Introduction
One of the nice things about .NET are the common base classes. These classes are essentially the API
of .NET, and are available from all languages equally. Once you know how to use a String
in
VB.NET you also know how to use it in C# and C++. Once you have struggled up the learning curve for one
language you can then go on to use that knowledge in other .NET languages.
In .NET there are value types and reference types. Value types refer to simple data structures
such as int
's and enumerations, and are stored on the stack. Reference types are created
on the .NET managed heap, which allows the garbage collector to track their lifetime and free instances
when they are no longer required.
Think of a reference type as a pointer - though not in the traditional C/C++ sense of the word.
The actual location of a variable on the managed heap will change as the garbage collector recovers
unused memory and compacts the heap, so in a short time a traditional pointer to a spot on the heap
will be invalid. A .NET reference, on the other hand, will always give you access to your values no
matter where it has been moved on the heap. A variable of reference type will always either contain
a reference to a value of that type, or null. Assigning the value of a reference variable to another
variable copies the reference, not the value stored. Be warned!
Value types are stored on the stack and are accessed directly. Once the memory containing that
value is freed, the value type instance is destroyed. Hence, references to value types are not
allowed. If it were allowed it would be possible to have a reference point to an invalid memory
location. A value type will always point to a variable of that type, and cannot be null. Assigning
a value type to another variable results in a copy of the value being made.
Creating an instance of a reference type
Value types are easy since they are declared on the stack. It would be insane if you had
to call new
each time you wanted to create an int
or double
.
Reference types are a little more complicated in that they cannot be created on the stack.
Reference types are created on the .NET managed heap, and so must be created using the overloaded
new
operator. The new
operator for managed types not only creates the
object on the managed heap, but also initialises the value of the variable to 0. The value passed
back from new
will not be a .NET reference, and not pointer in the traditional sense.
In the following examples we will concentrate on the String
class. You'll use
it a lot, and it has some tricks up its sleave.
To create an instance of a reference type you simply declare a pointer of the variables type
and create the object using new
.
String* s = new String("This is a string");
Attempting to declare a managed object on the stack simply won't work:
String s = "This is a string";
The String
class' constructor contains many different overrides for many
different occasions, but does not contain an override for String()
.
Other ways of declaring a String
are as follows:
String* s = new String("This is an ANSI string");
String* s = "This is an ANSI string";
String* s = L"This is a UNICODE string";
String* s = S"This is a .NET string";
ANSI and UNICODE strings should be familiar to you. .NET strings (those prefixed by 'S')
are new and offer better performance than standard C++ literal strings. As well as this, all instances
of identical string literals actually point to the same string. If s1 and s2
are two String
's, then the following code:
s1 = S"This is a .NET string";
s2 = S"This is a .NET string";
if (s1 == s2)
printf("s1 == s2\n");
else
printf("s1 != s2\n");
s1 = "This is a C++ literal string";
s2 = "This is a C++ literal string";
if (s1 == s2)
printf("s1 == s2\n");
else
printf("s1 != s2\n");
would produce
s1 == s2
s1 != s2
Note that C++ literal strings can be used where ever .NET strings are used, but .NET strings
cannot be used where C++ strings are expected.
Note also the use of printf
in the above snippet. Just because we are using
.NET types and methods doesn't mean we lose our standard non-managed libraries. In managed
C++ we get the best of both worlds.
Creating your own managed types
Creating your own managed types is achieved using the new __gc
keyword.
__gc class MyClass
{
public:
int ID;
};
You then use this class as you would any other managed class:
MyClass* mc = new MyClass;
mc->ID = 5;
Because mc
is a managed type it will be automatically initialised to 0
(ie mc->ID
will be set as 0).
Using managed types in non-managed functions
The final point is that when combining managed and unmanaged code you will invariably
come across situations where you need to pass a managed pointer to a function expecting
an unmanaged (fixed) pointer.
To allow this, a new keyword __pin
has been introduced that essentially
pins down the managed pointer so that the garbage collector will not move it.
MyClass __pin* pMC = mc;
printf("The pinned value of mc is %d\n", pMC->ID);
History
16 Oct 2001 - updated source files for VS.NET beta 2