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Comments by LEastburn (Top 3 by date)
LEastburn
9-May-16 20:23pm
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TMI Sergey
LEastburn
2-Apr-14 14:50pm
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Hi CodeHawkz. I appreciate your help, but there is one more aspect that makes the solution unclear to me. The second circle (rotating with its center tracing the circumference of the first circle) needs to be independently oriented. So it can remain with its initial angle about it's center or it can rotate about that center, but that angular animation needs to be independent of the other motion it's tracing around the first circle. I can do what you suggested, and that works fine for the case where the second circle is like an extension of the first, but I'm trying to simulate a linkage similar to an upper arm swinging from a shoulder (circle 1) and the forearm pivoting from the elbow (circle 2). I don't think I can do it without a translation move along the circumference of the first circle. The transforms I've seen that come close only approximate that motion with multiple arcs. I need an elliptical translation for the second circle.
LEastburn
31-Mar-14 19:13pm
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Not sure why you feel the necessity to insult. Either offer something useful or don't. I said I'm new to WPF but I have done this with WinForms, so the elementary concepts are not an issue. My question has to do with which WPF animation methods are pertinent.