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Table Football (Game Tutorial)

5.00/5 (5 votes)
6 Jul 2021CPOL4 min read 16K   731  
Simple game table football, you can easily create and play with your friends and family

Introduction

I will show you how to create a very well known table football game. Surely, each of you at the moment of boredom took advantage of the opportunity to play such a simple and nice game. I also made a game which shows how you can use the code below to create a playable game. The game presented below is not an advertisement for myself. The game below shows how you can use code, this tutorial has to show only game engine, hearth of the game. If you have any questions like "why does my panel glow and panel in your game not" or "how did you do ...." just ask in the comments below and I will answer you. When I prepare a tutorial, I always want to create an opportunity for you to test skills, give you a challenge. Try to create your own game based on this code and you will see your skills improve.

pilkarzykiico

Using the Code

Game form will not have too many elements, because they will be generated automatically during the game:

pilkarzyki1

Element type Element name Settings
Form Form1

Name: Form1

Text: Table football

Size: 654; 468

Panel Panel1

Name: Panel1

Size: 613; 407

Location: 12; 12

BackColor: SeaGreen

Anchor: Top, Bottom, Left, Right

PictureBox Main_panel

Name: Main_panel

Size: 100; 50

Location: 58; 0

BackColor: SeaGreen

As I wrote earlier, all items will be generated in live, so we only have three items. The main element will be PictureBox, where we will play the game, and the panel under it is just aesthetic background.

VB.NET
Public Class Form1
    'Main board size (pitch size)
    Dim pHeight As Integer = 7
    Dim pWidth As Integer = 11
    'The variable holds currently selected panel
    Dim CurrentlySelectedPanel As Panel
    'variable stores game graphics
    Dim PitchBitmap As Bitmap
    Dim PitchGrapfic As Graphics

    Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
        'We set the size and position of the playing field
        Main_panel.Size = New Size(pWidth * 49 + 50, pHeight * 49 + 50)
        Main_panel.Location = New Point((Panel1.Width - Main_panel.Width) / 2, _
                                        (Panel1.Height - Main_panel.Height) / 2)
        'We create a bitmap and generate graphics on it
        PitchBitmap = New Bitmap(Main_panel.Width, Main_panel.Height)
        PitchGrapfic = Graphics.FromImage(PitchBitmap)

        'Generate playground graphics
        ''     GeneratePitchLine()
        'Generates active game elements (points on the board to click)
        ''     GenerateMainPanels()

        'Selects the center of the board as the starting point
        ''     CurrentlySelectedPanel = 
        ''     LocationList(Math.Ceiling((pWidth - 1) / 2))(Math.Ceiling((pHeight) / 2))
        'Activates the points where we can pass the ball
        ''    UnlockPanel(CurrentlySelectedPanel)
        'Adds the goal panels
        ''    AddGoal()

        Dim start As New System.Drawing.SolidBrush_
                     (System.Drawing.Color.Black) ' StartPoin color
        ''     PitchGrapfic.FillEllipse(start, 
        ''     New Rectangle(CurrentlySelectedPanel.Location.X + 5, 
        ''  CurrentlySelectedPanel.Location.Y + 5, 10, 10)) 'dodaje grafikę punktu startowego
        'Gives background to our picturebox (our graphics)
        Main_panel.Image = PitchBitmap
    End Sub
End Class

First, set the PictureBox's size and centered his position, then generate the graphics and clickable elements on the board. We will start with the grid generation of the playground, unlock the element:

VB.NET
'Generate playground graphics
GeneratePitchLine()

Pitch elements we will draw using:

VB.NET
PitchGrapfic.DrawLine("color","start point","end point") - draw line
PitchGrapfic.FillEllipse("color", _
     New Rectangle("x position, "y position", "width", "height")) -draw filled circle

This method code looks like this:

VB.NET
#Region "Generate pitch graphic"
    Private Sub GeneratePitchLine()
        'Pitch center
        Dim pCenter_W As Integer = Math.Floor((pHeight) / 2)
        Dim pCenter_H As Integer = Math.Ceiling((pWidth) / 2)

