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Comments by Isaiah83 (Top 21 by date)

Isaiah83 12-Oct-11 10:47am View    
Thank you for your effort in your response. I do understand most of what you talked about, especially with multiple inheritance in interfaces - it just enforces a longer running contract between classes.

Can you come up with an example that demonstrates how assigning a variable of an interface to a concrete class constructor is valuable?
Isaiah83 12-Oct-11 10:01am View    
Thanks for your response. I did notice I typed "Unit" and not Unity for the second line of code. UnityContainer does implement IUnityContainer, and that's why I am wondering why choose to reference IUnityContainer versus just having a reference to UnityConainer.
Isaiah83 11-Oct-11 17:57pm View    
The object can be passed to any method that requires an IUnity Object to be passed to it? Would that be it?
Isaiah83 25-May-11 17:31pm View    
Deleted
In response to your thought on making it open source, I will add that this project is indeed a way for me to teach programming to myself. I continue to learn from creating mini experiments around it to test why things are breaking and to test new ideas.
Isaiah83 25-May-11 17:28pm View    
Thanks to your #2 & #5, I am learning now about generics. Ive read about them in the past, but I still couldn't see why they are better. I see performance is one argument for them.