
Height="30"
BorderBrush="Black"
BorderThickness="1">
<Border.Background>
<LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1">
<GradientStop Offset="0" Color="#FFE9DDDA" />
<GradientStop Offset="1" Color="#FF9F6A1D" />
</LinearGradientBrush>
</Border.Background>
<Border.Triggers>
<EventTrigger RoutedEvent="Mouse.MouseEnter">
<BeginStoryboard>
<Storyboard>
<ColorAnimationUsingKeyFrames Storyboard.TargetName="EventTriggerBorder"
Storyboard.TargetProperty="Background.GradientStops[0].Color">
<LinearColorKeyFrame KeyTime="0:0:1" Value="#FF00FF" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
</Border>
This will animate first GradientStop color of Border Element from #FFE9DDDA to #FF00FF in 1 seconds with smooth interval. Keytime describes HH:MM:SS values.
DoubleAnimation used to change values
of width/height of the UIElement on specific Duration.
<Border Name="EventTriggerBorder"
Width="100"
Height="30"
Background="Olive"
BorderBrush="Black"
BorderThickness="1">
<Border.Triggers>
<EventTrigger RoutedEvent="Mouse.MouseEnter">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation AutoReverse="True"
Duration="0:0:2"
From="1"
Storyboard.TargetName="EventTriggerBorder"
Storyboard.TargetProperty="(Border.Opacity)"
To="0.5" />
<DoubleAnimation AutoReverse="True"
Duration="0:0:5"
From="100"
Storyboard.TargetName="EventTriggerBorder"
Storyboard.TargetProperty="(Border.Width)"
To="20" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
</Border>
In the above snippet, Border width animated from 100 to 20 over duration of 5 seconds. and immediately animated from 20 to 100, because of AutoReverse property.
The AutoReverse property will animate object From->To->From.
The same way Border Opacity property changing from 1 to 0.5 and vise a versa.
DoubleAnimationUsingKeyFrames: Functions same
as DoubleAnimation with addition to KeyFrames Property.
<Border Name="EventTriggerBorder"
Width="100"
Height="30"
Background="Olive"
BorderBrush="Black"
BorderThickness="1">
<Border.Triggers>
<EventTrigger RoutedEvent="Mouse.MouseEnter">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="EventTriggerBorder"
Storyboard.TargetProperty="(FrameworkElement.Width)">
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="250" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="Mouse.MouseLeave">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="EventTriggerBorder"
Storyboard.TargetProperty="(FrameworkElement.Width)">
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="100" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
</Border>
Storyboard is used to provide animation to the properties of the UIElement. Storyboard has TargetName and TargetProperty attached
properties for apply animation to the Control (TargetName
) and Control Property (TargetProperty
).
<Storyboard x:Key="LoadStoryBoard"
AutoReverse="True"
RepeatBehavior="Forever">
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="LoadedBorder"
Storyboard.TargetProperty="(UIElement.Opacity)">
<EasingDoubleKeyFrame KeyTime="0:0:0.7" Value="0.4" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
In the above snippet, Opacity of the border will change from 1 to 0.4 wihtin 0.7 seconds. RepeatBehavior Property ia used to Repeat Animation based on value of the
property. To start a Storyboard, you have to call action BeginStoryboard within EventTrigger of the Control. EventTrigger describes perform action when any event executes by the control. like:
<Border.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard Storyboard="{StaticResource LoadStoryBoard}" />
</EventTrigger>
</Border.Triggers>
3. DataTrigger
As the name suggest, DataTrigger applies property value to perform action on Data that Binding to the UIElement. DataTrigger allows to set property value when Binding Data matches specified condition. For
example:
<DataTemplate>
<Grid Margin="0 5 0 0">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Image x:Name="viewImage"
Grid.Row="0" Width="100"
Height="60" HorizontalAlignment="Center"
Source="{Binding Picture}" Stretch="Fill" />
<TextBlock x:Name="viewText"
Grid.Row="1" Margin="0 5 0 0"
HorizontalAlignment="Center"
FontWeight="Black" Foreground="Green"
Text="{Binding Title}" />
</Grid>
<DataTemplate.Triggers>
<DataTrigger Binding="{Binding Path=Picture}" Value="{x:Null}">
<Setter TargetName="viewImage" Property="Source" Value="/Images/noImage.png" />
<Setter TargetName="viewText" Property="Text" Value="No Image Available" />
<Setter TargetName="viewText" Property="Foreground" Value="Red" />
</DataTrigger>
</DataTemplate.Triggers>
</DataTemplate>
In above example, DataTrigger
created on Picture
property of Binding data. Setters object of the DataTrigger describes property values to apply when
Binding Data match the condition. Picture is Byte[] property of the class. If Picture is null then DataTrigger applies on Image to set Image Source to NoImage, otherwise it will set Image Source from Picture.
Same as if Picture is null, applies TextBlock value to "No Image Availalbe" and Foreground color to Red otherwise sets Default value from Data.
4. MultiDataTrigger
MultiDataTrigger is same as DataTrigger in addition property value applied on multiple condition is matches.
<DataTemplate.Triggers>
<MultiDataTrigger>
<MultiDataTrigger.Conditions>
<Condition Binding="{Binding Path=Picture}" Value="{x:Null}" />
<Condition Binding="{Binding Path=Title}" Value="Waterfall" />
</MultiDataTrigger.Conditions>
<MultiDataTrigger.Setters>
<Setter TargetName="viewImage" Property="Source" Value="/Images/noImage.png"/>
<Setter TargetName="viewImage" Property="Opacity" Value="0.5" />
<Setter TargetName="viewText" Property="Background" Value="Brown" />
</MultiDataTrigger.Setters>
</MultiDataTrigger>
</DataTemplate.Triggers>
In above code, all collections of setter applies property value when below two conditions
are satisfied:
- Picture = null
- Title = 'Waterfall'
Otherwise the default property values are applied.