        'pitch lines
        Dim thinLine As Pen = New Pen(Color.FromArgb(191, 218, 229), 1) 'thin line
        Dim ThickLine As Pen = New Pen(Color.White, 3) 'thick line

        'pitch background
        Dim pitchColor As New System.Drawing.SolidBrush(System.Drawing.Color.MediumSeaGreen)
        PitchGrapfic.FillRectangle(pitchColor, _
           New Rectangle(0, 0, PitchBitmap.Width, PitchBitmap.Height))

        'Generate lines
        For i As Integer = 0 To pWidth + 1
            For j As Integer = 0 To pHeight + 1
                PitchGrapfic.DrawLine(thinLine, 0, i * 49, Main_panel.Width, i * 49)
                PitchGrapfic.DrawLine(thinLine, i * 49, 0, i * 49, Main_panel.Height)
            Next
        Next
        'Generate sidelines
        PitchGrapfic.DrawLine(ThickLine, 49, 0, Main_panel.Width - 49, 0)
        PitchGrapfic.DrawLine(ThickLine, 49, (pHeight + 1) * 49, _
                              Main_panel.Width - 49, (pHeight + 1) * 49)

        PitchGrapfic.DrawLine(ThickLine, 49, 0, 49, pCenter_W * 49)
        PitchGrapfic.DrawLine(ThickLine, Main_panel.Width - 49, 0, _
                              Main_panel.Width - 49, pCenter_W * 49)
        PitchGrapfic.DrawLine(ThickLine, 49, (pHeight + 1 - pCenter_W) * 49, _
                              49, (pHeight + 1) * 49)
        PitchGrapfic.DrawLine(ThickLine, Main_panel.Width - 49, _
        (pHeight + 1 - pCenter_W) * 49, Main_panel.Width - 49, (pHeight + 1) * 49)

        PitchGrapfic.DrawLine(ThickLine, 0, pCenter_W * 49, 49, pCenter_W * 49)
        PitchGrapfic.DrawLine(ThickLine, 0, (pCenter_W + 2) * 49, 49, (pCenter_W + 2) * 49)
        PitchGrapfic.DrawLine(ThickLine, Main_panel.Width - 49, _
                              pCenter_W * 49, Main_panel.Width, pCenter_W * 49)
        PitchGrapfic.DrawLine(ThickLine, Main_panel.Width - 49, _
                             (pCenter_W + 2) * 49, Main_panel.Width, (pCenter_W + 2) * 49)

        PitchGrapfic.DrawLine(ThickLine, pCenter_H * 49, 0, pCenter_H * 49, (pHeight + 1) * 49)

        'generate pitch points
        Dim pola As New System.Drawing.SolidBrush(Color.FromArgb(150, Color.White))
        Dim aut As New System.Drawing.SolidBrush(System.Drawing.Color.White)
        For i As Integer = 1 To pWidth
            For j As Integer = 0 To pHeight + 1
                If i = 1 Or i = pWidth Or j = 0 Or j = (pHeight + 1) Then
                    If j = Math.Ceiling(pHeight / 2) Then
                        PitchGrapfic.FillEllipse(pola, _
                         New Rectangle(i * 49 - 5, j * 49 - 5, 10, 10))
                    Else
                        PitchGrapfic.FillEllipse(aut, _
                         New Rectangle(i * 49 - 5, j * 49 - 5, 10, 10))
                    End If
                Else
                    PitchGrapfic.FillEllipse(pola, _
                         New Rectangle(i * 49 - 5, j * 49 - 5, 10, 10))
                End If
            Next
        Next

        'generate goal points
        Dim bramka As New System.Drawing.SolidBrush(System.Drawing.Color.Red)
        PitchGrapfic.FillEllipse(bramka, New Rectangle(0 - 5, _
                                (pCenter_W + 1) * 49 - 5, 10, 10))
        PitchGrapfic.FillEllipse(bramka, New Rectangle((pWidth + 1) * 49 - 5, _
                                (pCenter_W + 1) * 49 - 5, 10, 10))
    End Sub
#End Region

