Introduction
This article illustrates options to force attributes on derived types.
Background
In .NET eco system, Attributes are not inheritable. This means any attribute applied on base class are not applied/inherited on derived class. This article looks at different options available to forcer the attributes on derived types at compile time and at run time.
Approach
There are two approaches (with different intensions)
1. Forcing at run time : The base class constructor code will check for the presence of attribute and throw error runtime if attribute is not changed.
2. Forcing at compile time: Using ObsoleteAttribute
, the Mandatory attribute will be reflected at compile time and will raise the error. This information is taken from this question on Stackoverflow.com
Using the code
A brief description of how to use the article or code. The class names, the methods and properties, any tricks or tips.
Forcing attribute at run time
- Creating a Custom Attribute
class CustomAttribute : System.Attribute {}
- In the constructor of base check the attribute
public Base () { CheckCustomAttribute(); }
If class type is base, skip the attribute check
if(!(this.GetType() == typeof(Base)))
If class is derived type, check whether attribute exists or not. The IsAssignableFrom take care of any attribute that derives from CustomAttribute
var attr = System.Attribute.GetCustomAttributes(
this.GetType())
.SingleOrDefault(t => typeof(CustomAttribute)
.IsAssignableFrom(t.GetType()));
Throw error if attribute does not exist.
if (attr == null)
{
throw new Exception(String.Format(
"Derived class {0} doesnot apply {1} attribute",
this.GetType().Name,
typeof(CustomAttribute).Name));
}
Forcing attribute at compile time.
There is a special attribute ObsoleteAttribute. It is sealed so cannot be subclassed. The C# compiler has special handling for this attribute.
However to use Obsolete
attribute rather awkwardly, It can be applied to a custom attribute. Then applying that custom attribute (on class/structs) will force compiler to show error
- Create a custom attribute
public class MandatoryAttribute : Attribute{}
Decorate the custom attribute with ObsoleteAttribute
[Obsolete("MandatoryAttribute is required", true)]
public class MandatoryAttribute : Attribute{}
Apply Custom attribute to class/member to get notification (as compile time error) on any type
public class Base
{
public void SayHello() {}
}
Uncommenting
MandatoryAttribute
raises an awkward compile time error. This is awkward because the error message is like
“MandatoryAttribute’ is obsolete: ‘MandatoryAttribute is required’ <filename> <projectname>’”