Introduction
Earlier today, I came across a problem. I have been working on an App in Android that displays HTML5 files from the assets folder inside a WebView
. One of the big problems with playing Audio in an HTML5 page is that a lot of browsers do not support the <audio>
tag; this includes several versions of the WebView
control in different versions of Android. The bottom line is that you can't expect standardized results across different versions of Android when using the HTML5 <audio>
tag. So we're going to use a workaround that uses the native Android method of playing audio.
Here is a synopsis of the paragraphs below that describe how to implement the code.
- Configuring your WebView control
- Creating an Audio Interface for the HTML5 web page
- Attaching the Audio Interface to the WebView control
- Invoking an Audio Interface function from the HTML5 page using JavaScript
Implementing the Code
Configuring your WebView control
Create a WebView
control inside your layout. This is the XML code for the layout I used:
="1.0"="utf-8"
<WebView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/webview"
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
This is the Java that I used to initially configure the WebView
:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
WebView myWebView = (WebView) findViewById(R.id.webview);
myWebView.setWebChromeClient(new WebChromeClient());
myWebView.getSettings().setJavaScriptEnabled(true);
myWebView.loadUrl("file:///android_asset/index.html");
}
Creating an Audio Interface for the HTML5 web page
Next, we're going to create an AudioInterface
Java class to play audio MP3s from the assets folder.
Create a new Java Class and call it "AudioInterface.Java
"
Here is the Java code for the class:
import java.io.IOException;
import android.content.Context;
import android.content.res.AssetFileDescriptor;
import android.media.MediaPlayer;
import android.webkit.JavascriptInterface;
public class AudioInterface {
Context mContext;
AudioInterface(Context c) {
mContext = c;
}
@JavascriptInterface
public void playAudio(String aud) {
final MediaPlayer mp;
try {
AssetFileDescriptor fileDescriptor =
mContext.getAssets().openFd(aud);
mp = new MediaPlayer();
mp.setDataSource(fileDescriptor.getFileDescriptor(),
fileDescriptor.getStartOffset(),
fileDescriptor.getLength());
fileDescriptor.close();
mp.prepare();
mp.start();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
The above code creates a public
method that accepts a string
argument which is used as the URL for the mp3 file location. So I store my mp3 files in a sub folder in the assets folder called audio. So the playAudio method needs an argument similar to this: "audio/example.mp3". If it was stored directly in the assets folder it would look like this: "example.mp3".
Attaching the Audio Interface to the WebView control
Now, we need to attach the AudioInterface
class to the WebView
control in the onCreate
method in order to make it available for the JavaScript code. So add the following code to the onCreate
method we edited earlier in the layout's Java file:
myWebView.addJavascriptInterface(new AudioInterface(this), "AndAud");
Invoking an Audio Interface function from the HTML5 page using JavaScript
Now we can call the playAudio
function from JavaScript inside the HTML5 file by using this method:
<script type="text/javascript">
AndAud.playAudio("audio/One.mp3");
</script>
And that's it, it's kind of an annoying work around but at least you know it will work rather than waiting on the <audio>
kinks to be worked out.