This is a clean drawing, you can type the code, then fire the program and watch where it appears :]. Once activated, you can already see the boxes as on a checkered sheet:

pilkarzyki2

Now it's a bit like table football. You can experiment and change the colors, add some circles to the pitch to make this view more enjoyable.
Now we add the active elements of the board to do it, we have to divide it a little:

  • the panels at the goal (three that allow the shot to the goal (in yellow))
  • the sideline panels (those at the edge of the field (in green))

If you add colors to your panels, I got the following effect:

pilkarzyki3

LocationList will keep all the panels on the pitch, but they could be in special lists with their own special qualities like sideline special bounced element.
The code for this element is shown below:

VB.NET
#Region "Generate pitch points"
    'Keeps lists of all fields
    Dim LocationList As New List(Of List(Of Panel))
    'Keeps lists of sidelines points
    Dim SpecialLocationList As New List(Of Panel)
    'keeps special panels at the goal
    Dim SpecialGoalLocationList_leftGoal As New List(Of Panel)
    Dim SpecialGoalLocationList_RightGoal As New List(Of Panel)

    Private Sub GenerateMainPanels()
        For i As Integer = 1 To pWidth
            Dim PanelList As New List(Of Panel)
            For j As Integer = 0 To pHeight + 1
                Dim ManiPanel As New Panel
                With ManiPanel
                    .Location = New Point(i * 49 - 10, j * 49 - 10)
                    .Size = New Size(20, 20)
                    .BackColor = Color.Transparent
                    .Name = "panL_" + i.ToString + j.ToString
                    .Cursor = Cursors.Hand
                    ''    AddHandler .Click, AddressOf pan_Click
                End With

                If i = 1 Or i = pWidth Or j = 0 Or j = (pHeight + 1) Then
                    If j = Math.Ceiling(pHeight / 2) Then
                        PanelList.Add(ManiPanel) 'Adds a single panel at the goal 
                                          '(bright green color in the tutorial picture)
                    Else
                        'Add sidepanels (green color in the tutorial picture)
                        If (i = 1 And j = 0) Or (i = 1 And j = (pHeight + 1)) Or _
                         (i = pWidth And j = 0) Or (i = pWidth And j = (pHeight + 1)) Then
                            ManiPanel.Visible = False
                            ManiPanel.Enabled = False
                            'If the panel is on the corner of the pitch, we block him
                        End If
                        SpecialLocationList.Add(ManiPanel)
                        PanelList.Add(ManiPanel)
                    End If
                Else
                    PanelList.Add(ManiPanel) 'Adds all panels (red color in the tutorial image)
                End If
                'Adds points at the goal (yellow color in the tutorial image)
                If i = 1 Or i = pWidth Or j = 0 Or j = (pHeight + 1) Then
                    If j = Math.Ceiling(pHeight / 2) Or j = Math.Ceiling(pHeight / 2) - 1 _
                        Or j = Math.Ceiling(pHeight / 2) + 1 Then
                        If i = 1 Then
                            SpecialGoalLocationList_leftGoal.Add(ManiPanel)
                        Else
                            SpecialGoalLocationList_RightGoal.Add(ManiPanel)
                        End If

                    End If
                End If
                Main_panel.Controls.Add(ManiPanel) ' place elements at the pitch
            Next
            LocationList.Add(PanelList)
        Next
    End Sub
#End Region

You can now activate this method in Form_Load:

VB.NET
        'Generates active game elements (points on the board to click)
        GenerateMainPanels()
(...)
        'Selects the center of the board as the starting point
        CurrentlySelectedPanel = LocationList(Math.Ceiling((pWidth - 1) / 2))_
                                             (Math.Ceiling((pHeight) / 2))
(...)
         Dim start As New System.Drawing.SolidBrush_
                         (System.Drawing.Color.Black) ' StartPoin color
         PitchGrapfic.FillEllipse(start, New Rectangle(CurrentlySelectedPanel.Location.X + 5, _
                         CurrentlySelectedPanel.Location.Y + 5, 10, 10)) 

