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Comments by firstfox (Top 10 by date)
firstfox
31-Jul-12 2:56am
View
i corrected the code.and now functions are called and everything is working fine.but the problem is that my animation extremly slows down after resuming so i multiplied time by remaing distance/total distance and this is working fine for the SWING function but on SWING BACK it still slows down after resuming.
firstfox
22-Jul-12 6:50am
View
thank you.
i had checked these out before Smile | :)
still not working :(
firstfox
19-Aug-11 13:47pm
View
i have tried this..it works..my problem is that the if a user does not press the escape key first,the first character he presses is NOT displayed in the window..any ideas?
firstfox
19-Aug-11 9:29am
View
yea..got it..thanks so much :)
firstfox
19-Aug-11 9:24am
View
should i use console.readkey(true); before
int input = Convert.ToInt32(?.KeyChar.ToString());
and also keychar is not a method of key....
firstfox
19-Aug-11 9:12am
View
what is "Convert.ToInt32(key.KeyChar) " ?
firstfox
19-Aug-11 9:02am
View
if i declare ConsoleKeyInfo cki = Console.ReadKey(true);
i cannot have the cki in my switch expression becuz its a consolekeyinfo
firstfox
19-Aug-11 8:48am
View
in my game i have a switch/case...my cases are 1, 2 and 3... i want the user to choose either 1,2 or 3 and then,depending on that the game should do sth.... but i dont want the pressed key to be displayed... for example the user presses 1,the game should be started but it doesnt! it returns...like it ignores case 1.. and jumps to default
firstfox
19-Aug-11 8:45am
View
in my game i have a switch/case...my cases are 1, 2 and 3...
i want the user to choose either 1,2 or 3 and then,depending on that the game should do sth....
but i dont want the pressed key to be displayed...
for example the user presses 1,the game should be started but it doesnt! it returns...like it ignores case 1.. and jumps to default
firstfox
19-Aug-11 8:42am
View
sorry..i made a mistake in typing..i have tried console.readkey(true);
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