gl.NewList(GLListTag, gl.COMPILE); { gl.Begin(gl.TRIANGLE_STRIP); for (int i = 0; i< PointsCount; i++) { gl.Normal3d(x,y,z) gl.Vertex3d(a,b,c) } gl.End(); } gl.EndList();
gl.NewList(GLListTag, gl.COMPILE); { gl.Begin(gl.TRIANGLE_STRIP); for (int i = 0; i< PointsCount; i++) { gl.TexCoord2f(u, v); // Texture coordinate of the vertex. gl.Normal3d(x,y,z) gl.Vertex3d(a,b,c) } gl.End(); } gl.EndList();
var
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