This will mark the center panel of the field and add a ball to the game (black dot).

pilkarzyki4

The goal panels will be added separately because of the lock that we create, if we are close enough to the goal, the field in the goal will be activated and then we will be able to score a goal. Unlock in Form_Load:

VB.NET
'Adds the goal panels
AddGoal()

The code that will add the goal panels to the pitch:

VB.NET
#Region "Add goals"
    Dim Goal_1 As New Panel
    Dim Goal_2 As New Panel

    Private Sub AddGoal()

        Dim Mid As Integer = Math.Floor((pHeight) / 2)
        With Goal_1
            .Location = New Point(0 - 10, (Mid + 1) * 49 - 10)
            .Size = New Size(20, 20)
            .BackColor = Color.Transparent
            .Name = "gol1"
            .Cursor = Cursors.Hand
            .Visible = False
            AddHandler .Click, AddressOf Goal_Click
        End With
        With Goal_2
            .Location = New Point((pWidth + 1) * 49 - 10, (Mid + 1) * 49 - 10)
            .Size = New Size(20, 20)
            .BackColor = Color.Transparent
            .Name = "gol2"
            .Cursor = Cursors.Hand
            .Visible = False
            AddHandler .Click, AddressOf Goal_Click
        End With

        Main_panel.Controls.Add(Goal_1)
        Main_panel.Controls.Add(Goal_2)
    End Sub

    Public Sub Goal_Click(ByVal sender As System.Object, ByVal e As System.EventArgs)
        Main_panel.Enabled = False 'block main panel
        '' DrawLine(DirectCast(sender, Panel))
        MsgBox("You won!!")
    End Sub
#End Region

Goals are those highlighted yellow panels:

pilkarzyki5

We have goals, we have the field, we have the ball so time to start the game.

Unlock in GenerateMainPanels() and Goal_Click() method:

VB.NET
AddHandler .Click, AddressOf pan_Clic 
'and
DrawLine(DirectCast(sender, Panel))

pan_Click would look like this:

VB.NET
Public Sub pan_Click(ByVal sender As System.Object, ByVal e As System.EventArgs)
   '' UnlockPanel(DirectCast(sender, Panel))
    DirectCast(sender, Panel).Visible = False
    DrawLine(DirectCast(sender, Panel))
End Sub

Method drawing lines is quite complicated:

VB.NET
Dim Count As Integer ' variable check if you have place to move
Dim LinesList As New List(Of Tuple(Of Panel, Panel))

Private Sub DrawLine(ByVal pane As Panel)

    PitchBitmap = New Bitmap(Main_panel.Width, Main_panel.Height)
    PitchGrapfic = Graphics.FromImage(PitchBitmap)

