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I have methods that currently take const char* and an encoding. Like so:
C++
foo(const char* text,text_encoding::utf8)

That's fine for utf8 and latin1, etc
But what if you want utf16 (wchar_t?) or utf32 (no intrinsic type, but i use int32_t)

What if there are others, like some kind of binary businesses that's utf8? My encoders don't care - they take a void*

Should I take a const void* here? I really hate it. But I also hate the idea of limiting the types it can be via a union because I just don't know what types of encodings people may want to use down the road.

I mean, I could do like typedef void* encoded_text_t; (I don't like that name, but I'd take suggestions).

Does anyone have a better idea?

Keep in mind, the STL is off limits to me. I'm on embedded.

What I have tried:

not really applicable here.

I've put everything in the first box.
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PIEBALDconsult 16-Aug-24 14:00pm    
No matter what you do, someone will still try to pass you a wombat. :D
honey the codewitch 16-Aug-24 14:03pm    
Right? If this was LVGL I'd just take void* and call it a day, because that's how they handle every situation like this, but that's straight C, not C++, and also it squicks me out. I just don't like taking void* for what is essentially text. I could live with typedefing it if there are no other good options, but I need a name. text_t? nah. string_t? too confusing (std::string exists) meh.

To store text that can be any charset in C++, you should use std::string.
This data type is designed to handle strings more flexibly compared to the char data type which can only store one character.
 
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honey the codewitch 17-Aug-24 10:22am    
A) Keep in mind, the STL is off limits to me. I'm on embedded.

C) can std::string produce utf32 codepoints? No it cannot

D) Just no
Richard MacCutchan 17-Aug-24 10:24am    
OP clearly stated that she cannot use STL.
honey the codewitch 17-Aug-24 11:05am    
I've settled on the typedef for now. It's less than ideal. I'm considering a union, but that gets weirder to use than a cast. A void pointer theoretically works, and obviates the need for a cast when passing in the argument - I just hate it.
Richard MacCutchan 17-Aug-24 11:12am    
Do you ever get that feeling that just as you reach what you thought was the end of the rabbit hole, there is a bend which leads down into deeper darkness? :(
honey the codewitch 17-Aug-24 11:12am    
I'm literally right there now, and I just posted in the lounge about it. LOL
Depending on your library and compiler you should use some macro for the character identifier. Microsoft is using therefor the
C++
TCHAR
macro which can resolve to char or wchar_t depending on the compiler settings.
That need some change in most string functions like using
C++
_tcscpy
instead of strcpy.

So some string library which can handle it would be very handy.
 
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honey the codewitch 17-Aug-24 16:42pm    
oof. I'm trying to keep things C++ wherever possible. I do use the preprocessor, but seldomly. I could use a macro but I don't think that puts me in a better position than a typedef, TBH.
KarstenK 19-Aug-24 3:42am    
this is some typedef but it also is some typedef for the API like the strcpy. So it works!!!

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