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Comments by Member 10527905 (Top 1 by date)

Member 10527905 30-May-14 4:31am View    
Sorry for he late reply:

The database is not really the problem, maybe i described the problem wrong.
The problem is, that I have some kind of field or map. You probably know chess.
Now each field is able to have a certain value (or in the chess example, a figure).
Think about any possible constellation in a game, then the constellation (our table with data) in the next turn is pretty much predictable (not only, because there is just one figure you can move at once).
(Not 100% predictable, but lets say approx 70%.)

Im having the same kind of constellation in another problem, which has parallels to chess. Now I'm looking for a way to implement the ability of predicting, resulting the experience in the past, because I have got a bunch of data (talking about 1,7 million of these constellations).