    CurrentlySelectedPanel.Visible = False

    GeneratePitchLine()
    ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
    'Unlock the goal of the ball is in nearest zone.
    If SpecialGoalLocationList_RightGoal.Contains(pane) Then
        Goal_2.Visible = True
    Else
        Goal_2.Visible = False
    End If
    If SpecialGoalLocationList_leftGoal.Contains(pane) Then
        Goal_1.Visible = True
    Else
        Goal_1.Visible = False
    End If
    ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    If SpecialLocationList.Contains(pane) Then
        'block special panels when the ball is in the sideline
        Dim mojindeks As Integer = SpecialLocationList.IndexOf(pane)
        If Not mojindeks - 2 < 0 Then
            SpecialLocationList(mojindeks - 2).Visible = False
        End If
        SpecialLocationList(mojindeks + 2).Visible = False
        SpecialLocationList(mojindeks - 1).Visible = False
        SpecialLocationList(mojindeks + 1).Visible = False
        Count -= 2
    End If
    ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    LinesList.Add(Tuple.Create(CurrentlySelectedPanel, pane))
    ' Blocks linked panels (ie those lines are already added)
    For i As Integer = 0 To LinesList.Count - 1
        If LinesList(i).Item1.Name = pane.Name _
            Or LinesList(i).Item2.Name = pane.Name Then
            LinesList(i).Item2.Visible = False
            LinesList(i).Item1.Visible = False
            Count -= 1
        End If
    Next
    ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
    Dim myPen As Pen = New Pen(Color.Black, 2) ' kolor lini już dodanych
    'Draws already added lines
    For i As Integer = 0 To LinesList.Count - 1
        PitchGrapfic.DrawLine(myPen, LinesList(i).Item1.Location.X + 10, _
        LinesList(i).Item1.Location.Y + 10, LinesList(i).Item2.Location.X + 10, _
        LinesList(i).Item2.Location.Y + 10)
    Next
    PitchGrapfic.DrawLine(myPen, CurrentlySelectedPanel.Location.X + 10, _
    CurrentlySelectedPanel.Location.Y + 10, pane.Location.X + 10, pane.Location.Y + 10)
    ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
    'draw the ball
    PitchGrapfic.FillEllipse(New System.Drawing.SolidBrush(Color.Gray), _
    New Rectangle(pane.Location.X + 5, pane.Location.Y + 5, 10, 10))
    ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
    Main_panel.Image = PitchBitmap
    CurrentlySelectedPanel = pane
    ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
    If Count <= 1 Then
        MessageBox.Show("You have no place to move, you lost the game!!", _
                        " You have no place to move !!")
        Main_panel.Enabled = False
    End If
End Sub

First, we generate graphics and block the panel where we are currently located. Then, we add the graphics of the pitch. We check that the player is near the goal and we unlock the corresponding goal. The next stage is a special location that has additional restrictions (you cannot move along the lines of the sideline, but you can bounce off the line (useful when we split the game into two players)). The next step is to add the line we have drawn to the list and block already selected panels (lines drawn), adding already drawn lines to the graphic and the current line. At the very end, we add the ball and change the graphic of the pitch to the current one. Effect:

pilkarzyki6

The game does not yet have its limitations, which causes many bugs, one of them is the availability of all the panels at pitch, so the lines can be made as you like. Our restriction sits in the method UnlockPanel(), so unlock it:

VB.NET
UnlockPanel(DirectCast(sender, Panel))

It limits the range of available fields, reduces the blinking of the board, and allows you to put in rules of the game.

VB.NET
Private Sub UnlockPanel(ByRef WybranyPanel As Panel)
    Dim pozycjax As Integer = 0
    Dim pozycjay As Integer = 0
    Count = 0
    'Get the current panel position
    For i As Integer = 0 To LocationList.Count - 1
        For j As Integer = 0 To LocationList(i).Count - 1
            If LocationList(i)(j).Name = WybranyPanel.Name Then
                pozycjax = i
                pozycjay = j
            End If
        Next
    Next
    'It unlocks the nearby panels, then draws the method and puts restrictions
    For i As Integer = 0 To LocationList.Count - 1
        For j As Integer = 0 To LocationList(i).Count - 1
            If i >= pozycjax - 1 And i <= pozycjax + 1 Then
                If j >= pozycjay - 1 And j <= pozycjay + 1 Then
                    LocationList(i)(j).Visible = True
                    Count += 1
                Else
                    LocationList(i)(j).Visible = False
                End If
            Else
                LocationList(i)(j).Visible = False
            End If
        Next
    Next
End Sub

As you have noticed, the UnlockPanel method is before the draw method, because the first method blocks all panels and unlocks all the +1 and -1 panels, and then the draw method puts restrictions. Two combined methods make the game playable. :]

pilkarzyki7

In this game, you can play with a friend or go one step further and create an AI that will play with you. Everything is available in this step, so you can easily add new things to the game. I leave it to you to do, if you have any trouble, just leave a comment.

History

  • 18th August, 2017: Initial version

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)